在我的应用程序中,我有一个CoreGraphics图像绘制模块。应用程序在 CGContextAddPath()函数调用中随机崩溃。该路径是使用 CGPathCreateMutable()函数调用创建的 CGPathRef 对象。示例代码如下:
Private Sub UserForm_Initialize()
Set Label1 = UserForm1.Controls.Add("Forms.Label.1", "Test", True)
With Label1
.Caption = "Test"
.Left = 10
.Width = 50
.Top = 10
End With
End Sub
从设备获取的诊断崩溃报告显示:
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
if (touching) return;
//start a new path
path = CGPathCreateMutable();
//set the path's starting point
UITouch *touch = (UITouch *)[touches anyObject];
CGPathMoveToPoint(path, NULL, [touch locationInView:m_view].x, [touch locationInView:m_view].y);
touching = YES;
}
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
if (touching){
//get the current location of the touch event
UITouch *theTouch = (UITouch *)[touches anyObject];
pathPoint = [theTouch locationInView:m_view];
CGPathAddLineToPoint(path, NULL, pathPoint.x, pathPoint.y);
[canvasLayer setNeedsDisplay];
}
}
-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
if (!touching) return;
//create a new image context
UIGraphicsBeginImageContext(CGSizeMake(backgroundLayer.bounds.size.width, backgroundLayer.bounds.size.height));
//grab a reference to the new image context
CGContextRef ctx = UIGraphicsGetCurrentContext();
//push the image context to the top of the drawing stack
UIGraphicsPushContext(ctx);
//set the blend mode to prevent white pixels from
//covering up the lines that have already been drawn
CGContextSetBlendMode(ctx, kCGBlendModeDarken);
if (cacheImage != nil) {
//draw the cached state of the image to the image context and release it
[cacheImage drawInRect:CGRectMake(0, 0, backgroundLayer.bounds.size.width, backgroundLayer.bounds.size.height)];
}
//blend the drawing layer into the image context
[canvasLayer drawInContext:ctx];
//we're done drawing to the image context
UIGraphicsPopContext();
//store the image context so we can add to it again later
cacheImage = UIGraphicsGetImageFromCurrentImageContext();
//we're finished with the image context altogether
UIGraphicsEndImageContext();
touching = NO;
//release the path
CGPathRelease(path);
//update the background layer (we'll need to draw the cached image to the background)
[backgroundLayer setNeedsDisplay];
}
- (void)drawLayer:(CATiledLayer *)layer inContext:(CGContextRef)ctx {
//this method is handling multiple layers, so first
//determine which layer we're drawing to
if (layer == canvasLayer) {
if (!touching) return;
//add the path to the context
CGContextAddPath(ctx, path); /***Exception points to this line***/
//set a line width and draw the path
CGContextSetLineWidth(ctx, 6.0f);//---thikness of line
CGContextStrokePath(ctx);
}
else if (layer == backgroundLayer) {
//remember the current state of the context
CGContextSaveGState(ctx);
//the cached image coordinate system is upside down, so do a backflip
CGContextTranslateCTM(ctx, 0, backgroundLayer.bounds.size.height);
CGContextScaleCTM(ctx, 1.0, -1.0);
//draw the image
CGImageRef ref = cacheImage.CGImage;
CGContextDrawImage(ctx, backgroundLayer.bounds, ref);
//restore the context to its pre-flipped state
CGContextRestoreGState(ctx);
}
}
当我在崩溃报告中表示内存地址时,异常指向 CGContextAddPath(ctx,path); 。是否是使用 CGPathRelease(path); 显式释放路径引起的?如果我注释掉释放功能,应用程序不会崩溃,但会引入内存泄漏吗?
答案 0 :(得分:1)
你破坏touchEnded中的路径,但之后可能会调用drawLayer。