我正在尝试用C / C ++编写一个程序来检查Windows机器上的互联网连接。任何帮助表示赞赏。谢谢。
答案 0 :(得分:3)
我只能根据微软的例子向您展示一个简短的方法。事实上,确保您可以连接到互联网的唯一方法是尝试连接到互联网上的服务器。大多数应用程序使用谷歌作为目标服务器或他们自己的服务器(如果他们有一个)。我修改了示例以连接到端口80上的google。如果程序返回0,则表示成功,否则返回1.这应该为您提供自己解决方案的起点:
// example from:
// https://msdn.microsoft.com/en-us/library/windows/desktop/ms737591(v=vs.85).aspx
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdlib.h>
#include <stdio.h>
// Need to link with Ws2_32.lib, Mswsock.lib, and Advapi32.lib
#pragma comment (lib, "Ws2_32.lib")
#pragma comment (lib, "Mswsock.lib")
#pragma comment (lib, "AdvApi32.lib")
#define DEFAULT_BUFLEN 512
#define DEFAULT_PORT "80"
int __cdecl main(int argc, char **)
{
WSADATA wsaData;
SOCKET ConnectSocket = INVALID_SOCKET;
struct addrinfo *result = NULL,
*ptr = NULL,
hints;
char *sendbuf = "this is a test";
char recvbuf[DEFAULT_BUFLEN];
int iResult;
int recvbuflen = DEFAULT_BUFLEN;
// Initialize Winsock
iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (iResult != 0) {
printf("WSAStartup failed with error: %d\n", iResult);
return 1;
}
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
// Resolve the server address and port
iResult = getaddrinfo("www.google.com", DEFAULT_PORT, &hints, &result);
if (iResult != 0) {
printf("getaddrinfo failed with error: %d\n", iResult);
WSACleanup();
return 1;
}
// Attempt to connect to an address until one succeeds
for (ptr = result; ptr != NULL; ptr = ptr->ai_next) {
// Create a SOCKET for connecting to server
ConnectSocket = socket(ptr->ai_family, ptr->ai_socktype,
ptr->ai_protocol);
if (ConnectSocket == INVALID_SOCKET) {
printf("socket failed with error: %ld\n", WSAGetLastError());
WSACleanup();
return 1;
}
// Connect to server.
iResult = connect(ConnectSocket, ptr->ai_addr, (int)ptr->ai_addrlen);
if (iResult == SOCKET_ERROR) {
closesocket(ConnectSocket);
ConnectSocket = INVALID_SOCKET;
continue;
}
break;
}
freeaddrinfo(result);
if (ConnectSocket == INVALID_SOCKET) {
printf("Unable to connect to server!\n");
WSACleanup();
return 1;
}
// Send an initial buffer
iResult = send( ConnectSocket, sendbuf, (int)strlen(sendbuf), 0 );
if (iResult == SOCKET_ERROR) {
printf("send failed with error: %d\n", WSAGetLastError());
closesocket(ConnectSocket);
WSACleanup();
return 1;
}
printf("Bytes Sent: %ld\n", iResult);
// shutdown the connection since no more data will be sent
iResult = shutdown(ConnectSocket, SD_SEND);
if (iResult == SOCKET_ERROR) {
printf("shutdown failed with error: %d\n", WSAGetLastError());
closesocket(ConnectSocket);
WSACleanup();
return 1;
}
// Receive until the peer closes the connection
/* do {
iResult = recv(ConnectSocket, recvbuf, recvbuflen, 0);
if ( iResult > 0 )
printf("Bytes received: %d\n", iResult);
else if ( iResult == 0 )
printf("Connection closed\n");
else
printf("recv failed with error: %d\n", WSAGetLastError());
} while( iResult > 0 );
*/
// cleanup
closesocket(ConnectSocket);
WSACleanup();
return 0;
}
如果您将缓冲区从“这是一个测试”更改为有效的http请求,您甚至可以获得一个可以阅读的响应(我会对该部分进行评论)。这不是必需的,因为与TCP / IP的连接已经表明可以进行连接。当然有UDP ping方式,但它们(在我看来)没有优势。可以删除名称解析,您可以直接使用IP。名称解析不是互联网正常工作的迹象,因为大多数提供商都有内部DNS服务器,即使无法连接到互联网也可以启动。
答案 1 :(得分:3)
我看到有人使用InternetCheckConnection
函数documentation here。