我正在编写一个在Linux,Windows和OS X上运行的Haskell命令行应用程序。我现在必须从中播放音频文件(.wav
,.ogg
和.mp3
) 。我将如何实现一个功能
playAudioFile :: FilePath -> IO ()
甚至更好
playAudio :: ByteString -> IO ()
只适用于所有系统?
(我很高兴调用常见的命令行工具,也不介意将它们捆绑为Windows发行版。)
答案 0 :(得分:3)
这是我提出的代码,使用SDL-1.2:
module PlaySound (withSound, playSound) where
import Control.Monad
import System.IO
import System.Directory
import Data.Foldable
import Control.Exception
import qualified Data.ByteString.Lazy as B
import Foreign.ForeignPtr
import Graphics.UI.SDL as SDL
import Graphics.UI.SDL.Mixer as Mix
withSound :: IO a -> IO a
withSound = bracket_ init cleanup
where
init = do
SDL.init [SDL.InitAudio]
getError >>= traverse_ putStrLn
ok <- Mix.tryOpenAudio Mix.defaultFrequency Mix.AudioS16LSB 2 4096
unless ok $
putStrLn "Failed to open SDL audio device"
cleanup = do
Mix.closeAudio
SDL.quit
playSound :: B.ByteString -> IO ()
playSound content = do
dir <- getTemporaryDirectory
(tmp, h) <- openTempFile dir "sdl-input"
B.hPutStr h content
hClose h
mus <- Mix.loadMUS tmp
Mix.playMusic mus 1
wait
-- This would double-free the Music, as it is also freed via a
-- finalizer
--Mix.freeMusic mus
finalizeForeignPtr mus
removeFile tmp
wait :: IO ()
wait = do
SDL.delay 50
stillPlaying <- Mix.playingMusic
when stillPlaying wait
该程序最终工作正常,但
cabal install
依赖项。所以我很乐意阅读更好的答案。