我有点问题。看看:
override func touchesBegan(touches: Set, withEvent event: UIEvent) {
for touch in (touches as! Set<UITouch>) {
var Location:CGPoint = touch.locationInNode(self)
var Node:SKNode = self.nodeAtPoint(Location)
if(Location.x < self.size.width/2) {
node2.addchild(sprite2)
node1.removeFromParent()
}
if (Location.x > self.size.width/2) {
node1.addchild(sprite1)
node2.removeFromParent()
}
问题在于,当我在屏幕的同一侧(例如,右侧)点击10次时,它会施加10个spritenodes,因为物理体,我不能使用“隐藏”。你能帮助我吗?