我正在尝试构建一个点区域quadtree
,它使用Python在2D地图上存储点。
每个点由其坐标(x, z)
和一个指针组成,该指针指向另一个文件中此点的数据。
在四叉树中,每个只存储一个点,所以
我尝试实现插入功能,删除并打印但我没有成功。请有人帮我这个吗?我是编程方面的新手,并且已经坚持了两天。非常感谢提前!
答案 0 :(得分:0)
我也尝试开发这种方法,但是这样的事情不能很好地工作,因为我需要叶子prendrend决定位置的值(x,y),这里是类QuadTree(对象):
def __init__(self, items=[], depth=6, boundingRect=None):
# The sub-quadrants are empty to start with.
self.nw = self.ne = self.se = self.sw = None
# If we've reached the maximum depth then insert all items into this
# quadrant.
self.depth = depth
if self.depth == 0:
self.items = items
return
# Find this quadrant's centre.
if boundingRect:
l, t, r, b = self.l, self.t, self.r, self.b = boundingRect
else:
# If there isn't a bounding rect, then calculate it from the items.
l = self.l = min(item.rect.left for item in items)
t = self.t = min(item.rect.top for item in items)
r = self.r = max(item.rect.right for item in items)
b = self.b = max(item.rect.bottom for item in items)
cx = self.cx = (l + r) * 0.5
cy = self.cy = (t + b) * 0.5
self.items = []
if not items:
return
nw_items = []
ne_items = []
se_items = []
sw_items = []
for item in items:
# Which of the sub-quadrants does the item overlap?
in_nw = item.rect.left <= cx and item.rect.top <= cy
in_sw = item.rect.left <= cx and item.rect.bottom >= cy
in_ne = item.rect.right >= cx and item.rect.top <= cy
in_se = item.rect.right >= cx and item.rect.bottom >= cy
# If it overlaps all 4 quadrants then insert it at the current
# depth, otherwise append it to a list to be inserted under every
# quadrant that it overlaps.
if in_nw and in_ne and in_se and in_sw:
self.items.append(item)
else:
if in_nw: nw_items.append(item)
if in_ne: ne_items.append(item)
if in_se: se_items.append(item)
if in_sw: sw_items.append(item)
# Create the sub-quadrants, recursively.
if nw_items:
self.nw = QuadTree(nw_items, self.depth-1, (l, t, cx, cy))
if ne_items:
self.ne = QuadTree(ne_items, self.depth-1, (cx, t, r, cy))
if se_items:
self.se = QuadTree(se_items, self.depth-1, (cx, cy, r, b))
if sw_items:
self.sw = QuadTree(sw_items, self.depth-1, (l, cy, cx, b))
def insert(self, item):
# If we've reached the maximum depth then insert item in this quadrant.
if self.depth == 0:
self.items.append(item)
return
in_nw = item.rect.left <= self.cx and item.rect.top <= self.cy
in_sw = item.rect.left <= self.cx and item.rect.bottom >= self.cy
in_ne = item.rect.right >= self.cx and item.rect.top <= self.cy
in_se = item.rect.right >= self.cx and item.rect.bottom >= self.cy
# If it overlaps all 4 quadrants then insert it at the current
# depth, otherwise append it to the item list of every quadrant
# that it overlaps.
if in_nw and in_ne and in_se and in_sw:
self.items.append(item)
else:
if in_nw:
if self.nw:
self.nw.insert(item)
else:
self.nw = QuadTree([item], self.depth-1,
(self.l, self.t, self.cx, self.cy))
if in_ne:
if self.ne:
self.ne.insert(item)
else:
self.ne = QuadTree([item], self.depth-1,
(self.cx, self.t, self.r, self.cy))
if in_se:
if self.se:
self.se.insert(item)
else:
self.se = QuadTree([item], self.depth-1,
(self.cx, self.cy, self.r, self.b))
if in_sw:
if self.sw:
self.sw.insert(item)
else:
self.sw = QuadTree([item], self.depth-1,
(self.l, self.cy, self.cx, self.b))
def remove(self, item):
# If we've reached the maximum depth remove the itam from this quadrant.
if self.depth == 0:
self.items.remove(item)
return
in_nw = item.rect.left <= self.cx and item.rect.top <= self.cy
in_sw = item.rect.left <= self.cx and item.rect.bottom >= self.cy
in_ne = item.rect.right >= self.cx and item.rect.top <= self.cy
in_se = item.rect.right >= self.cx and item.rect.bottom >= self.cy
# If it overlaps all 4 quadrants remove it, otherwise
# search the lower quadrants for it
if in_nw and in_ne and in_se and in_sw:
self.items.remove(item)
else:
if in_nw and self.nw:
self.nw.remove(item)
if in_ne and self.ne:
self.ne.remove(item)
if in_se and self.se:
self.se.remove(item)
if in_sw and self.sw:
self.sw.remove(item)
class class Item(object):
def __init__(self, left, top, right, bottom):
self.left = left
self.top = top
self.right = right
self.bottom = bottom