如何在上传到Parse之前压缩缩小图像的大小为PFFile? (迅速)

时间:2015-04-19 06:36:36

标签: ios swift parse-platform uiimage

我试图在手机上直接拍照后将图像文件上传到Parse。但它引发了一个例外:

  

由于未捕获的异常终止应用' NSInvalidArgumentException',原因:' PFFile不能大于10485760字节'

这是我的代码:

在第一个视图控制器中:

override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
    if (segue.identifier == "getImage")
    {
        var svc = segue.destinationViewController as! ClothesDetail
        svc.imagePassed = imageView.image
    }
}

在上传图片的视图控制器中:

let imageData = UIImagePNGRepresentation(imagePassed)
let imageFile = PFFile(name: "\(picName).png", data: imageData)

var userpic = PFObject(className:"UserPic")
userpic["picImage"] = imageFile`

但我仍然需要将该照片上传到Parse。有没有办法减小图像的大小或分辨率?

13 个答案:

答案 0 :(得分:158)

是的,您可以使用UIImageJPEGRepresentation代替UIImagePNGRepresentation来缩小图片文件大小。您可以按如下方式创建扩展UIImage:

Xcode 8.2•Swift 3.0.2

extension UIImage {
    enum JPEGQuality: CGFloat {
        case lowest  = 0
        case low     = 0.25
        case medium  = 0.5
        case high    = 0.75
        case highest = 1
    }

    /// Returns the data for the specified image in JPEG format.
    /// If the image object’s underlying image data has been purged, calling this function forces that data to be reloaded into memory.
    /// - returns: A data object containing the JPEG data, or nil if there was a problem generating the data. This function may return nil if the image has no data or if the underlying CGImageRef contains data in an unsupported bitmap format.
    func jpeg(_ quality: JPEGQuality) -> Data? {
        return UIImageJPEGRepresentation(self, quality.rawValue)
    }
}

编辑/更新:

Xcode 10 Swift 4.2

extension UIImage {
    enum JPEGQuality: CGFloat {
        case lowest  = 0
        case low     = 0.25
        case medium  = 0.5
        case high    = 0.75
        case highest = 1
    }

    /// Returns the data for the specified image in JPEG format.
    /// If the image object’s underlying image data has been purged, calling this function forces that data to be reloaded into memory.
    /// - returns: A data object containing the JPEG data, or nil if there was a problem generating the data. This function may return nil if the image has no data or if the underlying CGImageRef contains data in an unsupported bitmap format.
    func jpeg(_ jpegQuality: JPEGQuality) -> Data? {
        return jpegData(compressionQuality: jpegQuality.rawValue)
    }
}

用法:

if let imageData = image.jpeg(.lowest) {
    print(imageData.count)
}

答案 1 :(得分:37)

如果您想将图像大小限制为某个具体值,您可以按照以下步骤操作:

import UIKit

extension UIImage {
    // MARK: - UIImage+Resize
    func compressTo(_ expectedSizeInMb:Int) -> UIImage? {
        let sizeInBytes = expectedSizeInMb * 1024 * 1024
        var needCompress:Bool = true
        var imgData:Data?
        var compressingValue:CGFloat = 1.0
        while (needCompress && compressingValue > 0.0) {
        if let data:Data = UIImageJPEGRepresentation(self, compressingValue) {
            if data.count < sizeInBytes {
                needCompress = false
                imgData = data
            } else {
                compressingValue -= 0.1
            }
        }
    }

    if let data = imgData {
        if (data.count < sizeInBytes) {
            return UIImage(data: data)
        }
    }
        return nil
    } 
}

答案 2 :(得分:8)

Jus Fixing for Xcode 7,于2015年9月21日测试并正常工作:

只需创建一个扩展程序UIImage,如下所示:

extension UIImage
{
    var highestQualityJPEGNSData: NSData { return UIImageJPEGRepresentation(self, 1.0)! }
    var highQualityJPEGNSData: NSData    { return UIImageJPEGRepresentation(self, 0.75)!}
    var mediumQualityJPEGNSData: NSData  { return UIImageJPEGRepresentation(self, 0.5)! }
    var lowQualityJPEGNSData: NSData     { return UIImageJPEGRepresentation(self, 0.25)!}
    var lowestQualityJPEGNSData: NSData  { return UIImageJPEGRepresentation(self, 0.0)! }
}

然后你可以像这样使用它:

let imageData = imagePassed.lowestQualityJPEGNSData

答案 3 :(得分:8)

  //image compression
func resizeImage(image: UIImage) -> UIImage {
    var actualHeight: Float = Float(image.size.height)
    var actualWidth: Float = Float(image.size.width)
    let maxHeight: Float = 300.0
    let maxWidth: Float = 400.0
    var imgRatio: Float = actualWidth / actualHeight
    let maxRatio: Float = maxWidth / maxHeight
    let compressionQuality: Float = 0.5
    //50 percent compression

    if actualHeight > maxHeight || actualWidth > maxWidth {
        if imgRatio < maxRatio {
            //adjust width according to maxHeight
            imgRatio = maxHeight / actualHeight
            actualWidth = imgRatio * actualWidth
            actualHeight = maxHeight
        }
        else if imgRatio > maxRatio {
            //adjust height according to maxWidth
            imgRatio = maxWidth / actualWidth
            actualHeight = imgRatio * actualHeight
            actualWidth = maxWidth
        }
        else {
            actualHeight = maxHeight
            actualWidth = maxWidth
        }
    }

    let rect = CGRectMake(0.0, 0.0, CGFloat(actualWidth), CGFloat(actualHeight))
    UIGraphicsBeginImageContext(rect.size)
    image.drawInRect(rect)
    let img = UIGraphicsGetImageFromCurrentImageContext()
    let imageData = UIImageJPEGRepresentation(img!,CGFloat(compressionQuality))
    UIGraphicsEndImageContext()
    return UIImage(data: imageData!)!
}

答案 4 :(得分:2)

Swift 4二进制方法来压缩图像

我认为回答这个问题已经很晚了但是这里是我对优化问题的解决方案我正在使用二进制搜索来找到最佳值。因此,例如,通过正常减法方法达到62%将需要38次压缩尝试,*二进制搜索**方法将达到最大日志(100)=大约7次尝试所需的解决方案。

但是,还要通知您,d.call函数的行为不是线性的,特别是当数字达到1时。这是屏幕抓取,我们可以看到图像在浮点值后停止压缩&GT; 0.995。这种行为是非常不可预测的,所以最好有一个delta缓冲区来处理这种情况。

enter image description here

以下是代码

UIImageJPEGRepresentation

答案 5 :(得分:2)

在Swift 5中,@ Thiago Arreguy回答:

extension UIImage {

    var highestQualityJPEGNSData: Data { return self.jpegData(compressionQuality: 1.0)! }
    var highQualityJPEGNSData: Data    { return self.jpegData(compressionQuality: 0.75)!}
    var mediumQualityJPEGNSData: Data  { return self.jpegData(compressionQuality: 0.5)! }
    var lowQualityJPEGNSData: Data     { return self.jpegData(compressionQuality: 0.25)!}
    var lowestQualityJPEGNSData: Data  { return self.jpegData(compressionQuality: 0.0)! }

}

您可以这样拨打电话:

let imageData = imagePassed.lowestQualityJPEGNSData

答案 6 :(得分:2)

如果您不需要压缩到特定大小,则使用func jpegData(compressionQuality: CGFloat) -> Data?效果很好。但是,对于某些图像,我发现能够将其压缩到一定的文件大小以下很有用。在这种情况下,jpegData是不可靠的,并且图像的迭代压缩会导致文件大小达到稳定水平(并且可能非常昂贵)。相反,我更喜欢减小UIImage本身的大小,然后转换为jpegData并检查减小的大小是否低于我选择的值(在我设置的误差范围内)。我根据当前文件大小与所需文件大小的比率来调整压缩步长系数,以加快最昂贵的第一次迭代。

快捷键5

extension UIImage {
    func resized(withPercentage percentage: CGFloat, isOpaque: Bool = true) -> UIImage? {
        let canvas = CGSize(width: size.width * percentage, height: size.height * percentage)
        let format = imageRendererFormat
        format.opaque = isOpaque
        return UIGraphicsImageRenderer(size: canvas, format: format).image {
            _ in draw(in: CGRect(origin: .zero, size: canvas))
        }
    }

    func compress(to kb: Int, allowedMargin: CGFloat = 0.2) -> Data {
        let bytes = kb * 1024
        var compression: CGFloat = 1.0
        let step: CGFloat = 0.05
        var holderImage = self
        var complete = false
        while(!complete) {
            if let data = holderImage.jpegData(compressionQuality: 1.0) {
                let ratio = data.count / bytes
                if data.count < Int(CGFloat(bytes) * (1 + allowedMargin)) {
                    complete = true
                    return data
                } else {
                    let multiplier:CGFloat = CGFloat((ratio / 5) + 1)
                    compression -= (step * multiplier)
                }
            }
            
            guard let newImage = holderImage.resized(withPercentage: compression) else { break }
            holderImage = newImage
        }
        return Data()
    }
}

和用法:

let data = image.compress(to: 300)

UIImage resized扩展名来自: How do I resize the UIImage to reduce upload image size

答案 7 :(得分:1)

Swift 3

@ leo-dabus回答修订为swift 3

    extension UIImage {
    var uncompressedPNGData: Data?      { return UIImagePNGRepresentation(self)        }
    var highestQualityJPEGNSData: Data? { return UIImageJPEGRepresentation(self, 1.0)  }
    var highQualityJPEGNSData: Data?    { return UIImageJPEGRepresentation(self, 0.75) }
    var mediumQualityJPEGNSData: Data?  { return UIImageJPEGRepresentation(self, 0.5)  }
    var lowQualityJPEGNSData: Data?     { return UIImageJPEGRepresentation(self, 0.25) }
    var lowestQualityJPEGNSData:Data?   { return UIImageJPEGRepresentation(self, 0.0)  }
}

答案 8 :(得分:1)

UIImage扩展程序

非常简单
extension UIImage {

func resizeByByte(maxByte: Int, completion: @escaping (Data) -> Void) {
    var compressQuality: CGFloat = 1
    var imageData = Data()
    var imageByte = UIImageJPEGRepresentation(self, 1)?.count

    while imageByte! > maxByte {
        imageData = UIImageJPEGRepresentation(self, compressQuality)!
        imageByte = UIImageJPEGRepresentation(self, compressQuality)?.count
        compressQuality -= 0.1
    }

    if maxByte > imageByte! {
        completion(imageData)
    } else {
        completion(UIImageJPEGRepresentation(self, 1)!)
    }
}

使用

// max 300kb
image.resizeByByte(maxByte: 300000) { (resizedData) in
    print("image size: \(resizedData.count)")
}

答案 9 :(得分:1)

在Swift 4中,我创建了这个扩展程序,它将获得预期的大小,试图达到它。

extension UIImage {

    enum CompressImageErrors: Error {
        case invalidExSize
        case sizeImpossibleToReach
    }
    func compressImage(_ expectedSizeKb: Int, completion : (UIImage,CGFloat) -> Void ) throws {

        let minimalCompressRate :CGFloat = 0.4 // min compressRate to be checked later

        if expectedSizeKb == 0 {
            throw CompressImageErrors.invalidExSize // if the size is equal to zero throws
        }

        let expectedSizeBytes = expectedSizeKb * 1024
        let imageToBeHandled: UIImage = self
        var actualHeight : CGFloat = self.size.height
        var actualWidth : CGFloat = self.size.width
        var maxHeight : CGFloat = 841 //A4 default size I'm thinking about a document
        var maxWidth : CGFloat = 594
        var imgRatio : CGFloat = actualWidth/actualHeight
        let maxRatio : CGFloat = maxWidth/maxHeight
        var compressionQuality : CGFloat = 1
        var imageData:Data = UIImageJPEGRepresentation(imageToBeHandled, compressionQuality)!
        while imageData.count > expectedSizeBytes {

            if (actualHeight > maxHeight || actualWidth > maxWidth){
                if(imgRatio < maxRatio){
                    imgRatio = maxHeight / actualHeight;
                    actualWidth = imgRatio * actualWidth;
                    actualHeight = maxHeight;
                }
                else if(imgRatio > maxRatio){
                    imgRatio = maxWidth / actualWidth;
                    actualHeight = imgRatio * actualHeight;
                    actualWidth = maxWidth;
                }
                else{
                    actualHeight = maxHeight;
                    actualWidth = maxWidth;
                    compressionQuality = 1;
                }
            }
            let rect = CGRect(x: 0.0, y: 0.0, width: actualWidth, height: actualHeight)
            UIGraphicsBeginImageContext(rect.size);
            imageToBeHandled.draw(in: rect)
            let img = UIGraphicsGetImageFromCurrentImageContext();
            UIGraphicsEndImageContext();
                if let imgData = UIImageJPEGRepresentation(img!, compressionQuality) {
                if imgData.count > expectedSizeBytes {
                    if compressionQuality > minimalCompressRate {
                        compressionQuality -= 0.1
                    } else {
                        maxHeight = maxHeight * 0.9
                        maxWidth = maxWidth * 0.9
                    }
                }
                imageData = imgData
            }


        }

        completion(UIImage(data: imageData)!, compressionQuality)
    }


}

使用

        do {
            try UiImageView.image?.compressImage(100, completion: { (image, compressRatio) in
                print(image.size) 
                imageData = UIImageJPEGRepresentation(image, compressRatio)
                base64data = imageData?.base64EncodedString()

            })
        } catch {
                 print("Error")
        }

答案 10 :(得分:0)

在Swift中

Worksheets("Process").Range(CVar("A" & yrow & ":" & "I" & yrow + 1)).Copy Worksheets(“Day Report”).Range(CVar("A" & yreport & ":" & "I" & yreport + 1))

答案 11 :(得分:0)

迅速4.2 更新。我创建了此扩展以减小UIImage的大小。
这里有两种方法,第一种采用百分比,第二种将图像缩小到1MB。
当然,您可以将第二种方法更改为1KB或任意大小。

import UIKit

extension UIImage {

    func resized(withPercentage percentage: CGFloat) -> UIImage? {
        let canvasSize = CGSize(width: size.width * percentage, height: size.height * percentage)
        UIGraphicsBeginImageContextWithOptions(canvasSize, false, scale)
        defer { UIGraphicsEndImageContext() }
        draw(in: CGRect(origin: .zero, size: canvasSize))
        return UIGraphicsGetImageFromCurrentImageContext()
    }

    func resizedTo1MB() -> UIImage? {
        guard let imageData = self.pngData() else { return nil }
        let megaByte = 1000.0

        var resizingImage = self
        var imageSizeKB = Double(imageData.count) / megaByte // ! Or devide for 1024 if you need KB but not kB

        while imageSizeKB > megaByte { // ! Or use 1024 if you need KB but not kB
            guard let resizedImage = resizingImage.resized(withPercentage: 0.5),
            let imageData = resizedImage.pngData() else { return nil }

            resizingImage = resizedImage
            imageSizeKB = Double(imageData.count) / megaByte // ! Or devide for 1024 if you need KB but not kB
        }

        return resizingImage
    }
}

答案 12 :(得分:0)

我发现的最简单的方法是

extension UIImage {

    func compressImage(with maxSizeInBytes: Int ) -> UIImage? {
        if maxSizeInBytes < 0 {
            return nil
        }
        var currentImage:UIImage? = self
        var divideQuality:CGFloat = 1.0
        var imageData = self.jpegData(compressionQuality:divideQuality )
        while imageData!.count > maxSizeInBytes {
            divideQuality = divideQuality/2
            imageData = currentImage?.jpegData(compressionQuality: divideQuality)
        }
        guard let data = imageData else {
            return nil
        }
        currentImage = UIImage(data: data)
        return UIImage(data: (currentImage?.jpegData(compressionQuality: divideQuality)) as! Data)
    }
 
}