我的.NET应用程序,作为表示以每秒30帧记录的视频的每一帧的连续图像列表。
00000001.png
00000002.png
00000003.png
...
99999999.png
现在我想重新排序此列表,以便它可以根据以下参数生成视频:
Start Frame Index: 100
Direction: Forward
Output Speed: 100 FPS
Duration: 10 seconds
到目前为止,我有这样的事情:
var originalFrameRate = 30D;
var originalFrameTime = 1D / originalFrameRate;
var originalStartFrameIndex = 100; // 00000100.png.
// Assume [originalFrames] will be filled with image file names from above.
var originalFrames = new List<string>
(new string [] { "0000003.png", "0000002.png", ..., "99999999.png", });
var targetFrameRate 100; // FPS.
var targetDuration = TimeSpan.FromSeconds(10);
var targetFrameCount = speed * targetDuration.Seconds;
var targetFrames = new List<string>();
for (int i = 0; i < targetFrameCount; i++)
{
// How to map the original list from 30 FPS to 100 FPS?
targetFrames.Add(originalFrames [originalStartFrameIndex + ???]);
}
在上面的示例中,输出将是基于变量名targetXXX
填充适当文件名的targetFrame。
任何关于如何映射这一点的建议都将受到赞赏。
编辑:我忘了提到输出视频将始终以原始帧速率生成。目标视频的长度当然会改变。如果原始FPS低于目标,我们将重复帧。否则我们会跳过它们。
答案 0 :(得分:1)
targetFrames.Add(originalFrames [originalStartFrameIndex + (int)(i * targetFrameRate / originalFrameRate) ]
应该做的伎俩。添加一些错误验证(检查除以零并超出数组的边界):)
答案 1 :(得分:1)
我开始扩展文森特的答案来解决我注意到的问题:当从30fps缩放到100fps时,第0帧重复第4次(0000 111 222 3333
的帧模式)当我期待{{1}时}。没什么大不了的,因为它可能只是一个偏好问题(你是否想要在偶数或奇数帧上进行分数“调整”),但后来我走下兔洞并构建了一个迭代器类,可以处理任何场景,包括分数帧率。
(使用通用迭代器还有额外的好处,即不要求帧为000 111 2222
- 如果你想将每个帧表示为一个类,你也可以这样做。)
string
一系列测试涵盖幂等,扩展,缩小和分数帧速率:
public sealed class FramerateScaler<T> : IEnumerable<T>
{
private IEnumerable<T> _source;
private readonly double _inputRate;
private readonly double _outputRate;
private readonly int _startIndex;
public double InputRate { get { return _inputRate; } }
public double OutputRate { get { return _outputRate; } }
public int StartIndex { get { return _startIndex; } }
public TimeSpan InputDuration {
get { return TimeSpan.FromSeconds((1 / _inputRate) * (_source.Count() - StartIndex)); }
}
public TimeSpan OutputDuration {
get { return TimeSpan.FromSeconds((1 / _outputRate) * this.Count()); }
}
public FramerateScaler(
double inputRate, double outputRate,
IEnumerable<T> source, int startIndex = 0)
{
_source = source;
_inputRate = inputRate;
_outputRate = outputRate;
_startIndex = startIndex;
}
public IEnumerator<T> GetEnumerator()
{
return new ScalingFrameEnumerator<T>(_inputRate, _outputRate, _source, _startIndex);
}
IEnumerator IEnumerable.GetEnumerator()
{
return (IEnumerator)GetEnumerator();
}
private sealed class ScalingFrameEnumerator<T> : IEnumerator<T>
{
internal readonly double _inputRate;
internal readonly double _outputRate;
internal readonly int _startIndex;
private readonly List<T> _source;
private readonly double _rateScaleFactor;
private readonly int _totalOutputFrames;
private int _currentOutputFrame = 0;
public ScalingFrameEnumerator(
double inputRate, double outputRate,
IEnumerable<T> source, int startIndex)
{
_inputRate = inputRate;
_outputRate = outputRate;
_source = source.ToList();
_startIndex = startIndex;
_rateScaleFactor = _outputRate / _inputRate;
// Calculate total output frames from input duration
_totalOutputFrames = (int)Math.Round(
(_source.Count - startIndex) * _rateScaleFactor, 0);
}
public T Current
{
get
{
return _source[_startIndex +
(int)Math.Ceiling(_currentOutputFrame / _rateScaleFactor) - 1];
}
}
public void Dispose()
{
// Nothing unmanaged to dispose
}
object IEnumerator.Current
{
get { return Current; }
}
public bool MoveNext()
{
_currentOutputFrame++;
return ((_currentOutputFrame - 1) < _totalOutputFrames);
}
public void Reset()
{
_currentOutputFrame = 0;
}
}
}