我是C#的新手,我制作了一个简单的程序来模拟乐透绘图。它需要第一个(随机)数字并计算获胜所需的数量。这是一个波兰乐透,所以有6个数字可以匹配。
当程序以简单的for循环运行时,一切正常。但是当我使用Parallel For或其他任何多任务或多线程选项时,会出现问题。
首先是代码:
class Program
{
public static int howMany = 100;
static void Main(string[] args)
{
Six my;
Six computers;
long sum = 0;
double avg = 0;
int min = 1000000000;
int max = 0;
for (int i = 0; i < howMany; i++)
{
my = new Six();
Console.WriteLine((i + 1).ToString() + " My: " + my.ToString());
int counter = 0;
do
{
computers = new Six();
counter++;
} while (!my.Equals(computers));
Console.WriteLine((i + 1).ToString() + " Computers: " + computers.ToString());
Console.WriteLine(counter.ToString("After: ### ### ###") + "\n");
if (counter < min)
min = counter;
if (counter > max)
max = counter;
sum += counter;
}
avg = sum / howMany;
Console.WriteLine("Average: " + avg);
Console.WriteLine("Sum: " + sum);
Console.WriteLine("Min: " + min);
Console.WriteLine("Max: " + max);
Console.Read();
}
}
class Six : IEquatable<Six>
{
internal byte first;
internal byte second;
internal byte third;
internal byte fourth;
internal byte fifth;
internal byte sixth;
private static Random r = new Random();
public Six()
{
GenerateRandomNumbers();
}
public bool Equals(Six other)
{
if (this.first == other.first
&& this.second == other.second
&& this.third == other.third
&& this.fourth == other.fourth
&& this.fifth == other.fifth
&& this.sixth == other.sixth)
return true;
else
return false;
}
private void GenerateRandomNumbers()
{
byte[] numbers = new byte[6];
byte k = 0;
for (int i = 0; i < 6; i++)
{
do
{
k = (byte)(r.Next(49) + 1);
}while (numbers.Contains(k));
numbers[i] = k;
k = 0;
}
Array.Sort(numbers);
this.first = numbers[0];
this.second = numbers[1];
this.third = numbers[2];
this.fourth = numbers[3];
this.fifth = numbers[4];
this.sixth = numbers[5];
}
public override string ToString()
{
return this.first + ", " + this.second + ", " + this.third + ", " + this.fourth + ", " + this.fifth + ", " + this.sixth;
}
}
当我尝试将其设为Parallel.For:
long sum = 0;
double avg = 0;
int min = 1000000000;
int max = 0;
Parallel.For(0, howMany, (i) =>
{
Six my = new Six();
Six computers;
Console.WriteLine((i + 1).ToString() + " My: " + my.ToString());
int counter = 0;
do
{
computers = new Six();
// Checking when it's getting stuck
if (counter % 100 == 0)
Console.WriteLine(counter);
counter++;
} while (!my.Equals(computers));
Console.WriteLine((i + 1).ToString() + " Computers: " + computers.ToString());
Console.WriteLine(counter.ToString("After: ### ### ###") + "\n");
// It never get to this point, so there is no problem with "global" veriables
if (counter < min)
min = counter;
if (counter > max)
max = counter;
sum += counter;
});
程序在某些时候陷入困境。计数器达到~3,000-40,000并且拒绝进一步。
我尝试了什么:
但我一无所获。
我知道这对你们中的某些人来说可能是一件非常简单的事情,但是男人必须以某种方式学习;)我甚至买了一本关于异步编程的书,以找出它为什么不起作用,但是无法理解它进行。
答案 0 :(得分:1)
Random
不是线程安全的......
等待代码停止在并行版本和暂停中写入新行。这会停止所有线程。您会注意到所有并行线程都在while循环中。
数字数组都是1,0,0,0,0,0而r.Next只返回1.字节数组总是包含的数字。所以,你打破了Random
要解决此问题,您需要通过在每次访问r.Next或将静态声明更改为
时锁定r来使r线程安全。private static readonly ThreadLocal<Random> r
= new ThreadLocal<Random>(() => new Random());
,Next
来电变为
k = (byte)(r.Value.Next(49) + 1);
这将为每个线程创建一个新的静态Random实例。
正如您所指出的那样,同时创建大量的Random会产生相同的数字序列,以便绕过这个添加种子类
static class RGen
{
private static Random seedGen = new Random();
public static Random GetRGenerator()
{
lock (seedGen)
{
return new Random(seedGen.Next());
}
}
}
并将声明更改为
private static readonly ThreadLocal<Random> r
= new ThreadLocal<Random>(() => RGen.GetRGenerator());
这将确保每个新的随机实例具有不同的种子值。
答案 1 :(得分:0)
我找到了一个基于James Barrass写的解决方案:
public static readonly ThreadLocal<Random> r = new ThreadLocal<Random>(() => new Random(Thread.CurrentThread.ManagedThreadId + DateTime.Now.Miliseconds));
这使程序运行良好:)