我有一些用于UDP服务器和客户端的C代码(它必须是UDP,而不是TCP)。我在尝试向所有连接的客户端发送消息时遇到了麻烦。
当服务器收到来自客户端的消息时,它可以回复同一个客户端,但它不会为其他连接的客户端提供服务。 有人可以帮帮我吗?
server.c:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#include "lib/colors/colors.h"
#include "lib/simlist/simclist.h"
typedef char* string; // to make life easier
#define PORT "9034"
void *get_in_addr(struct sockaddr *sa){
if (sa->sa_family == AF_INET) {
return &(((struct sockaddr_in*)sa)->sin_addr);
}
return &(((struct sockaddr_in6*)sa)->sin6_addr);
}
int main(void){
fd_set master;
fd_set read_fds;
int fdmax;
int listener;
int newfd;
struct sockaddr_storage remoteaddr;
socklen_t addrlen;
char buf[1024];
int nbytes;
char remoteIP[INET6_ADDRSTRLEN];
int yes = 1;
int i, j, rv;
struct addrinfo hints, *ai, *p;
FD_ZERO(&master);
FD_ZERO(&read_fds);
memset(&hints, 0, sizeof hints);
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_flags = AI_PASSIVE;
rv = getaddrinfo(NULL, PORT, &hints, &ai);
/* simlist initialisation */
list_t clients;
typedef struct client{
fd_set socket_number;
char *username[100];
} client;
list_init(&clients);
client new_client;
string client_username;
/* end of simlist */
if ( rv != 0) {
fprintf(stderr, "selectserver: %s\n", gai_strerror(rv));
exit(1);
}
for(p = ai; p != NULL; p = p->ai_next) {
listener = socket(p->ai_family, p->ai_socktype, p->ai_protocol);
if (listener < 0) {
continue;
}
setsockopt(listener, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int));
if (bind(listener, p->ai_addr, p->ai_addrlen) < 0) {
close(listener);
continue;
}
break;
}
if (p == NULL) {
printf( "failed to bind\n");
exit(2);
}
freeaddrinfo(ai);
if (listen(listener, 10) == -1) {
perror("listen");
exit(3);
}
FD_SET(listener, &master);
fdmax = listener;
for(;;) {
read_fds = master;
if (select(fdmax+1, &read_fds, NULL, NULL, NULL) == -1) {
perror("select");
exit(4);
}
for(i = 0; i <= fdmax; i++) {
if (FD_ISSET(i, &read_fds)) {
if (i == listener) {
addrlen = sizeof remoteaddr;
newfd = accept(listener,
(struct sockaddr *)&remoteaddr,
&addrlen);
if (newfd == -1) {
perror("accept");
} else {
FD_SET(newfd, &master);
if (newfd > fdmax) {
fdmax = newfd;
}
// @TODO
// insert into list user, ip, port combination
printf("new connection from %s on socket %d\n",
inet_ntop(remoteaddr.ss_family,
get_in_addr((struct sockaddr*)&remoteaddr),
remoteIP, INET6_ADDRSTRLEN),
newfd);
}
} else {
nbytes = recv(i, buf, sizeof buf, 0);
printf("nb of bytes received : %d \n", nbytes);
if ( nbytes <= 0) {
if (nbytes == 0) {
printf("%s socket %d hung up \n", warning_msg(""), i);
// delete user from list
} else {
perror("recv");
}
close(i);
FD_CLR(i, &master);
} else {
// data received from client
for(j = 0; j <= fdmax; j++) {
// send to everyone!
if (FD_ISSET(j, &master)) {
// except the listener and ourselves
if ( j != listener || j != i) {
printf("available sockets %d \n", j);
printf("SENDING : %s\n", buf);
send(j,buf,nbytes, 0);
// if (send(j, buf, nbytes, 0) == -1) {
// perror("send");
// }
}
}
}
}
}
}
}
}
return 0;
}
client.c:
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <netdb.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include "lib/colors/colors.h"
#define PORT "9034"
#define MAXDATASIZE 1024
void *get_in_addr(struct sockaddr *sa){
if (sa->sa_family == AF_INET) {
return &(((struct sockaddr_in*)sa)->sin_addr);
}
return &(((struct sockaddr_in6*)sa)->sin6_addr);
}
int main(int argc, char *argv[]){
int sockfd, numbytes;
char buf[MAXDATASIZE];
struct addrinfo hints, *servinfo, *p;
int rv;
char s[INET6_ADDRSTRLEN];
if (argc != 3) {
fprintf(stderr,"usage: ./client [hostname] [username] \n");
exit(1);
}
memset(&hints, 0, sizeof hints);
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
if ((rv = getaddrinfo(argv[1], PORT, &hints, &servinfo)) != 0) {
fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(rv));
return 1;
}
for(p = servinfo; p != NULL; p = p->ai_next) {
if ((sockfd = socket(p->ai_family, p->ai_socktype,
p->ai_protocol)) == -1) {
perror("client: socket");
continue;
}
if (connect(sockfd, p->ai_addr, p->ai_addrlen) == -1) {
close(sockfd);
perror("client: connect");
continue;
}
break;
}
if (p == NULL) {
fprintf(stderr, "client: failed to connect\n");
return 2;
}
inet_ntop(p->ai_family, get_in_addr((struct sockaddr *)p->ai_addr), s, sizeof s);
printf("client: connecting to %s\n", s);
char *username = argv[2];
send(sockfd, username, MAXDATASIZE-1, 0);
while(1){
char word[MAXDATASIZE];
printf(">");
fgets(word, sizeof(word), stdin);
send(sockfd, word, MAXDATASIZE-1, 0);
if ((numbytes = recv(sockfd, buf, MAXDATASIZE-1, 0)) == -1) {
perror("recv");
exit(1);
}else{
printf("RECEIVED : %s\n",buf);
}
}
freeaddrinfo(servinfo);
buf[numbytes] = '\0';
printf("client: received '%s'\n",buf);
close(sockfd);
return 0;
}
答案 0 :(得分:1)
您希望它(向每个连接的客户端发送消息)的方式需要单独寻址每个客户端。您可以通过循环连接表向每个客户端发送消息来实现。这和你已经没有什么不同。
如果你想做&#34;真实&#34;广播,如果其他未连接的机器也收到消息并不重要,请查看广播(如果您没有配置特殊的IP帮助,则只能在同一网段内工作)路由器)和/或多播。
答案 1 :(得分:1)
我有一些UDP服务器和客户端的C代码。
不,你没有。这是 TCP 服务器。您正在指定SOCK_STREAM
;您正在呼叫listen(),
accept()
和connect():
它的TCP。
(必须是UDP,而不是TCP)
然后你需要重新开始。
我在尝试向所有连接的客户端发送消息时遇到了麻烦。
UDP中没有连接。