我是2D编程的新手,现在我正在尝试使用在屏幕底部滚动的一些云制作2D游戏。这很容易实现,但我不知道为什么,云被放在一个黑色的矩形中。有解决方案吗提前谢谢!
http://gyazo.com/b16c9f3242c1ec62244f20bd1b61bba3
代码在这里:
public class Scrollable {
protected Vector2 position;
protected Vector2 velocity;
protected int width;
protected int height;
protected boolean isScrolledDown;
public Scrollable(float x, float y, int width, int height, float scrollSpeed) {
position = new Vector2(x, y);
velocity = new Vector2(0, scrollSpeed);
this.width = width;
this.height = height;
isScrolledDown = false;
}
public void update(float delta) {
position.add(velocity.cpy().scl(delta));
if (position.y + height < 0) {
isScrolledDown = true;
}
}
public void reset(float newY) {
position.y = newY;
isScrolledDown = false;
}
public boolean isScrolledDown() {
return isScrolledDown;
}
public float getTailY() {
return position.y + height;
}
public float getX() {
return position.x;
}
public float getY() {
return position.y;
}
public int getWidth() {
return width;
}
public int getHeight() {
return height;
}
}
public class ScrollHandler {
private Clouds cloud1, cloud2, cloud3;
public static final int SCROLL_SPEED = -59;
public ScrollHandler(float yPos) {
cloud1= new Clouds(80, 0, 30, 80, SCROLL_SPEED);
cloud2 = new Clouds(50 , cloud1.getTailY(), 30, 80, SCROLL_SPEED);
cloud3 = new Clouds(10, cloud2.getTailY(), 30, 80, SCROLL_SPEED);
}
public void update(float delta) {
cloud1.update(delta);
cloud2.update(delta);
cloud3.update(delta);
if (cloud1.isScrolledDown()) {
cloud1.reset(cloud3.getTailY());
} else if (cloud2.isScrolledDown()) {
cloud2.reset(cloud1.getTailY());
} else if (cloud3.isScrolledDown()) {
cloud3.reset(cloud2.getTailY());
}
}
public Clouds getCloud1() {
return cloud1;
}
public Clouds getCloud2() {
return cloud2;
}
public Clouds getCloud3() {
return cloud3;
}
}
public class GameRenderer {
private GameWorld myWorld;
private OrthographicCamera cam;
private ShapeRenderer shapeRenderer;
private SpriteBatch batcher;
private int midPointY;
private int gameHeight;
// Game Objects
private Margarine marg;
private ScrollHandler scroller;
private Clouds cloud1, cloud2, cloud3;
// Game Assets
private TextureRegion cloud;
public GameRenderer(GameWorld world, int gameHeight, int midPointY) {
myWorld = world;
this.gameHeight = gameHeight;
this.midPointY = midPointY;
cam = new OrthographicCamera();
cam.setToOrtho(false, 136, gameHeight);
batcher = new SpriteBatch();
batcher.setProjectionMatrix(cam.combined);
shapeRenderer = new ShapeRenderer();
shapeRenderer.setProjectionMatrix(cam.combined);
// Call helper methods to initialize instance variables
initGameObjects();
initAssets();
}
private void initGameObjects() {
marg = myWorld.getMargarine();
scroller = myWorld.getScroller();
cloud1 = scroller.getCloud1();
cloud2 = scroller.getCloud2();
cloud3 = scroller.getCloud3();
}
private void initAssets() {
cloud = AssetLoader.cloud;
}
public void render(float runTime) {
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
shapeRenderer.begin(ShapeType.Filled);
// Draw Background color
shapeRenderer.setColor(102 / 255.0f, 102 / 255.0f, 255 / 255.0f, 1);
shapeRenderer.rect(0, 0, 136, midPointY + 66);
shapeRenderer.rect(0, midPointY + 66, 136, 11);
shapeRenderer.rect(0, midPointY + 77, 136, 52);
shapeRenderer.end();
batcher.begin();
batcher.disableBlending();
batcher.draw(cloud, cloud1.getX(), cloud1.getY(), cloud1.getWidth(),
cloud1.getHeight());
batcher.draw(cloud, cloud2.getX(), cloud2.getY(), cloud2.getWidth(),
cloud2.getHeight());
batcher.draw(cloud, cloud3.getX(), cloud3.getY(), cloud3.getWidth(),
cloud3.getHeight());
batcher.draw(AssetLoader.marg, marg.getX(), marg.getY(),
marg.getWidth(), marg.getHeight());
batcher.end();
}
}
答案 0 :(得分:2)
黑色矩形是因为你在sprite批处理上调用了disableBlending()
。混合是允许精灵具有透明度的东西。