let block = UIView(frame: CGRectMake(cellWidth-25, cellHeight/2-8, 16, 16))
block.backgroundColor = UIColor(netHex: 0xff3b30)
block.layer.cornerRadius = 9
block.clipsToBounds = true
这就是我现在所拥有的,但显然不是正确的做法。
最简单的方法是什么?
答案 0 :(得分:191)
你可以画一个圆圈:
Swift 2.2 :
let circlePath = UIBezierPath(arcCenter: CGPoint(x: 100,y: 100), radius: CGFloat(20), startAngle: CGFloat(0), endAngle:CGFloat(M_PI * 2), clockwise: true)
let shapeLayer = CAShapeLayer()
shapeLayer.path = circlePath.CGPath
//change the fill color
shapeLayer.fillColor = UIColor.clearColor().CGColor
//you can change the stroke color
shapeLayer.strokeColor = UIColor.redColor().CGColor
//you can change the line width
shapeLayer.lineWidth = 3.0
view.layer.addSublayer(shapeLayer)
Swift 3.0 :
let circlePath = UIBezierPath(arcCenter: CGPoint(x: 100,y: 100), radius: CGFloat(20), startAngle: CGFloat(0), endAngle:CGFloat(Double.pi * 2), clockwise: true)
let shapeLayer = CAShapeLayer()
shapeLayer.path = circlePath.cgPath
//change the fill color
shapeLayer.fillColor = UIColor.clear.cgColor
//you can change the stroke color
shapeLayer.strokeColor = UIColor.red.cgColor
//you can change the line width
shapeLayer.lineWidth = 3.0
view.layer.addSublayer(shapeLayer)
使用您发布的代码,您正在裁剪UIView的角落,而不是在视图中添加圆圈。
以下是使用该方法的完整示例:
// make the UIView a ring of color
import UIKit
class Ring:UIView
{
override func drawRect(rect: CGRect)
{
drawRingFittingInsideView()
}
internal func drawRingFittingInsideView()->()
{
let halfSize:CGFloat = min( bounds.size.width/2, bounds.size.height/2)
let desiredLineWidth:CGFloat = 1 // your desired value
let circlePath = UIBezierPath(
arcCenter: CGPoint(x:halfSize,y:halfSize),
radius: CGFloat( halfSize - (desiredLineWidth/2) ),
startAngle: CGFloat(0),
endAngle:CGFloat(M_PI * 2),
clockwise: true)
let shapeLayer = CAShapeLayer()
shapeLayer.path = circlePath.CGPath
shapeLayer.fillColor = UIColor.clearColor().CGColor
shapeLayer.strokeColor = UIColor.redColor().CGColor
shapeLayer.lineWidth = desiredLineWidth
layer.addSublayer(shapeLayer)
}
}
但请注意,这是一个非常方便的电话
完成了制作路径的所有工作。 (不要忘记插入线条粗细,CGRectInset
也非常容易。)
internal func drawRingFittingInsideView(rect: CGRect)->()
{
let desiredLineWidth:CGFloat = 4 // your desired value
let hw:CGFloat = desiredLineWidth/2
let circlePath = UIBezierPath(ovalInRect: CGRectInset(rect,hw,hw) )
let shapeLayer = CAShapeLayer()
shapeLayer.path = circlePath.CGPath
shapeLayer.fillColor = UIColor.clearColor().CGColor
shapeLayer.strokeColor = UIColor.redColor().CGColor
shapeLayer.lineWidth = desiredLineWidth
layer.addSublayer(shapeLayer)
}
在斯威夫特的这些日子里,你当然会使用
和
通过这种方式,您可以在故事板中实际 查看和更改渲染!
如您所见,它实际上为故事板上的Inspector添加了新功能,您可以在故事板上进行更改:
这是代码......
// Dot with border, which you can control completely in Storyboard
import UIKit
@IBDesignable
class Dot:UIView
{
@IBInspectable var mainColor: UIColor = UIColor.blueColor()
{
didSet { print("mainColor was set here") }
}
@IBInspectable var ringColor: UIColor = UIColor.orangeColor()
{
didSet { print("bColor was set here") }
}
@IBInspectable var ringThickness: CGFloat = 4
{
didSet { print("ringThickness was set here") }
}
@IBInspectable var isSelected: Bool = true
override func drawRect(rect: CGRect)
{
let dotPath = UIBezierPath(ovalInRect:rect)
let shapeLayer = CAShapeLayer()
shapeLayer.path = dotPath.CGPath
shapeLayer.fillColor = mainColor.CGColor
layer.addSublayer(shapeLayer)
if (isSelected) { drawRingFittingInsideView(rect) }
}
internal func drawRingFittingInsideView(rect: CGRect)->()
{
let hw:CGFloat = ringThickness/2
let circlePath = UIBezierPath(ovalInRect: CGRectInset(rect,hw,hw) )
let shapeLayer = CAShapeLayer()
shapeLayer.path = circlePath.CGPath
shapeLayer.fillColor = UIColor.clearColor().CGColor
shapeLayer.strokeColor = ringColor.CGColor
shapeLayer.lineWidth = ringThickness
layer.addSublayer(shapeLayer)
}
}
最后请注意,如果您有一个UIView(它是正方形,并且您在Storyboard中设置为红色)并且您只想将其转换为红色圆圈,则可以执行以下操作:
// It makes a UIView into a circular dot of color
import UIKit
class Dot:UIView
{
override func layoutSubviews()
{ layer.cornerRadius = bounds.size.width/2; }
}
答案 1 :(得分:7)
如果你想使用UIView绘制它,那么你需要制作半径/高度或宽度。
所以只需改变:
block.layer.cornerRadius = 9
为:
block.layer.cornerRadius = block.frame.width / 2
然而,您需要使高度和宽度相同。如果你想使用coregraphics,那么你会想要做这样的事情:
CGContextRef ctx= UIGraphicsGetCurrentContext();
CGRect bounds = [self bounds];
CGPoint center;
center.x = bounds.origin.x + bounds.size.width / 2.0;
center.y = bounds.origin.y + bounds.size.height / 2.0;
CGContextSaveGState(ctx);
CGContextSetLineWidth(ctx,5);
CGContextSetRGBStrokeColor(ctx,0.8,0.8,0.8,1.0);
CGContextAddArc(ctx,locationOfTouch.x,locationOfTouch.y,30,0.0,M_PI*2,YES);
CGContextStrokePath(ctx);
答案 2 :(得分:3)
更新@Dario的Xcode 8.2.2,Swift 3.x的代码方法。注意在故事板中,将背景颜色设置为"清除"避免在UIView广场上出现黑色背景:
using namespace std::string_literals;
logStream("Hello, "s + "world!");
如果你想控制开始和结束角度:
import UIKit
@IBDesignable
class Dot:UIView
{
@IBInspectable var mainColor: UIColor = UIColor.clear
{
didSet { print("mainColor was set here") }
}
@IBInspectable var ringColor: UIColor = UIColor.clear
{
didSet { print("bColor was set here") }
}
@IBInspectable var ringThickness: CGFloat = 4
{
didSet { print("ringThickness was set here") }
}
@IBInspectable var isSelected: Bool = true
override func draw(_ rect: CGRect)
{
let dotPath = UIBezierPath(ovalIn: rect)
let shapeLayer = CAShapeLayer()
shapeLayer.path = dotPath.cgPath
shapeLayer.fillColor = mainColor.cgColor
layer.addSublayer(shapeLayer)
if (isSelected) { drawRingFittingInsideView(rect: rect) }
}
internal func drawRingFittingInsideView(rect: CGRect)->()
{
let hw:CGFloat = ringThickness/2
let circlePath = UIBezierPath(ovalIn: rect.insetBy(dx: hw,dy: hw) )
let shapeLayer = CAShapeLayer()
shapeLayer.path = circlePath.cgPath
shapeLayer.fillColor = UIColor.clear.cgColor
shapeLayer.strokeColor = ringColor.cgColor
shapeLayer.lineWidth = ringThickness
layer.addSublayer(shapeLayer)
}
}
答案 3 :(得分:3)
创建一个UIView类,并将其代码分配给一个简单的圆圈
import UIKit
@IBDesignable
class DRAW: UIView {
override func draw(_ rect: CGRect) {
var path = UIBezierPath()
path = UIBezierPath(ovalIn: CGRect(x: 50, y: 50, width: 100, height: 100))
UIColor.yellow.setStroke()
UIColor.red.setFill()
path.lineWidth = 5
path.stroke()
path.fill()
}
}
答案 4 :(得分:2)
迅速4 版本的已接受答案:
@IBDesignable
class CircledDotView: UIView {
@IBInspectable var mainColor: UIColor = .white {
didSet { print("mainColor was set here") }
}
@IBInspectable var ringColor: UIColor = .black {
didSet { print("bColor was set here") }
}
@IBInspectable var ringThickness: CGFloat = 4 {
didSet { print("ringThickness was set here") }
}
@IBInspectable var isSelected: Bool = true
override func draw(_ rect: CGRect) {
let dotPath = UIBezierPath(ovalIn: rect)
let shapeLayer = CAShapeLayer()
shapeLayer.path = dotPath.cgPath
shapeLayer.fillColor = mainColor.cgColor
layer.addSublayer(shapeLayer)
if (isSelected) {
drawRingFittingInsideView(rect: rect)
}
}
internal func drawRingFittingInsideView(rect: CGRect) {
let hw: CGFloat = ringThickness / 2
let circlePath = UIBezierPath(ovalIn: rect.insetBy(dx: hw, dy: hw))
let shapeLayer = CAShapeLayer()
shapeLayer.path = circlePath.cgPath
shapeLayer.fillColor = UIColor.clear.cgColor
shapeLayer.strokeColor = ringColor.cgColor
shapeLayer.lineWidth = ringThickness
layer.addSublayer(shapeLayer)
}
}
答案 5 :(得分:1)
我觉得Core Graphics对于 Swift 3 来说非常简单:
class LegoCache(object):
def __init__(self):
self.cache = Cache()
def store(self, weight, color):
self.cache.store((weight, color))
# or just self.cache.store(weight, color) if you use the *args implementation
答案 6 :(得分:1)
这是我使用Swift 5和Core Graphics的版本。
我创建了一个画两个圆的类。第一个圆是使用addEllipse()
创建的。它将椭圆变成正方形,从而创建一个圆。我发现没有功能addCircle()
令人惊讶。第二个圆是使用addArc()
的2pi弧度
import UIKit
@IBDesignable
class DrawCircles: UIView {
override init(frame: CGRect) {
super.init(frame: frame)
}
required public init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
override func draw(_ rect: CGRect) {
guard let context = UIGraphicsGetCurrentContext() else {
print("could not get graphics context")
return
}
context.setLineWidth(2)
context.setStrokeColor(UIColor.blue.cgColor)
context.addEllipse(in: CGRect(x: 30, y: 30, width: 50.0, height: 50.0))
context.strokePath()
context.setStrokeColor(UIColor.red.cgColor)
context.beginPath() // this prevents a straight line being drawn from the current point to the arc
context.addArc(center: CGPoint(x:100, y: 100), radius: 20, startAngle: 0, endAngle: 2.0*CGFloat.pi, clockwise: false)
context.strokePath()
}
}
在ViewController的didViewLoad()
中添加以下内容:
let myView = DrawCircles(frame: CGRect(x: 50, y: 50, width: 300, height: 300))
self.view.addSubview(myView)
它运行时应如下所示。希望您喜欢我的解决方案!
答案 7 :(得分:0)
在视图中添加加载
//Circle Points
var CircleLayer = CAShapeLayer()
let center = CGPoint (x: myCircleView.frame.size.width / 2, y: myCircleView.frame.size.height / 2)
let circleRadius = myCircleView.frame.size.width / 2
let circlePath = UIBezierPath(arcCenter: center, radius: circleRadius, startAngle: CGFloat(M_PI), endAngle: CGFloat(M_PI * 4), clockwise: true)
CircleLayer.path = circlePath.cgPath
CircleLayer.strokeColor = UIColor.red.cgColor
CircleLayer.fillColor = UIColor.blue.cgColor
CircleLayer.lineWidth = 8
CircleLayer.strokeStart = 0
CircleLayer.strokeEnd = 1
Self.View.layer.addSublayer(CircleLayer)
答案 8 :(得分:0)
一个简单的函数,使用乘数百分比在窗口框架的中间绘制一个圆
/// CGFloat is a multiplicator from self.view.frame.width
func drawCircle(withMultiplicator coefficient: CGFloat) {
let radius = self.view.frame.width / 2 * coefficient
let circlePath = UIBezierPath(arcCenter: self.view.center, radius: radius, startAngle: CGFloat(0), endAngle:CGFloat(Double.pi * 2), clockwise: true)
let shapeLayer = CAShapeLayer()
shapeLayer.path = circlePath.cgPath
//change the fill color
shapeLayer.fillColor = UIColor.clear.cgColor
shapeLayer.strokeColor = UIColor.darkGray.cgColor
shapeLayer.lineWidth = 2.0
view.layer.addSublayer(shapeLayer)
}