我是一名计算机科学专业的学生,他使用2009年中期的MacBook Pro运行OS X Yosemite 10.10.3。我最近在面向对象的编程类中有一个类活动,我们一步一步地创建了一个交互式Java程序,用户只需单击一个足球并观察它以绿色背景踢过球门柱。
然而,即使我的Java代码与我的同学的Windows计算机的代码匹配而没有语法错误,但是我的程序正常运行时存在一些问题,而他们的工作完全正常:
虽然应用程序窗口打开时带有标题和绿色背景,但不会显示足球和球门柱。但是,如果我手动拉伸窗口,它们会显示回来。我已经尝试更改窗口尺寸,看看是否导致它无济于事。
当点击足球时,不是按照预期向球门柱移动,足球和球门柱都会消失并且不会返回。即使我尝试再次手动拉伸窗口,也只显示绿色背景。
我仍然将代码提交给我的导师,这在他的计算机上工作正常(他不理解问题,因为他不使用OS X)。我尝试在另外两个IDE上运行代码,看看Eclipse是否存在问题,但它们都产生了相同的结果。如果这是OS X或计算机专用问题,我怎么能解决这个问题?
这是我目前的代码:
import javax.swing.*;
import java.awt.event.*;
import java.awt.*;
public class Football extends JFrame {
final int WINDOW_WIDTH = 800;
final int WINDOW_HEIGHT = 400;
private int x = 40; // Ball's X coordinate
private int y = 300; // Ball's Y coordinate
private final int WIDTH = 35; // Ball's width
private final int HEIGHT = 60; // Ball's height
private final int X_MOVE = 14; // Pixels to move ball
private final int Y_MOVE = 4;
private final int TIME_DELAY = 25; // Time delay
private Timer timer; // Timer object
/**
init method
*/
public Football() {
setTitle("Football");
setSize(WINDOW_WIDTH, WINDOW_HEIGHT);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setVisible(true);
// Set Background to a Dark Green
getContentPane().setBackground(new Color(0, 220, 50));
// initTimer();
addMouseListener(new FbMouseListener());
}
public void paint(Graphics g)
{
// Call the superclass paint method.
super.paint(g);
// Set the color to Brown
g.setColor(new Color(129, 74, 25));
// Draw the football
g.fillOval(x, y, WIDTH, HEIGHT);
// Draw the Goalpost
g.setColor(Color.YELLOW);
g.fillRect(670, 240, 5, 140);
g.fillRect(610, 80, 5, 140);
g.fillRect(740, 120, 5, 140);
// Need Thicker line
Graphics2D g2 = (Graphics2D) g;
g2.setStroke(new BasicStroke(5));
g2.drawLine(612, 220, 742, 260);
}
private class TimerListener implements ActionListener
{
public void actionPerformed(ActionEvent e) {
// Update the ball's position
y -= Y_MOVE;
x += X_MOVE;
// Force a call to the paint method
repaint();
}
}
public void initTimer()
{
timer = new Timer(TIME_DELAY, new TimerListener());
timer.start();
}
private class FbMouseListener implements MouseListener
{
public void mouseClicked(MouseEvent e)
{
if (e.getX() >= x && e.getX() <= (x + WIDTH) && e.getY() >= y && e.getY() <= (y + HEIGHT))
{
initTimer();
}
}
public void mousePressed(MouseEvent e) {
// TODO Auto-generated method stub
}
public void mouseReleased(MouseEvent e) {
// TODO Auto-generated method stub
}
public void mouseEntered(MouseEvent e) {
// TODO Auto-generated method stub
}
public void mouseExited(MouseEvent e) {
// TODO Auto-generated method stub
}
}
public static void main(String[] args)
{
Football fb = new Football();
}
}
我们将不胜感激任何帮助或建议,因为我希望确保这不会影响我创建的任何未来计划。
答案 0 :(得分:1)
通常,覆盖paint
这样的顶级容器JFrame
是一个坏主意,JFrame
包含一堆可以独立于父级绘制的子组件,这似乎是是这样的
如您所见,框架与用户之间至少有3个其他组件
通常,您应该创建一个自定义类,其类似于JPanel
,并覆盖它的paintComponent
并在那里执行自定义绘制。
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Football {
public static void main(String[] args) {
new Football();
}
public Football() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Football");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new FootballPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public static class FootballPane extends JPanel {
public static final int WINDOW_WIDTH = 800;
public static final int WINDOW_HEIGHT = 400;
private int x = 40; // Ball's X coordinate
private int y = 300; // Ball's Y coordinate
private static final int WIDTH = 35; // Ball's width
private static final int HEIGHT = 60; // Ball's height
private static final int X_MOVE = 14; // Pixels to move ball
private static final int Y_MOVE = 4;
private static final int TIME_DELAY = 25; // Time delay
private Timer timer; // Timer object
/**
* init method
*/
public FootballPane() {
// Set Background to a Dark Green
setBackground(new Color(0, 220, 50));
// initTimer();
addMouseListener(new FbMouseListener());
}
@Override
public Dimension getPreferredSize() {
return new Dimension(WINDOW_WIDTH, WINDOW_HEIGHT);
}
@Override
protected void paintComponent(Graphics g) {
// Call the superclass paint method.
super.paintComponent(g);
// Set the color to Brown
g.setColor(new Color(129, 74, 25));
// Draw the football
g.fillOval(x, y, WIDTH, HEIGHT);
// Draw the Goalpost
g.setColor(Color.YELLOW);
g.fillRect(670, 240, 5, 140);
g.fillRect(610, 80, 5, 140);
g.fillRect(740, 120, 5, 140);
// Need Thicker line
Graphics2D g2 = (Graphics2D) g;
g2.setStroke(new BasicStroke(5));
g2.drawLine(612, 220, 742, 260);
}
private class TimerListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
// Update the ball's position
y -= Y_MOVE;
x += X_MOVE;
// Force a call to the paint method
repaint();
}
}
public void initTimer() {
timer = new Timer(TIME_DELAY, new TimerListener());
timer.start();
}
private class FbMouseListener implements MouseListener {
public void mouseClicked(MouseEvent e) {
if (e.getX() >= x && e.getX() <= (x + WIDTH) && e.getY() >= y && e.getY() <= (y + HEIGHT)) {
initTimer();
}
}
public void mousePressed(MouseEvent e) {
// TODO Auto-generated method stub
}
public void mouseReleased(MouseEvent e) {
// TODO Auto-generated method stub
}
public void mouseEntered(MouseEvent e) {
// TODO Auto-generated method stub
}
public void mouseExited(MouseEvent e) {
// TODO Auto-generated method stub
}
}
}
}
有关详细信息,请参阅Painting in AWT and Swing和Performing Custom Painting