我一直试图为我的游戏显示图形,但面板上没有显示任何图形。
以下是我的代码。主类调用其他两个类的paint方法。
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.ArrayList;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Simulator extends JFrame implements KeyListener, Runnable, ActionListener {
private final int WIDTH, HEIGHT;
private Boolean right;
private int xMotion;
public Salt salt;
public Player playR;
Boolean running = false;
private Thread thread;
public static int score, highScore;
private int saltSpeed;
public Simulator(int width, int height) {
JPanel panel = new JPanel();
JFrame frame = new JFrame();
frame.setResizable(false);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
frame.setSize(width, height);
panel.setBackground(Color.BLACK);
frame.add(panel);
playR = new Player();
this.HEIGHT = height;
this.WIDTH = width;
int xCordSalt = (int) (Math.random() * 631);
saltSpeed = 1;
salt = new Salt(saltSpeed);
right = true;
running = true;
}
public static void main(String[] args) {
Simulator game = new Simulator(640, 480);
game.start();
}
public void paintComponent(Graphics g)
{
salt.paint(g);
playR.paint(g);
}
public void start() {
running = true;
thread = new Thread(this);
thread.start();
repaint();
tick();
run();
}
public void stop() {
running = false;
System.exit(0);
}
@Override
public void keyPressed(KeyEvent e) {
if (e.getKeyCode() == KeyEvent.VK_D) {
right = true;
} else if (e.getKeyCode() == KeyEvent.VK_A) {
right = false;
}
}
public void tick() {
salt.tick(this, playR);
playR.tick();
}
@Override
public void keyReleased(KeyEvent e) {
}
@Override
public void keyTyped(KeyEvent e) {
if(e.getKeyCode() == KeyEvent.VK_D)
{
playR.setDirection(true);
}
else if(e.getKeyCode() == KeyEvent.VK_A)
{
playR.setDirection(false);
}
}
@Override
public void run() {
while (running) {
tick();
repaint();
try {
thread.sleep(7);
} catch (Exception e) {
e.printStackTrace();
}
}
}
public void incrementScore() {
score++;
}
@Override
public void actionPerformed(ActionEvent e) {
repaint();
tick();
}
}
以下是方法salt的代码:
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Rectangle;
import java.util.ArrayList;
public class Salt extends Rectangle{
private final int WIDTH = 10;
private final int HEIGHT = 10;
public int xCordSalt, yCordSalt;
private int speed;
Rectangle boundBox;
public Salt(int speedx)
{
xCordSalt = (int)Math.random()*641;
yCordSalt = 0;
speed = speedx;
boundBox = new Rectangle(xCordSalt, yCordSalt, WIDTH, HEIGHT);
boundBox.setBounds(xCordSalt, yCordSalt, WIDTH, HEIGHT);
}
public void tick(Simulator sim, Player playR)
{
boundBox.setBounds(xCordSalt, yCordSalt, WIDTH, HEIGHT);
if(yCordSalt >= 480)
{
//sim.stop();
}
else if(checkCollision(playR))
{
sim.incrementScore();
speed++;
yCordSalt = -speed;
}
yCordSalt = yCordSalt + speed;
}
public boolean checkCollision(Player playR)
{
if(this.getBoundBox().intersects(playR.getBoundBox()))
{
return true;
}
return false;
}
public void paint(Graphics g) {
g.setColor(Color.WHITE);
g.fillRect(xCordSalt, yCordSalt, WIDTH, HEIGHT);
}
public Rectangle getBoundBox()
{
return boundBox;
}
public double getSpeed()
{
return speed;
}
}
最后是方法播放器,它使用imageIcon类来显示图像:
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import javax.swing.ImageIcon;
import javax.swing.JPanel;
public class Player extends JPanel {
private int xCord, yCord;
public Rectangle boundBox;
private static ImageIcon ryan;
boolean isRight;
public Player() {
ryan = new ImageIcon("E:\ryan.png");
xCord = 640/2;
yCord = 460;
boundBox = new Rectangle(xCord, yCord, 20, 20);
}
public static void main(String[] args) {
}
public void tick() {
}
public void setDirection(Boolean right)
{
if(right)
isRight = true;
else
isRight = false;
}
public void paint(Graphics g) {
Graphics2D g2d = (Graphics2D)g;
g2d.drawImage(ryan.getImage(), xCord, yCord, null);
}
public Rectangle getBoundBox()
{
return boundBox;
}
}
现在有些不完整,但我无法理解为什么它不显示任何图形。运行时,仅显示黑框/面板。我在每个类的tick()方法,每个类的paint()方法和paintComponent()方法以及start()方法中添加了一些print语句。游戏将启动,运行每个类的tick方法,但paintComponent()或任何paint()方法都被调用!
答案 0 :(得分:1)
让我们从明显的......
开始public class Simulator extends JFrame ... {
//...
public void paintComponent(Graphics g) {
salt.paint(g);
playR.paint(g);
}
JFrame
没有名为paintComponent
的方法,因此永远不会调用paintComponent
,因此salt
和playR
永远不会被绘制
您可以通过将@Override
添加到为您执行编译时健全性检查的paintComponent
来测试这一点
public class Simulator extends JFrame ... {
//...
@Override
public void paintComponent(Graphics g) {
salt.paint(g);
playR.paint(g);
}
这将无法编译。
现在,您可以覆盖paint
,但because,because,because,because,because ...我不会#39;推荐它......
退一步。 JFrame
真正负责的是什么?提供一个容器,您可以在其上添加gui并将其显示在屏幕上。您并未真正向JFrame
添加任何新功能,因此我不会将其用作您的"主要"相反,我只是创建一个实例,并添加你想要使用的组件。
相反,我开始使用JPanel
并覆盖其paintComponent
方法并将所有自定义绘画放入其中。
然后我会将此组件用作核心逻辑和控制器的起点。
您甚至可以创建多个组件来充当菜单和选项视图之类的内容,并使用CardLayout
或OverlayoutLayout
来显示它们。
我还建议您查看How to Use Key Bindings而不是KeyListener
,这将回答您的下一个问题。
答案 1 :(得分:0)
首先你要创建一个超出的框架 - 这个类本身就是一个框架所以不需要更多:
setSize(width, height);
setVisible(true);
其次你在它上面添加一个面板:它将涵盖所有内容;
第三个JFrame没有paintComponent - 而是使用paint()。
第四,在通过调用start()启动线程时,将自动调用run()方法 - 无需调用run()。
这是我的工作构造函数和绘制方法:
public Simulator(int width, int height) {
setSize(width, height);
panel.setBackground(Color.BLACK);
setVisible(true);
try {
bim=ImageIO.read(new File(.....));
}
catch (Exception ex) { ex.printStackTrace(); }
this.HEIGHT = height;
this.WIDTH = width;
int xCordSalt = (int) (Math.random() * 631);
saltSpeed = 1;
right = true;
running = true;
}
public void paint(Graphics g)
{
g.setColor(Color.magenta);
g.fillRect(0, 0, 100, 100);
g.drawImage(bim, 100, 0, null);
}