我收到错误
fatal error: unexpectedly found nil while unwrapping an Optional value
这只有当我把这一行放在
时才会发生 override func update(currentTime: CFTimeInterval) {
/* Called before each frame is rendered */
if wall.position.x == 0 {
score = score + 1
scoreLabel.text = "\(score)"
}
}
}
错误说明的行是"如果wall.posistion.x == 0 {"我的意思是它表示线程错误" EXC_BAD_INSTRUCTION(代码= EXC_I386_INVOP,子代码= 0x0 )"。我试图创建一个得分,所以当墙穿过那个x点时,得分会上升1
整个代码
import SpriteKit
class GameScene: SKScene, SKPhysicsContactDelegate {
var movingGround: CSMovingGround!
var hero: CSHero!
var cloudGenerator: CSCloudGenerator!
var wallGenerator: CSWallGenerator!
var wall: CSWall!
var scoreLabel = SKLabelNode()
var score: Int = 0
var isStarted = false
var heroCategory: UInt32 = 1<<1
var wallCategory: UInt32 = 1<<2
var groundCategory: UInt32 = 1<<2
override func didMoveToView(view: SKView) {
backgroundColor = UIColor(red: 159.0/255.0, green: 201.0/255, blue: 244.0/255.0, alpha: 1.0)
/*
let backgroundTexture = SKTexture(imageNamed: "background.png")
let backgroundImage = SKSpriteNode(texture: backgroundTexture, size: view.frame.size)
backgroundImage.position = view.center
addChild(backgroundImage)
*/
// add ground
movingGround = CSMovingGround(size: CGSizeMake(view.frame.width, kCSGroundHeight))
movingGround.position = CGPointMake(0, view.frame.size.height/2)
self.addChild(movingGround)
// add hero
hero = CSHero()
hero.position = CGPointMake(70, movingGround.position.y + movingGround.frame.size.height/2 + hero.frame.size.height/2)
hero.physicsBody = SKPhysicsBody(rectangleOfSize: hero.size)
hero.physicsBody?.dynamic = true
hero.physicsBody?.allowsRotation = false
hero.physicsBody!.collisionBitMask = heroCategory | wallCategory
hero.physicsBody!.contactTestBitMask = wallCategory | heroCategory | groundCategory
self.addChild(hero)
hero.breathe()
// add cloud generator
cloudGenerator = CSCloudGenerator(color: UIColor.clearColor(), size: view.frame.size)
cloudGenerator.position = view.center
addChild(cloudGenerator)
cloudGenerator.populate(7)
cloudGenerator.startGeneratingWithSpawnTime(5)
// add wall generator
wallGenerator = CSWallGenerator(color: UIColor.clearColor(), size: view.frame.size)
wallGenerator.position = view.center
wallGenerator.physicsBody = SKPhysicsBody(edgeLoopFromRect : wallGenerator.frame)
wallGenerator.physicsBody?.dynamic = false
wallGenerator.physicsBody!.collisionBitMask = wallCategory | heroCategory
self.addChild(wallGenerator)
let ground1 = SKSpriteNode(color: UIColor.clearColor(), size: CGSizeMake(view.frame.size.width, 20))
ground1.position = view.center
ground1.physicsBody = SKPhysicsBody(rectangleOfSize: ground1.size)
ground1.physicsBody!.dynamic = false
ground1.physicsBody!.affectedByGravity = false
ground1.physicsBody!.categoryBitMask = groundCategory
ground1.physicsBody!.collisionBitMask = groundCategory | heroCategory
self.addChild(ground1)
let ground2 = SKSpriteNode(color: UIColor.blackColor(), size: CGSizeMake(view.frame.size.width, 20))
ground2.position = CGPointMake(284, 98)
ground2.physicsBody = SKPhysicsBody(rectangleOfSize: ground2.size)
ground2.physicsBody!.dynamic = false
ground2.physicsBody!.affectedByGravity = false
ground2.physicsBody!.categoryBitMask = groundCategory
ground2.physicsBody!.collisionBitMask = groundCategory | heroCategory
self.addChild(ground2)
physicsWorld.contactDelegate = self
scoreLabel.fontName = "score"
scoreLabel.fontColor = UIColor.blackColor()
scoreLabel.fontSize = 40
scoreLabel.text = "0"
scoreLabel.position = CGPoint(x: 50, y: 275)
self.addChild(scoreLabel)
}
func start() {
isStarted = true
hero.stop()
hero.startRunning()
movingGround.start()
wallGenerator.startGeneratingWallsEvery(1)
}
override func touchesBegan(touches: NSSet, withEvent event: UIEvent) {
if !isStarted {
start()
} else {
hero.flip()
}
}
func didBeginContact(contact: SKPhysicsContact) {
var firstBody = SKPhysicsBody()
var secondBody = SKPhysicsBody()
if contact.bodyA.categoryBitMask < contact.bodyB.categoryBitMask {
firstBody = contact.bodyA
secondBody = contact.bodyB
} else {
firstBody = contact.bodyB
secondBody = contact.bodyA
}
if (firstBody.categoryBitMask & UInt32(heroCategory)) != 0 && (secondBody.categoryBitMask & UInt32(wallCategory)) != 0 {
wallGenerator.removeFromParent()
let reveal = SKTransition.flipHorizontalWithDuration(0.5)
let scene = GameOverScene(size: self.size, won: false)
self.view?.presentScene(scene, transition: reveal)
}
}
override func update(currentTime: CFTimeInterval) {
/* Called before each frame is rendered */
if wall.position.x < 70 {
score++
scoreLabel.text = "\(score)"
}
}
}
import Foundation
导入SpriteKit
类CSWall:SKSpriteNode {
let WALL_WIDTH: CGFloat = 30.0
let WALL_HEIGHT: CGFloat = 50.0
let WALL_COLOR = UIColor.blackColor()
override init() {
super.init(texture: nil, color: WALL_COLOR, size: CGSizeMake(WALL_WIDTH, WALL_HEIGHT))
startMoving()
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
func startMoving() {
let moveLeft = SKAction.moveByX(-300, y: 0, duration: 1)
runAction(SKAction.repeatActionForever(moveLeft))
}
}
答案 0 :(得分:0)
因此,错误似乎非常有信心您正在尝试访问零值的属性。 wall.position.x可能未初始化。如果您的值不存在,您可以检查nil并且不执行任何操作但是您可能需要弄清楚为什么它首先没有初始化,因为它似乎很重要。
if let wallPosition = wall.position.x {
if (wallPosition == 0){
score ++
scoreLabel.text = "\(score)"
}
}