Bukkit发电世界

时间:2015-04-05 18:25:35

标签: java minecraft bukkit

我试图创建一个我现在生成的世界来清空。这就是我想要的,但现在我想为每个玩家加入时产生一个正方形或土地。我想让它看起来像一个网格。方块不会连接。我可以用对角线方式做到这一点,但我不知道如何将它变成网格。

for(int x = 0; x < 32; x++) {
    for(int z = 0; z < 32; z++) {
        Location l = new Location(getClashWorld(), x, 64,  z);
        getClashWorld().getBlockAt(l).setType(Material.GRASS);
    }
}

这就是我如何在世界上创建一个32x32的土地,我可以改变x和z以及x&lt;和z&lt;对角移动它。我怎么把它变成网格?

2 个答案:

答案 0 :(得分:1)

您可以使用以下方式制作32x32的土地:

int y = 64;
for(int x = 0; x < 32; x++){
  for(int z = 0; z < 32; z++){
    Location location = new Location(world, x, y, z);
    location.getBlock().setType(Material.GRASS);
  }
}

因此,您可以使用以下方法制作4x4网格:

int y = 64; //the position on the y axis that this plot will be created

for(int xTimes = 0; xTimes < 4; xTimes++){//xTimes < 4 makes it so this will create 4 plots on the x axis
  for(int zTimes = 0; zTimes < 4; zTimes++){//zTimes < 4 makes it so this will create 4 plots on the z axis

    //create the plot of land
    for(int x = 0; x < 32; x++){//x < 32 makes it so this will create a plot 32 long
      for(int z = 0; z < 32; z++){//z < 32 makes it so this will create a plot 32 wide

        //get the x and z locations for the plot
        //multiplying the below values by 64 makes it so there will be a 32x32 gap between each plot
        //(below multiplication value - plot size = gap), so the gap will be 64 - 32 = 32 blocks
        int xPos = x + (xTimes * 64);
        int zPos = z + (zTimes * 64);

        //get the location for the block, and then set the block to grass (or set it to whatever you want)
        Location location = new Location(world, xPos, y, zPos);
        location.getBlock().setType(Material.GRASS);

      }
    }

  }
}

如果你想让情节更深一些,你可以在下面添加另一个for循环

for(int z = 0; z < 32; z++)

让它迭代你希望情节所在的y值。例如,如果您希望图表高达4个区块,从y = 60y = 64,您可以使用:

for(int y = 60; y <= 64; y++)

如果您想在需要时创建绘图,可以使用:

public void generatePlot(int xTime, int zTime){
  for(int x = 0; x < 32; x++){
    for(int z = 0; z < 32; z++){

      int xPos = x + (xTime * 64);
      int zPos = z + (zTime * 64);

      Location location = new Location(world, xPos, y, zPos);
      location.getBlock().setType(Material.GRASS);

    }
  }
}

然后,您可以记录创建绘图的次数,并相应地生成新绘图。例如,如果您希望x轴上有10个图,则可以使用:

int plotsCreated = 100; //load this from a configuration file, or something
int xTime = plotsCreated % 10;
int yTime = Math.floor(plotsCreated / 10);

generatePlot(xTime, yTime);

plotsCreated++;
//save the new plotsCreated variable somewhere

答案 1 :(得分:0)

试试这个:

final int w = 32;
final int h = 32;
int offset = 0;

      for(int x = 0; x < w; x ++){
            for(int y = 0; y < h; y ++){
                if(((x + offset) & 1) == 0){
                   //generate block A
                }else{
                   //generate block B
                }

                if(offset == 0) 
                   offset = 1;
                else
                   offset = 0;
            }
        }

那应该生成一个网格。它会检查