导出到html5期间的统一项目错误

时间:2015-04-01 21:51:38

标签: python html5 unity3d

当我在unity 5上创建一个空白项目并尝试将其导出到html5时,会出现以下消息错误: 无法运行“C:\ Program Files \ Unity \ Editor \ Data \ PlaybackEngines \ webglsupport / BuildTools / Emscripten_Win / python / 2.7.5.3_64bit / python.exe”“C:\ Program Files \ Unity \ Editor \ Data \ PlaybackEngines \ webglsupport / BuildTools / Emscripten / emcc“@”C:/ projetos unity / new project / New Unity Project 1 / Assets /../ Temp / emcc_arguments.resp“

标准输出: 标准错误: C:\ Program Files \ Unity \ Editor \ Data \ PlaybackEngines \ webglsupport / BuildTools / Emscripten_FastComp_Win \ llvm-link:C:/Users/f bioandrews/AppData/Local/Unity/Editor/EmscriptenCache/libcxx.bc:error:Could没有打开输入文件:N oexistemapeamento para o caractere Unicodenap ginaded digosdem ltiplosobodede destino C:\ Program Files \ Unity \ Editor \ Data \ PlaybackEngines \ webglsupport / BuildTools / Emscripten_FastComp_Win \ llvm-link:加载文件错误'C:\ Users \f bioandrews\ AppData \ Local \ Unity \ Editor \ EmscriptenCache \ libcxx.bc “ Traceback(最近一次调用最后一次):   文件“C:\ Program Files \ Unity \ Editor \ Data \ PlaybackEngines \ webglsupport / BuildTools / Emscripten / emcc”,第1166行,     shared.Building.link(linker_inputs,in_temp(target_basename +'。bc'),force_archive_contents = len([temp for i,temp in temp_files,如果不是temp.endswith(STATICLIB_ENDINGS)])== 0)   文件“C:\ Program Files \ Unity \ Editor \ Data \ PlaybackEngines \ webglsupport \ BuildTools \ Emscripten \ tools \ shared.py”,第1330行,链接     断言os.path.exists(target)和(输出为None或'无法打开输入文件'不在输出中),'链接错误:'+输出 AssertionError:链接错误:

UnityEditor.HostView:OnGUI()

我该怎么做才能解决这个错误?有没有办法更改EmscriptenCache文件夹位置?我认为错误是我的用户名文件夹,其中包含Unicode字符:fábioandrews

0 个答案:

没有答案