我正在尝试添加一个胜利事件,导致屏幕快速闪烁蓝色和黄色,但出现了问题。最初,我尝试了一个等待函数,但问题是它在那段时间内冻结了其他所有内容。我还尝试在切换之前将颜色调回4次,但问题是在更快或更慢的计算机上它会表现不同。目前,我使用Pygame.time.set_timer,但问题是如果我应用任何其他输入,如箭头键,那么它将停止闪烁,直到我停止输入。理想情况下,它会继续闪烁直到V = 0.它应该闪烁蓝色和黄色,V = 2,而V = 1会使它闪红,还有其他我尚未决定的东西。这就是我用于闪烁的
if V == 2:
if event.type == event_500ms:
if Blue == 1:
D.fill(BLUE)
Blue = 2
elif Blue == 2:
D.fill(YELLOW)
Blue = 1
这是所有代码。上面显示的代码几乎位于整个代码的底部。
import pygame, sys, random
from pygame.locals import *
pygame.init()
BLACK = ( 0, 0, 0)
ABINO = ( 34, 45, 102)
PINDLER = (255, 123, 90)
MEXON = (200, 190, 220)
WHITE = (255, 255, 255)
YELLOW = (255, 255, 0)
RED = (255, 0, 0)
BLUE = ( 0, 0, 255)
size = [700, 500]
D = pygame.display.set_mode(size)
L = pygame.draw.aaline
R = pygame.draw.rect
G = random.randrange(1, 10)
GM = 1
GMT = 2
CIP = 1
CO = 2
V = 0
Blue = 1
event_500ms = pygame.USEREVENT + 1
pygame.time.set_timer(event_500ms, 500)
pygame.display.set_caption("Moline")
myfont = pygame.font.SysFont("monospace", 15)
T = myfont.render
M1S = "RULES:"
M2S = "1. To start, press each arrow key in a random sequence"
M2F = " for roughly one second."
M3S = "2. To win, re-merge the four men on the crossmark."
M4S = "3. Complete before the running man completes a lap."
M5S = "4. Mouse movement is illegal and causes a severe time penalty."
L1 = T(M1S, 1, (255, 255, 0))
L2 = T(M2S, 1, (255, 255, 0))
L2C = T(M2F, 1, (255, 255, 0))
L3 = T(M3S, 1, (255, 255, 0))
L4 = T(M4S, 1, (255, 255, 0))
L5 = T(M5S, 1, (255, 255, 0))
B = D.blit
Fx = 10
Fy = 10
L6 = T("cheeeeeeeeese", 1, (255, 255, 0))
def MOLINE1(D, x, y):
pygame.draw.ellipse(D, BLACK, [1 + x, y, 10, 10], 0)
pygame.draw.line(D, BLACK, [5 + x, 17 + y], [10 + x, 27 + y], 2)
pygame.draw.line(D, BLACK, [5 + x, 17 + y], [x, 27 + y], 2)
pygame.draw.line(D, PINDLER, [5 + x, 17 + y], [5 + x, 7 + y], 2)
pygame.draw.line(D, PINDLER, [5 + x, 7 + y], [9 + x, 17 + y], 2)
pygame.draw.line(D, PINDLER, [5 + x, 7 + y], [1 + x, 17 + y], 2)
def MOLINE2(D, x, y):
pygame.draw.ellipse(D, BLACK, [1 + x, y, 10, 10], 0)
pygame.draw.line(D, BLACK, [5 + x, 17 + y], [10 + x, 27 + y], 2)
pygame.draw.line(D, BLACK, [5 + x, 17 + y], [x, 27 + y], 2)
pygame.draw.line(D, PINDLER, [5 + x, 17 + y], [5 + x, 7 + y], 2)
pygame.draw.line(D, PINDLER, [5 + x, 7 + y], [9 + x, 17 + y], 2)
pygame.draw.line(D, PINDLER, [5 + x, 7 + y], [1 + x, 17 + y], 2)
def MOLINE3(D, x, y):
pygame.draw.ellipse(D, BLACK, [1 + x, y, 10, 10], 0)
pygame.draw.line(D, BLACK, [5 + x, 17 + y], [10 + x, 27 + y], 2)
pygame.draw.line(D, BLACK, [5 + x, 17 + y], [x, 27 + y], 2)
pygame.draw.line(D, PINDLER, [5 + x, 17 + y], [5 + x, 7 + y], 2)
pygame.draw.line(D, PINDLER, [5 + x, 7 + y], [9 + x, 17 + y], 2)
pygame.draw.line(D, PINDLER, [5 + x, 7 + y], [1 + x, 17 + y], 2)
def MOLINE4(D, x, y):
pygame.draw.ellipse(D, BLACK, [1 + x, y, 10, 10], 0)
pygame.draw.line(D, BLACK, [5 + x, 17 + y], [10 + x, 27 + y], 2)
pygame.draw.line(D, BLACK, [5 + x, 17 + y], [x, 27 + y], 2)
pygame.draw.line(D, PINDLER, [5 + x, 17 + y], [5 + x, 7 + y], 2)
pygame.draw.line(D, PINDLER, [5 + x, 7 + y], [9 + x, 17 + y], 2)
pygame.draw.line(D, PINDLER, [5 + x, 7 + y], [1 + x, 17 + y], 2)
def MOLINE5(D, x, y):
pygame.draw.ellipse(D, BLACK, [1 + x, y, 10, 10], 0)
pygame.draw.line(D, BLACK, [5 + x, 17 + y], [10 + x, 27 + y], 2)
pygame.draw.line(D, BLACK, [5 + x, 17 + y], [x, 27 + y], 2)
pygame.draw.line(D, PINDLER, [5 + x, 17 + y], [5 + x, 7 + y], 2)
pygame.draw.line(D, PINDLER, [5 + x, 7 + y], [9 + x, 17 + y], 2)
pygame.draw.line(D, PINDLER, [5 + x, 7 + y], [1 + x, 17 + y], 2)
def FINISH(D, x, y):
R(D, BLACK, ( 4, 42, 6, 6))
R(D, WHITE, (10, 42, 6, 6))
R(D, BLACK, (16, 42, 6, 6))
R(D, WHITE, (22, 42, 6, 6))
R(D, BLACK, (28, 42, 6, 6))
R(D, WHITE, (34, 42, 6, 6))
R(D, WHITE, ( 4, 48, 6, 6))
R(D, BLACK, (10, 48, 6, 6))
R(D, WHITE, (16, 48, 6, 6))
R(D, BLACK, (22, 48, 6, 6))
R(D, WHITE, (28, 48, 6, 6))
R(D, BLACK, (34, 48, 6, 6))
R(D, BLACK, ( 4, 54, 6, 6))
R(D, WHITE, (10, 54, 6, 6))
R(D, BLACK, (16, 54, 6, 6))
R(D, WHITE, (22, 54, 6, 6))
R(D, BLACK, (28, 54, 6, 6))
R(D, WHITE, (34, 54, 6, 6))
x_speed = 0
y_speed = 0
x2_speed = 0
y2_speed = 0
x3_speed = 0
y3_speed = 0
x4_speed = 0
y4_speed = 0
x_coord = 300
y_coord = 300
x2_coord = 300
y2_coord = 300
x3_coord = 300
y3_coord = 300
x4_coord = 300
y4_coord = 300
X5_coord = 30
Y5_coord = 10
direction = 'right'
clock = pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_speed =- 3
x2_speed = 3
y3_speed =- 3
y4_speed = 3
elif event.key == pygame.K_RIGHT:
x_speed = 3
x2_speed =- 3
y3_speed = 3
y4_speed =- 3
elif event.key == pygame.K_UP:
y_speed =- 3
y2_speed = 3
x3_speed =- 3
x4_speed = 3
elif event.key == pygame.K_DOWN:
y_speed = 3
y2_speed =- 3
x3_speed = 3
x4_speed =- 3
elif event.key == pygame.K_TAB:
GMT += 1
CIP = 2
if GMT % 2:
GM = 2
else:
GM = 1
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT:
x_speed=0
x2_speed=0
y3_speed=0
y4_speed=0
elif event.key == pygame.K_RIGHT:
x_speed=0
x2_speed=0
y3_speed=0
y4_speed=0
elif event.key == pygame.K_UP:
y_speed=0
y2_speed=0
x3_speed=0
x4_speed=0
elif event.key == pygame.K_DOWN:
y_speed=0
y2_speed=0
x3_speed=0
x4_speed=0
elif event.type == MOUSEBUTTONDOWN:
x_coord = 300
y_coord = 300
x2_coord = 300
y2_coord = 300
x3_coord = 300
y3_coord = 300
x4_coord = 300
y4_coord = 300
X5_coord = 30
Y5_coord = 10
direction = 'right'
D.fill(BLACK)
G = random.randrange(1, 10)
CO = 2
V = 2
elif event.type == MOUSEBUTTONUP:
X5_coord = 30
Y5_coord = 10
direction = 'right'
if direction == 'right':
X5_coord += 10
if X5_coord == 670:
direction = 'down'
elif direction == 'down':
Y5_coord += 10
if Y5_coord == 460:
direction = 'left'
elif direction == 'left':
X5_coord -= 10
if X5_coord == 10:
direction = 'up'
elif direction == 'up':
Y5_coord -= 10
if Y5_coord == 10:
direction = 'right'
x_coord = x_coord + x_speed
y_coord = y_coord + y_speed
x2_coord = x2_coord + x2_speed
y2_coord = y2_coord + y2_speed
x3_coord = x3_coord + x3_speed
y3_coord = y3_coord + y3_speed
x4_coord = x4_coord + x4_speed
y4_coord = y4_coord + y4_speed
if GM == 2 and CIP == 2:
D.fill(BLACK)
CIP = 1
if GM == 1:
D.fill(MEXON)
if G >= 6:
B(L6, (80, 150))
if G == 1 and CO == 2:
x_coord = 366
y_coord = 201
x2_coord = 234
y2_coord = 399
x3_coord = 201
y3_coord = 366
x4_coord = 399
y4_coord = 234
CO = 1
elif G == 2 and CO == 2:
x_coord = 240
y_coord = 312
x2_coord = 360
y2_coord = 288
x3_coord = 312
y3_coord = 240
x4_coord = 288
y4_coord = 360
CO = 1
elif G == 3 and CO == 2:
x_coord = 405
y_coord = 228
x2_coord = 195
y2_coord = 372
x3_coord = 228
y3_coord = 405
x4_coord = 372
y4_coord = 195
CO = 1
elif G == 4 and CO == 2:
x_coord = 179
y_coord = 309
x2_coord = 421
y2_coord = 291
x3_coord = 309
y3_coord = 179
x4_coord = 291
y4_coord = 421
CO = 1
elif G == 5 and CO == 2:
x_coord = 315
y_coord = 450
x2_coord = 285
y2_coord = 150
x3_coord = 450
y3_coord = 315
x4_coord = 150
y4_coord = 285
CO = 1
elif G == 6 and CO == 2:
x_coord = 180
y_coord = 390
x2_coord = 420
y2_coord = 210
x3_coord = 390
y3_coord = 180
x4_coord = 210
y4_coord = 420
CO = 1
elif G == 7 and CO == 2:
x_coord = 267
y_coord = 204
x2_coord = 333
y2_coord = 396
x3_coord = 204
y3_coord = 267
x4_coord = 396
y4_coord = 333
CO = 1
elif G == 8 and CO == 2:
x_coord = 363
y_coord = 390
x2_coord = 237
y2_coord = 210
x3_coord = 390
y3_coord = 363
x4_coord = 210
y4_coord = 237
CO = 1
elif G == 9 and CO == 2:
x_coord = 234
y_coord = 273
x2_coord = 366
y2_coord = 327
x3_coord = 273
y3_coord = 234
x4_coord = 327
y4_coord = 366
CO = 1
elif G == 10 and CO == 2:
x_coord = 102
y_coord = 267
x2_coord = 498
y2_coord = 333
x3_coord = 267
y3_coord = 102
x4_coord = 333
y4_coord = 498
CO = 1
if V == 2:
if event.type == event_500ms:
if Blue == 1:
D.fill(BLUE)
Blue = 2
elif Blue == 2:
D.fill(YELLOW)
Blue = 1
B(L1, (47, 45))
B(L2, (47, 60))
B(L2C, (65, 75))
B(L3, (47, 90))
B(L4, (47, 105))
B(L5, (47, 120))
L(D, PINDLER, (40, 5), (695, 5), 10)
L(D, PINDLER, (3, 42), (3, 495), 10)
L(D, PINDLER, (3, 495), (695, 495), 10)
L(D, PINDLER, (695, 495), (695, 5), 10)
L(D, PINDLER, (3, 41), (658, 42), 10)
L(D, PINDLER, (40, 5), (40, 458), 10)
L(D, PINDLER, (40, 458), (658, 458), 10)
L(D, PINDLER, (658, 458), (658, 42), 10)
FINISH(D, Fx, Fy)
MOLINE1(D, x_coord, y_coord)
MOLINE2(D, x2_coord, y2_coord)
MOLINE3(D, x3_coord, y3_coord)
MOLINE4(D, x4_coord, y4_coord)
MOLINE5(D, X5_coord, Y5_coord)
pygame.draw.line(D, PINDLER, (303, 302), (307, 306), 1)
pygame.draw.line(D, PINDLER, (307, 302), (303, 306), 1)
pygame.display.flip()
clock.tick(60)
pygame.quit()
这是建议的编辑,但它不能令人遗憾地工作。它使flash永远不会发生。
elif event.type == MOUSEBUTTONUP:
X5_coord = 30
Y5_coord = 10
direction = 'right'
if direction == 'right':
X5_coord += 10
if X5_coord == 670:
direction = 'down'
elif direction == 'down':
Y5_coord += 10
if Y5_coord == 460:
direction = 'left'
elif direction == 'left':
X5_coord -= 10
if X5_coord == 10:
direction = 'up'
elif direction == 'up':
Y5_coord -= 10
if Y5_coord == 10:
direction = 'right'
if V == 2:
if event.type == event_500ms:
if Blue == 1:
D.fill(BLUE)
Blue = 2
elif Blue == 2:
D.fill(YELLOW)
Blue = 1
x_coord = x_coord + x_speed
y_coord = y_coord + y_speed
x2_coord = x2_coord + x2_speed
y2_coord = y2_coord + y2_speed
x3_coord = x3_coord + x3_speed
y3_coord = y3_coord + y3_speed
x4_coord = x4_coord + x4_speed
y4_coord = y4_coord + y4_speed
答案 0 :(得分:0)
你的缩进是错误的。您显示的代码不是循环块的一部分,因此它在循环后执行:
while True:
for event in pygame.event.get():
# Other event handling
# Other code
if V == 2:
if event.type == event_500ms:
if Blue == 1:
D.fill(BLUE)
Blue = 2
elif Blue == 2:
D.fill(YELLOW)
Blue = 1
这意味着event
是最后处理的事件,当不是任何其他输入时,它是您的计时器。否则,它可能会有所不同。将其移动到事件循环中,并缩进它:
while True:
for event in pygame.event.get():
# Other event handling
if V == 2:
if event.type == event_500ms:
if Blue == 1:
D.fill(BLUE)
Blue = 2
elif Blue == 2:
D.fill(YELLOW)
Blue = 1
# Other code
但是,这样做会导致蓝色/黄色背景被其他绘图代码透支。因此,只需将其他绘图代码包装在if V != 2
块中:
import pygame, sys, random
from pygame.locals import *
pygame.init()
BLACK = ( 0, 0, 0)
ABINO = ( 34, 45, 102)
PINDLER = (255, 123, 90)
MEXON = (200, 190, 220)
WHITE = (255, 255, 255)
YELLOW = (255, 255, 0)
RED = (255, 0, 0)
BLUE = ( 0, 0, 255)
size = [700, 500]
D = pygame.display.set_mode(size)
L = pygame.draw.aaline
R = pygame.draw.rect
G = random.randrange(1, 10)
GM = 1
GMT = 2
CIP = 1
CO = 2
V = 0
Blue = 1
event_500ms = pygame.USEREVENT + 1
pygame.time.set_timer(event_500ms, 500)
pygame.display.set_caption("Moline")
myfont = pygame.font.SysFont("monospace", 15)
T = myfont.render
M1S = "RULES:"
M2S = "1. To start, press each arrow key in a random sequence"
M2F = " for roughly one second."
M3S = "2. To win, re-merge the four men on the crossmark."
M4S = "3. Complete before the running man completes a lap."
M5S = "4. Mouse movement is illegal and causes a severe time penalty."
L1 = T(M1S, 1, (255, 255, 0))
L2 = T(M2S, 1, (255, 255, 0))
L2C = T(M2F, 1, (255, 255, 0))
L3 = T(M3S, 1, (255, 255, 0))
L4 = T(M4S, 1, (255, 255, 0))
L5 = T(M5S, 1, (255, 255, 0))
B = D.blit
Fx = 10
Fy = 10
L6 = T("cheeeeeeeeese", 1, (255, 255, 0))
def MOLINE1(D, x, y):
pygame.draw.ellipse(D, BLACK, [1 + x, y, 10, 10], 0)
pygame.draw.line(D, BLACK, [5 + x, 17 + y], [10 + x, 27 + y], 2)
pygame.draw.line(D, BLACK, [5 + x, 17 + y], [x, 27 + y], 2)
pygame.draw.line(D, PINDLER, [5 + x, 17 + y], [5 + x, 7 + y], 2)
pygame.draw.line(D, PINDLER, [5 + x, 7 + y], [9 + x, 17 + y], 2)
pygame.draw.line(D, PINDLER, [5 + x, 7 + y], [1 + x, 17 + y], 2)
def MOLINE2(D, x, y):
pygame.draw.ellipse(D, BLACK, [1 + x, y, 10, 10], 0)
pygame.draw.line(D, BLACK, [5 + x, 17 + y], [10 + x, 27 + y], 2)
pygame.draw.line(D, BLACK, [5 + x, 17 + y], [x, 27 + y], 2)
pygame.draw.line(D, PINDLER, [5 + x, 17 + y], [5 + x, 7 + y], 2)
pygame.draw.line(D, PINDLER, [5 + x, 7 + y], [9 + x, 17 + y], 2)
pygame.draw.line(D, PINDLER, [5 + x, 7 + y], [1 + x, 17 + y], 2)
def MOLINE3(D, x, y):
pygame.draw.ellipse(D, BLACK, [1 + x, y, 10, 10], 0)
pygame.draw.line(D, BLACK, [5 + x, 17 + y], [10 + x, 27 + y], 2)
pygame.draw.line(D, BLACK, [5 + x, 17 + y], [x, 27 + y], 2)
pygame.draw.line(D, PINDLER, [5 + x, 17 + y], [5 + x, 7 + y], 2)
pygame.draw.line(D, PINDLER, [5 + x, 7 + y], [9 + x, 17 + y], 2)
pygame.draw.line(D, PINDLER, [5 + x, 7 + y], [1 + x, 17 + y], 2)
def MOLINE4(D, x, y):
pygame.draw.ellipse(D, BLACK, [1 + x, y, 10, 10], 0)
pygame.draw.line(D, BLACK, [5 + x, 17 + y], [10 + x, 27 + y], 2)
pygame.draw.line(D, BLACK, [5 + x, 17 + y], [x, 27 + y], 2)
pygame.draw.line(D, PINDLER, [5 + x, 17 + y], [5 + x, 7 + y], 2)
pygame.draw.line(D, PINDLER, [5 + x, 7 + y], [9 + x, 17 + y], 2)
pygame.draw.line(D, PINDLER, [5 + x, 7 + y], [1 + x, 17 + y], 2)
def MOLINE5(D, x, y):
pygame.draw.ellipse(D, BLACK, [1 + x, y, 10, 10], 0)
pygame.draw.line(D, BLACK, [5 + x, 17 + y], [10 + x, 27 + y], 2)
pygame.draw.line(D, BLACK, [5 + x, 17 + y], [x, 27 + y], 2)
pygame.draw.line(D, PINDLER, [5 + x, 17 + y], [5 + x, 7 + y], 2)
pygame.draw.line(D, PINDLER, [5 + x, 7 + y], [9 + x, 17 + y], 2)
pygame.draw.line(D, PINDLER, [5 + x, 7 + y], [1 + x, 17 + y], 2)
def FINISH(D, x, y):
R(D, BLACK, ( 4, 42, 6, 6))
R(D, WHITE, (10, 42, 6, 6))
R(D, BLACK, (16, 42, 6, 6))
R(D, WHITE, (22, 42, 6, 6))
R(D, BLACK, (28, 42, 6, 6))
R(D, WHITE, (34, 42, 6, 6))
R(D, WHITE, ( 4, 48, 6, 6))
R(D, BLACK, (10, 48, 6, 6))
R(D, WHITE, (16, 48, 6, 6))
R(D, BLACK, (22, 48, 6, 6))
R(D, WHITE, (28, 48, 6, 6))
R(D, BLACK, (34, 48, 6, 6))
R(D, BLACK, ( 4, 54, 6, 6))
R(D, WHITE, (10, 54, 6, 6))
R(D, BLACK, (16, 54, 6, 6))
R(D, WHITE, (22, 54, 6, 6))
R(D, BLACK, (28, 54, 6, 6))
R(D, WHITE, (34, 54, 6, 6))
x_speed = 0
y_speed = 0
x2_speed = 0
y2_speed = 0
x3_speed = 0
y3_speed = 0
x4_speed = 0
y4_speed = 0
x_coord = 300
y_coord = 300
x2_coord = 300
y2_coord = 300
x3_coord = 300
y3_coord = 300
x4_coord = 300
y4_coord = 300
X5_coord = 30
Y5_coord = 10
direction = 'right'
clock = pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_speed =- 3
x2_speed = 3
y3_speed =- 3
y4_speed = 3
elif event.key == pygame.K_RIGHT:
x_speed = 3
x2_speed =- 3
y3_speed = 3
y4_speed =- 3
elif event.key == pygame.K_UP:
y_speed =- 3
y2_speed = 3
x3_speed =- 3
x4_speed = 3
elif event.key == pygame.K_DOWN:
y_speed = 3
y2_speed =- 3
x3_speed = 3
x4_speed =- 3
elif event.key == pygame.K_TAB:
GMT += 1
CIP = 2
if GMT % 2:
GM = 2
else:
GM = 1
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT:
x_speed=0
x2_speed=0
y3_speed=0
y4_speed=0
elif event.key == pygame.K_RIGHT:
x_speed=0
x2_speed=0
y3_speed=0
y4_speed=0
elif event.key == pygame.K_UP:
y_speed=0
y2_speed=0
x3_speed=0
x4_speed=0
elif event.key == pygame.K_DOWN:
y_speed=0
y2_speed=0
x3_speed=0
x4_speed=0
elif event.type == MOUSEBUTTONDOWN:
x_coord = 300
y_coord = 300
x2_coord = 300
y2_coord = 300
x3_coord = 300
y3_coord = 300
x4_coord = 300
y4_coord = 300
X5_coord = 30
Y5_coord = 10
direction = 'right'
D.fill(BLACK)
G = random.randrange(1, 10)
CO = 2
V = 2
elif event.type == MOUSEBUTTONUP:
X5_coord = 30
Y5_coord = 10
direction = 'right'
if direction == 'right':
X5_coord += 10
if X5_coord == 670:
direction = 'down'
elif direction == 'down':
Y5_coord += 10
if Y5_coord == 460:
direction = 'left'
elif direction == 'left':
X5_coord -= 10
if X5_coord == 10:
direction = 'up'
elif direction == 'up':
Y5_coord -= 10
if Y5_coord == 10:
direction = 'right'
print(V, event, event.type, event_500ms, V == 2, event.type == event_500ms, Blue)
if V == 2:
if event.type == event_500ms:
if Blue == 1:
D.fill(BLUE)
Blue = 2
elif Blue == 2:
D.fill(YELLOW)
Blue = 1
if V != 2:
x_coord = x_coord + x_speed
y_coord = y_coord + y_speed
x2_coord = x2_coord + x2_speed
y2_coord = y2_coord + y2_speed
x3_coord = x3_coord + x3_speed
y3_coord = y3_coord + y3_speed
x4_coord = x4_coord + x4_speed
y4_coord = y4_coord + y4_speed
if GM == 2 and CIP == 2:
D.fill(BLACK)
CIP = 1
if GM == 1:
D.fill(MEXON)
if G >= 6:
B(L6, (80, 150))
if G == 1 and CO == 2:
x_coord = 366
y_coord = 201
x2_coord = 234
y2_coord = 399
x3_coord = 201
y3_coord = 366
x4_coord = 399
y4_coord = 234
CO = 1
elif G == 2 and CO == 2:
x_coord = 240
y_coord = 312
x2_coord = 360
y2_coord = 288
x3_coord = 312
y3_coord = 240
x4_coord = 288
y4_coord = 360
CO = 1
elif G == 3 and CO == 2:
x_coord = 405
y_coord = 228
x2_coord = 195
y2_coord = 372
x3_coord = 228
y3_coord = 405
x4_coord = 372
y4_coord = 195
CO = 1
elif G == 4 and CO == 2:
x_coord = 179
y_coord = 309
x2_coord = 421
y2_coord = 291
x3_coord = 309
y3_coord = 179
x4_coord = 291
y4_coord = 421
CO = 1
elif G == 5 and CO == 2:
x_coord = 315
y_coord = 450
x2_coord = 285
y2_coord = 150
x3_coord = 450
y3_coord = 315
x4_coord = 150
y4_coord = 285
CO = 1
elif G == 6 and CO == 2:
x_coord = 180
y_coord = 390
x2_coord = 420
y2_coord = 210
x3_coord = 390
y3_coord = 180
x4_coord = 210
y4_coord = 420
CO = 1
elif G == 7 and CO == 2:
x_coord = 267
y_coord = 204
x2_coord = 333
y2_coord = 396
x3_coord = 204
y3_coord = 267
x4_coord = 396
y4_coord = 333
CO = 1
elif G == 8 and CO == 2:
x_coord = 363
y_coord = 390
x2_coord = 237
y2_coord = 210
x3_coord = 390
y3_coord = 363
x4_coord = 210
y4_coord = 237
CO = 1
elif G == 9 and CO == 2:
x_coord = 234
y_coord = 273
x2_coord = 366
y2_coord = 327
x3_coord = 273
y3_coord = 234
x4_coord = 327
y4_coord = 366
CO = 1
elif G == 10 and CO == 2:
x_coord = 102
y_coord = 267
x2_coord = 498
y2_coord = 333
x3_coord = 267
y3_coord = 102
x4_coord = 333
y4_coord = 498
CO = 1
B(L1, (47, 45))
B(L2, (47, 60))
B(L2C, (65, 75))
B(L3, (47, 90))
B(L4, (47, 105))
B(L5, (47, 120))
L(D, PINDLER, (40, 5), (695, 5), 10)
L(D, PINDLER, (3, 42), (3, 495), 10)
L(D, PINDLER, (3, 495), (695, 495), 10)
L(D, PINDLER, (695, 495), (695, 5), 10)
L(D, PINDLER, (3, 41), (658, 42), 10)
L(D, PINDLER, (40, 5), (40, 458), 10)
L(D, PINDLER, (40, 458), (658, 458), 10)
L(D, PINDLER, (658, 458), (658, 42), 10)
FINISH(D, Fx, Fy)
MOLINE1(D, x_coord, y_coord)
MOLINE2(D, x2_coord, y2_coord)
MOLINE3(D, x3_coord, y3_coord)
MOLINE4(D, x4_coord, y4_coord)
MOLINE5(D, X5_coord, Y5_coord)
pygame.draw.line(D, PINDLER, (303, 302), (307, 306), 1)
pygame.draw.line(D, PINDLER, (307, 302), (303, 306), 1)
pygame.display.flip()
clock.tick(60)
pygame.quit()
结果: