我是Python的新手。我有这个代码,并试图找到一种方法让消息框突破后循环。有没有办法用我的代码做到这一点,还是我必须以某种方式重写它?
from tkinter import *
import random
from tkinter import messagebox
class Example(Frame):
def __init__(self, parent):
Frame.__init__(self, parent)
self.parent = parent
self.initUI()
def drawBox(self, canvas):
color = hex(random.randrange(4095))[2:6]
l = len(color)
if l == 1:
color = '00' + color
elif l == 2:
color = '0' + color
color = '#' + color
canvas.create_rectangle(100,100,200,200,fill=color)
canvas.pack()
def updateTimer(self, canvas, flag, timer):
timer = self.after(100, lambda: self.drawBox(canvas))
if flag == True:
print('OK clicked')
self.after_cancel(timer)
return
else:
flag = False
self.after(100, lambda: self.updateTimer(canvas, flag, timer))
def initUI(self):
self.parent.title('after_cancel test')
self.pack(fill=BOTH, expand=1)
canvas = Canvas(self)
self.flag = False
timer = self.after(100, lambda: self.updateTimer(canvas, self.flag, timer))
if messagebox.askokcancel('Turn that thing off','Click OK to stop'):
self.updateTimer(canvas, True, timer)
def main():
root = Tk()
root.geometry("300x250+300+300")
app = Example(root)
root.mainloop()
if __name__ == '__main__':
main()
谢谢!
答案 0 :(得分:2)
您已取消对after
的{{1}}来电,但由于您仍然让self.drawBox(...)
运行,因此循环继续。您应该使用
self.updateTimer
的下一次通话
self.updateTimer
和
self.after_id = self.after(100, lambda: self.updateTimer(canvas, flag, timer))
实际上,你这样做的方式比现在更难。您不需要self.after_cancel(self.after_id)
功能,并且您无需传递这么多变量,只需将它们设为updateTimer
的属性即可。您还在每个循环中创建一个新的Canvas和一个新的矩形。这不是必需的,只需更改矩形的颜色即可。
简化代码:
self