我正在开发一个带有swift的iOS应用程序,但我遇到了一个问题。仅使用UIKit,我有一个落在平台上的正方形,弹回到原来的位置,并继续前进。我希望平台每次正方形都能改变颜色,但我不知道如何检测到正方形已经与平台接触。请帮忙。这是代码
import UIKit
import SpriteKit
class PlayScreen : UIViewController {
@IBOutlet var ScreenBack: UIImageView!
@IBOutlet var Platform: UIImageView!
var squareView: UIImageView!
var gravity: UIGravityBehavior!
var animator: UIDynamicAnimator!
var collision: UICollisionBehavior!
var itemBehaviour: UIDynamicItemBehavior!
override func viewDidAppear(animated: Bool) {
super.viewDidAppear(true)
// Creating a bouncing Ball with the barrier of the platform
squareView = UIImageView(frame: CGRect(x: ScreenBack.frame.width/2, y: ScreenBack.frame.height/4, width: 40, height: 40))
squareView.frame.origin.x-=squareView.frame.width/2
squareView.image = redBall
view.addSubview(squareView)
animator = UIDynamicAnimator(referenceView: view)
gravity = UIGravityBehavior(items: [squareView])
animator.addBehavior(gravity)
collision = UICollisionBehavior(items: [squareView])
collision.translatesReferenceBoundsIntoBoundary = true
collision.addBoundaryWithIdentifier("barrier", fromPoint: CGPointMake(self.Platform.frame.origin.x, self.Platform.frame.origin.y), toPoint: CGPointMake(self.Platform.frame.origin.x + self.Platform.frame.width, Platform.frame.origin.y))
animator.addBehavior(collision)
itemBehaviour = UIDynamicItemBehavior(items: [squareView])
itemBehaviour.elasticity = 1.0
itemBehaviour.resistance = 0.0
animator.addBehavior(itemBehaviour)
}
}
答案 0 :(得分:4)
检测碰撞使用UICollisionBehaviorDelegate
class ViewController: UIViewController, UICollisionBehaviorDelegate {
将碰撞行为对象委托设置为自我
collision.collisionDelegate=self
添加添加以下功能
func collisionBehavior(behavior: UICollisionBehavior, beganContactForItem item: UIDynamicItem, withBoundaryIdentifier identifier: NSCopying, atPoint p: CGPoint) {
println("Contact - \(identifier)")
}