动画圆形UIBezierPath而不会使笔划变圆

时间:2015-03-30 06:05:34

标签: ios animation swift

我正在尝试向我的UIBezierPath添加动画,但我想保留当前fillPath正在创建的硬边,这里是结果应该是什么的屏幕截图看起来像:

enter image description here

我确实设法使用此代码的略微修改版本正确运行一个动画:

// create an object that represents how the curve 

//应该出现在屏幕上

let progressLine = CAShapeLayer()
progressLine.path = ovalPath.CGPath
progressLine.strokeColor = UIColor.blueColor().CGColor
progressLine.fillColor = UIColor.clearColor().CGColor
progressLine.lineWidth = 10.0
progressLine.lineCap = kCALineCapRound

// add the curve to the screen
self.view.layer.addSublayer(progressLine)

// create a basic animation that animates the value 'strokeEnd'
// from 0.0 to 1.0 over 3.0 seconds
let animateStrokeEnd = CABasicAnimation(keyPath: "strokeEnd")
animateStrokeEnd.duration = 3.0
animateStrokeEnd.fromValue = 0.0
animateStrokeEnd.toValue = 1.0

// add the animation
progressLine.addAnimation(animateStrokeEnd, forKey: "animate stroke end animation")

以上代码来自:http://mathewsanders.com/animations-in-swift-part-two/

它确实有效,但它创造的笔划是圆形的。

我能在这个问题上找到的唯一示例/教程和其他问题是使用CAShapes。我目前没有使用CAShapes或图层。 (我不知道是否需要用动画制作动画,但我想我会问)

这是我当前的代码(没有任何动画)。绘制我的小圆圈图。

class CircleChart: UIView {

var percentFill: Float = 99.00 {
    didSet {
        // Double check that it's less or equal to 100 %
        if percentFill <=  maxPercent {
            //the view needs to be refreshed
            setNeedsDisplay()
        }
    }
}

var fillColor: UIColor = UIColor.formulaBlueColor()
var chartColor: UIColor = UIColor.formulaLightGrayColor()

override func drawRect(rect: CGRect) {
    // Define the center.
    let center = CGPoint(x:bounds.width/2, y: bounds.height/2)

    // Define the radius
    let radius: CGFloat = max(bounds.width, bounds.height)

    // Define the width of the circle
    let arcWidth: CGFloat = 10

    // Define starting and ending angles (currently unused)
    let startAngle: CGFloat = degreesToRadians(-90)
    let endAngle: CGFloat = degreesToRadians(270)

    // 5
    var path = UIBezierPath(arcCenter: center,
        radius: bounds.width/2 - arcWidth/2,
        startAngle: startAngle,
        endAngle: endAngle,
        clockwise: true)

    // 6
    path.lineWidth = arcWidth
    chartColor.setStroke()
    path.stroke()

    //Draw the fill-part

    //calculate the arc for each per percent
    let arcLengthPerPercent = degreesToRadians(360/100)

    //then multiply out by the actual percent
    let fillEndAngle = arcLengthPerPercent * CGFloat(percentFill) + startAngle


    //2 - draw the outer arc
    var fillPath = UIBezierPath(arcCenter: center,
        radius: bounds.width/2 - arcWidth/2,
        startAngle: startAngle,
        endAngle: fillEndAngle,
        clockwise: true)

    //3 - draw the inner arc
    fillPath.addArcWithCenter(center,
        radius: bounds.width/2 - arcWidth/2,
        startAngle: fillEndAngle,
        endAngle: startAngle,
        clockwise: false)

    //4 - close the path
    fillPath.closePath()

    fillColor.setStroke()
    fillPath.lineWidth = arcWidth
    fillPath.stroke()
}
}

为fillPath设置动画的最佳方法是什么?或者我是否需要重做CAShapes和图层中的所有内容,以使其有效?

非常感谢任何帮助。

1 个答案:

答案 0 :(得分:1)

如果你想要它正方形,你为什么要使用progressLine.lineCap = kCALineCapRound?只需删除该行,您就会获得默认的对接结束(kCALineCapButt)。