JavaFX PixelWriter性能低下

时间:2015-03-25 15:39:33

标签: java swing javafx imageview

我创建了一个简单的JavaFX图像编辑器。 ImageView有两个实例(原始图像打开,编辑打印一个)。 方法将WritableImage转换为灰度。 问题是,转换需要大约两倍于Swing执行相同任务所需的时间。知道为什么吗?

@FXML
void loadImage(ActionEvent event) {
    FileChooser fileChooser = new FileChooser();
    File file = fileChooser.showOpenDialog(Main.primaryStage);
    if (file != null) {
        Image image = new Image("file:" + file.getAbsolutePath());
        imViewOrig.setImage(image);
        PixelReader pr = imViewOrig.getImage().getPixelReader();
        WritableImage wi = new WritableImage(
            pr, 
            (int)imViewOrig.getImage().getWidth(), 
            (int)imViewOrig.getImage().getHeight());
        imViewEdit.setImage(wi);
    }
}

@FXML
void greyscale(ActionEvent event) {
    PixelReader pr = imViewOrig.getImage().getPixelReader();
    PixelWriter pw = ((WritableImage)imViewEdit.getImage()).getPixelWriter();
    long beginTime = System.currentTimeMillis();
    for (int x = 0; x < imViewEdit.getImage().getWidth(); x++) {
        for (int y = 0; y < imViewEdit.getImage().getHeight(); y++) {
            Color c = pr.getColor(x, y);
            double avg = (c.getRed() + c.getGreen() + c.getBlue()) / 3.;
            Color grey = new Color(avg, avg, avg, c.getOpacity());
            pw.setColor(x, y, grey);                
        }
    }
    System.out.println(System.currentTimeMillis() - beginTime + "ms");
}

Swing代码:

public void greyscale() {
    long beginTime = System.currentTimeMillis();
    for (int x = 0; x < image.getWidth(); x++) {
        for (int y = 0; y < image.getHeight(); y++) {
            Color c = new Color(image.getRGB(x, y));
            int avg = (c.getRed() + c.getGreen() + c.getBlue()) / 3;
            Color grey = new Color(avg, avg, avg);
            image.setRGB(x, y, grey.getRGB());                
        }
    }
    repaint();
    System.out.println(System.currentTimeMillis() - beginTime + "ms");
}

2 个答案:

答案 0 :(得分:2)

在快速测试中,如果您只执行int计算,而不是操纵Color个对象,它的工作速度会快10倍。 JavaFX Color类比AWT Color类实现更丰富的实现;我想这需要额外的开销。

    int width = (int)image.getWidth();
    int height = (int)image.getHeight();

    int[] pixels = new int[width * height];
    WritablePixelFormat<IntBuffer> pixelFormat = PixelFormat.getIntArgbPreInstance();
    pr.getPixels(0, 0, width, height, pixelFormat, pixels, 0, width);

    int[] newPixels = new int[pixels.length];
    for (int i = 0 ; i < pixels.length; i++) {
        int c = pixels[i];
        int a = c & 0xFF000000 ;
        int r = (c >> 16) & 0xFF ;
        int g = (c >> 8) & 0xFF ;
        int b = c & 0xFF ;
        int gray = (r+g+b) / 3 ;
        newPixels[i] = a | (gray << 16) | (gray << 8) | gray ;
    }

    pw.setPixels(0, 0, width, height, pixelFormat, newPixels, 0, width);

答案 1 :(得分:1)

基于

ColorAdjust的示例,当您将鼠标悬停在图像上时,通过对其进行去饱和来将彩色图像转换为单色。

给定适当的硬件(JavaFX运行的大多数系统都可以使用),JavaFX运行时可以在硬件中执行颜色调整的一些实现,这可能比使用{{3操纵像素更有效地实现}}

color monochrome

import javafx.application.Application;
import javafx.beans.binding.Bindings;
import javafx.scene.*;
import javafx.scene.effect.*;
import javafx.scene.image.*;
import javafx.scene.paint.Color;
import javafx.stage.Stage;

public class Shadow extends Application {
    @Override
    public void start(Stage stage) throws Exception {
        Image image = new Image(
                "http://icons.iconarchive.com/icons/designbolts/smurfs-movie/512/smurfette-icon.png"
        );

        ImageView imageView = new ImageView(image);

        ColorAdjust monochrome = new ColorAdjust();
        monochrome.setSaturation(-1.0);

        imageView.effectProperty().bind(
                Bindings
                    .when(imageView.hoverProperty())
                        .then(monochrome)
                        .otherwise((ColorAdjust) null)
        );

        stage.setScene(new Scene(new Group(imageView), Color.AQUA));
        stage.show();
    }

    public static void main(String[] args) {
        Application.launch();
    }
}