有没有人让SCNMorpher工作?如果是这样,你究竟做了什么?
我现在要进行一个小测试程序,它应该显示一个红色圆锥体,当我点击屏幕时它应该(应该!)将其变成球形/球形。但唯一发生的事情是,第一个几何体消失(变得非常小)而第二个几何体(变形器第一个目标)永远不会出现。
我必须错过一些非常简单的事情。请问有人让我骑马吗?
import SceneKit
private let DISTANCE_FAKTOR = CGFloat(sqrt(3.0)/2.0)
class GameViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let (scene, view) = configScene(self.view.frame)
self.view = view
// Position camera to see picture full screen and light at same position
let pov = SCNVector3(x: 0.0, y: 0.0, z: Float(max(view.frame.width, view.frame.height) * DISTANCE_FAKTOR))
let pol = SCNVector3(x: 0.0, y: 0.0, z: Float(max(view.frame.width, view.frame.height) * DISTANCE_FAKTOR))
scene.rootNode.addChildNode(makeShapes()) // Create and add background plane
scene.rootNode.addChildNode(makeCamera(pov)) // Add camera to scene
scene.rootNode.addChildNode(makeLight(pol)) // Add light to scene
// add a tap gesture recognizer
view.gestureRecognizers = [UITapGestureRecognizer(target: self, action: "handleTap:")]
}
func handleTap(gestureRecognize: UIGestureRecognizer) {
NSLog("Tapped")
if let effectNode = (view as? SCNView)?.scene?.rootNode.childNodeWithName("EFFECT", recursively: true) {
NSLog("Animating")
animate(effectNode)
}
}
func makeShapes() -> SCNNode {
// First shape is a cone
let torus = SCNCone(topRadius: 0.0, bottomRadius: view.frame.width/2.0, height: view.frame.width/4.0)
torus.firstMaterial = SCNMaterial()
torus.firstMaterial?.diffuse.contents = UIColor.redColor()
// Now an additional sphere/ball
let sphere = SCNSphere(radius: view.frame.width/2.0)
sphere.firstMaterial = SCNMaterial()
sphere.firstMaterial?.diffuse.contents = UIColor.greenColor()
// Put all in the node
let node = SCNNode()
node.geometry = torus
node.morpher = SCNMorpher()
node.morpher?.targets = [sphere]
node.name = "EFFECT"
// I would expect now something between a ball and a torus in red/green
node.morpher?.setWeight(0.5, forTargetAtIndex: 0)
return node
}
func animate(node: SCNNode) {
SCNTransaction.begin()
SCNTransaction.setAnimationDuration(5.0)
node.morpher?.setWeight(1.0, forTargetAtIndex: 0) // From torus to ball
SCNTransaction.setCompletionBlock {
NSLog("Transaction completing")
SCNTransaction.begin()
SCNTransaction.setAnimationDuration(2.5)
node.morpher?.setWeight(0.0, forTargetAtIndex: 0) // And back
SCNTransaction.commit()
}
SCNTransaction.commit()
}
func configScene(frame: CGRect) -> (scene: SCNScene, view: SCNView) {
let view = SCNView()
view.frame = frame
view.autoresizingMask = UIViewAutoresizing.allZeros
view.backgroundColor = UIColor.blueColor()
let scene = SCNScene()
view.scene = scene
return (scene, view)
}
func makeCamera(pov: SCNVector3) -> SCNNode {
let camera = SCNCamera()
camera.zFar = Double(pov.z)
let node = SCNNode()
node.position = pov
node.camera = camera
return node
}
func makeLight(pol: SCNVector3) -> SCNNode {
let light = SCNLight()
light.type = SCNLightTypeOmni
light.zFar = CGFloat(pol.z)
let node = SCNNode()
node.position = pol
node.light = light
return node
}
override func shouldAutorotate() -> Bool {
return true
}
override func prefersStatusBarHidden() -> Bool {
return true
}
override func supportedInterfaceOrientations() -> Int {
if UIDevice.currentDevice().userInterfaceIdiom == .Phone {
return Int(UIInterfaceOrientationMask.AllButUpsideDown.rawValue)
} else {
return Int(UIInterfaceOrientationMask.All.rawValue)
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Release any cached data, images, etc that aren't in use.
}
}
当我在代码中交换球和锥体时,我可以看到球,并且在点击屏幕时它会消失,但锥体永远不会出现。
如果您想运行此代码,只需在Xcode中创建一个新的GameScene项目并将此代码复制到GameViewController.swift
答案 0 :(得分:6)
有没有人让SCNMorpher工作?
是的,我已经让SCNMorpher在自定义几何体和从文件加载的几何体之间工作。
您缺少的部分是所有变形目标需要具有相同数量的顶点,并且顶点需要具有相同的排列。这在targets
属性的文档中讨论:
基本几何体和所有目标几何体必须在拓扑上相同 - 也就是说,它们必须包含相同数量和结构排列的顶点。
您的示例(球体和圆锥体之间的早晨)不符合此要求,预计不会起作用。
您可以尝试在两个不同的球体之间进行变换(具有相同数量的线段!),以确定它 的效果。