我的应用程序对来自麦克风输入的音频进行大量数据处理。 为了获得“演示模式”,我想基于本地.caf音频文件做同样的事情。 我设法得到了音频文件。 现在我尝试使用ExtAudioFileRead读取.caf文件,然后进行数据处理。
void readFile()
{
OSStatus err = noErr;
// Audio file
NSURL *path = [[NSBundle mainBundle] URLForResource:@"output" withExtension:@"caf"];
ExtAudioFileOpenURL((__bridge CFURLRef)path, &audio->audiofile);
assert(audio->audiofile);
// File's format.
AudioStreamBasicDescription fileFormat;
UInt32 size = sizeof(fileFormat);
err = ExtAudioFileGetProperty(audio->audiofile, kExtAudioFileProperty_FileDataFormat, &size, &fileFormat);
// tell the ExtAudioFile API what format we want samples back in
//bzero(&audio->clientFormat, sizeof(audio->clientFormat));
audio->clientFormat.mSampleRate = SampleRate;
audio->clientFormat.mFormatID = kAudioFormatLinearPCM;
audio->clientFormat.mFormatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
audio->clientFormat.mFramesPerPacket = 1;
audio->clientFormat.mChannelsPerFrame = 1;
audio->clientFormat.mBitsPerChannel = 16;//sizeof(AudioSampleType) * 8;
audio->clientFormat.mBytesPerPacket = 2 * audio->clientFormat.mChannelsPerFrame;
audio->clientFormat.mBytesPerFrame = 2 * audio->clientFormat.mChannelsPerFrame;
err = ExtAudioFileSetProperty(audio->audiofile, kExtAudioFileProperty_ClientDataFormat, sizeof(audio->clientFormat), &audio->clientFormat);
// find out how many frames we need to read
SInt64 numFrames = 0;
size = sizeof(numFrames);
err = ExtAudioFileGetProperty(audio->audiofile, kExtAudioFileProperty_FileLengthFrames, &size, &numFrames);
// create the buffers for reading in data
AudioBufferList *bufferList = malloc(sizeof(AudioBufferList) + sizeof(AudioBuffer) * (audio->clientFormat.mChannelsPerFrame - 1));
bufferList->mNumberBuffers = audio->clientFormat.mChannelsPerFrame;
for (int ii=0; ii < bufferList->mNumberBuffers; ++ii)
{
bufferList->mBuffers[ii].mDataByteSize = sizeof(float) * (int)numFrames;
bufferList->mBuffers[ii].mNumberChannels = 1;
bufferList->mBuffers[ii].mData = malloc(bufferList->mBuffers[ii].mDataByteSize);
}
UInt32 maxReadFrames = 1024;
UInt32 rFrames = (UInt32)numFrames;
while(rFrames > 0)
{
UInt32 framesToRead = (maxReadFrames > rFrames) ? rFrames : maxReadFrames;
err = ExtAudioFileRead(audio->audiofile, &framesToRead, bufferList);
[audio processAudio:bufferList];
if (rFrames % SampleRate == 0)
[audio realtimeUpdate:nil];
rFrames = rFrames - maxReadFrames;
}
// Close the file
ExtAudioFileDispose(audio->audiofile);
// destroy the buffers
for (int ii=0; ii < bufferList->mNumberBuffers; ++ii)
{
free(bufferList->mBuffers[ii].mData);
}
free(bufferList);
bufferList = NULL;
}
显然有一些我不理解的东西,或者我对ExtAudioFileRead做错了,因为这段代码根本不起作用。我有两个主要问题:
processaudio
和realtimeUpdate
中有一些dispatch_sync。这似乎真的不被ExtAudioFileRead所理解,它冻结了。
谢谢你的帮助。答案 0 :(得分:0)
您编写的代码只是从文件中读取样本然后调用processAudio。这将尽快完成。 processAudio完成后,将读取下一批样本并再次调用processAudio。您不应该假设从音频文件(低级别和非阻塞操作系统调用)中读取音频读取所需的时间相同。 如果您想根据采样率处理文件中的音频,您应该使用AUFilePlayer音频单元。这可以以正确的速度播放文件,您可以使用回调来处理实际音频时间的样本,而不是“尽可能快”。