我有一个测地球 - 使用THREE.OctahedronGeometry
创建 - 我想将三角形面组合成六边形面,因此可以选择它们。我对如何处理这个问题或者它是否可行而感到茫然。任何见解将不胜感激。
以下是一个例子:
createGeodesicSphere =->
geometry = new THREE.OctahedronGeometry(200, 3)
material = new THREE.MeshBasicMaterial({
color : 0xFFFFFF,
shading : THREE.FlatShading,
side : THREE.DoubleSide,
vertexColors : THREE.FaceColors,
overdraw : true
})
# Explode geometry so each face has unique vertices
explodeModifier = new THREE.ExplodeModifier()
explodeModifier.modify(geometry)
geodesicMesh = new THREE.Mesh(geometry , material)
geodesicFaces = geometry.faces
for i in [0..geodesicFaces.length-1]
geodesicFaces[i].color.setRGB(Math.random(), Math.random(), Math.random())
geodesicMesh.position.x = 0
geodesicMesh.position.y = 0
geodesicMesh.position.z = 0
scene.add(geodesicMesh)
答案 0 :(得分:1)
很可能它不可能,但您可以尝试非常接近六边形的voronoi图:Spherical Voronoi Tessellation with Java 7: need fix for winding vertices around faces。