我尝试使用boost几何来计算3D中两个线段的交点。
这是一段代码:
typedef boost::geometry::model::point<double, 3, boost::geometry::cs::cartesian> boost3dPoint;
typedef boost::geometry::model::segment<boost3dPoint> boost3dSegment;
const boost3dPoint bp0(0, 0, 0);
const boost3dPoint bp1(2, 0, 0);
boost3dSegment lineP(bp0, bp1);
// line m
const boost3dPoint bm0(1, 1, 2);
const boost3dPoint bm1(1, -1, 2);
boost3dSegment lineM(bm0, bm1);
std::vector<boost3dPoint> output;
boost::geometry::intersection(lineP, lineM, output);
if(output.size() == 0)
{
result.intsec = false;
}
else if(output.size() == 1)
{
std::cout << "test: output.size() " << std::endl;
result.intsec = true;
boost3dPoint bresult = output[0];
mesh::Point cross(bresult.get<0>(), bresult.get<1>(), bresult.get<2>());
result.pon = cross;
}
else
{
// it may line on each other, cosider as no intersection for now
result.intsec = false;
}
很明显,上述情况没有交集,但仍然会返回结果:(1,0,6.94593e-310)
它只能在2D中使用吗?
答案 0 :(得分:1)
在我看来,它确实仅适用于2d案例。这是令人惊讶的,因为这些约束通常由图书馆积极地 主动断言。
但是,通过以下测试用例,很明显z
坐标值只是单位化/不确定:
<强> Live On Coliru 强>
#include <boost/geometry/geometries/point.hpp>
#include <boost/geometry/core/cs.hpp>
#include <boost/geometry/io/io.hpp>
#include <boost/geometry/io/wkt/stream.hpp>
#include <boost/geometry/geometries/segment.hpp>
#include <boost/geometry/algorithms/intersection.hpp>
#include <boost/geometry/algorithms/correct.hpp>
#include <iomanip>
#include <fstream>
#include <iostream>
#if 0
#include <boost/multiprecision/cpp_dec_float.hpp>
typedef boost::multiprecision::cpp_dec_float<50> dec_float_backend;
typedef boost::multiprecision::number<dec_float_backend, boost::multiprecision::expression_template_option::et_off> T;
#else
typedef int T;
#endif
typedef boost::geometry::model::point<T, 3, boost::geometry::cs::cartesian> boostPoint;
typedef boost::geometry::model::segment<boostPoint> boostSegment;
int main() {
std::cout << std::setprecision(std::numeric_limits<double>::max_digits10+2);
for (auto&& segments : {
// a simple test with intersection [ 5,0,0 ]
std::make_pair(
boostSegment(boostPoint(0 , 0 , 0), boostPoint(10, 0 , 0)),
boostSegment(boostPoint(+3, +1, 0), boostPoint(+7, -1, 0))
),
// the test from the OP:
std::make_pair(
boostSegment(boostPoint(0, 0, 0), boostPoint(2, 0, 0)),
boostSegment(boostPoint(1, 1, 2), boostPoint(1, -1, 2))
),
})
{
std::vector<boostPoint> output;
boost::geometry::correct(segments.first); // just in case o.O
boost::geometry::correct(segments.second);
boost::geometry::intersection(segments.first, segments.second, output);
std::cout << "Intersecting " << segments.first << " and " << segments.second << "\n";
std::cout << "Output size: " << output.size() << " ";
if (!output.empty()) std::cout << output[0];
std::cout << "\n";
}
}
在我的本地系统上输出
Intersecting LINESTRING(0 0 0,10 0 0) and LINESTRING(3 1 0,7 -1 0)
Output size: 1 POINT(5 0 -133276928)
Intersecting LINESTRING(0 0 0,2 0 0) and LINESTRING(1 1 2,1 -1 2)
Output size: 1 POINT(1 0 -133276928)
下一次运行
Intersecting LINESTRING(0 0 0,10 0 0) and LINESTRING(3 1 0,7 -1 0)
Output size: 1 POINT(5 0 1)
Intersecting LINESTRING(0 0 0,2 0 0) and LINESTRING(1 1 2,1 -1 2)
Output size: 1 POINT(1 0 1)
valgrind确认该值是不确定的:
==13210== Conditional jump or move depends on uninitialised value(s)
==13210== at 0x4EBFE9E: std::ostreambuf_iterator<char, std::char_traits<char> > std::num_put<char, std::ostreambuf_iterator<char, std::char_traits<char> > >::_M_insert_int<long>(std::ostreambuf_iterator<char, std::char_traits<char> >, std::ios_base&, char, long) const (in /usr/lib/x86_64-linux-gnu/libstdc++.so.6.0.19)
==13210== by 0x4EC047C: std::num_put<char, std::ostreambuf_iterator<char, std::char_traits<char> > >::do_put(std::ostreambuf_iterator<char, std::char_traits<char> >, std::ios_base&, char, long) const (in /usr/lib/x86_64-linux-gnu/libstdc++.so.6.0.19)
==13210== by 0x4ECC21D: std::ostream& std::ostream::_M_insert<long>(long) (in /usr/lib/x86_64-linux-gnu/libstdc++.so.6.0.19)
==13210== by 0x401549: main (write.hpp:62)
我认为这种方式或类似问题可能会向库开发人员报告
为方便起见,&#34;简单测试&#34;我添加的情况实际上只是2D,如下所示: