我如何提供ProjectItem.get_FileNames(i)的实现?

时间:2015-03-16 15:10:40

标签: c# .net envdte indexer

我正在尝试为行走的csharp代码设置一个不错的REPL。但是,我似乎无法编写EnvDTE.ProjectItem(接口)的实现。

界面上行为不端属性的定义在索引器中为:

string FileNames[short i] {get;}

基于this post我试过

[IndexerName("FileNames")]
string ProjectItem.this[short i] {get{return "test";}}

在显式接口声明中声明'this'不是接口的成员

[IndexerName("FileNames")]
public string this[short i] {get{return "test";}}

返回 Accessor'UserQuery.ProjectItemFake.this [short] .get'无法为类型'UserQuery.ProjectItemFake'实现接口成员'EnvDTE.ProjectItem.get_FileNames(short)'。使用显式接口实现。

[IndexerName("FileNames")]
string ProjectItem.this[short i] {get{return "test";}}

在显式接口声明中返回'this'不是接口的成员

我对.net语言完全开放,主要理解为C#,F#或VB.net。

你能以某种方式在.net?

中编写接口EnvDTE.ProjectItem的实现

2 个答案:

答案 0 :(得分:3)

只需实施方法get_FileNames(short i)即可。

属性(包括索引的属性)实际上被转换为诸如get_PropertyNameset_PropertyName之类的方法。在大多数情况下,编译器不允许您实现这样的属性,只是因为它依赖于成员元数据。命名索引器在C#中不可用,但它们在VB.NET中可用,我认为该接口是在VB.NET中定义的(它们是also available in F#,但我不确定它们是否兼容)。

C#编译器允许您将VB.NET索引属性实现为get_PropertyName(Whatever x),因为这是实现它们的唯一方法。我试过了,它对我有用。

完整的C#实现如下:

class ProjectItemMock : ProjectItem{
    public bool SaveAs(string newFilename) { return false;}
    public EnvDTE.Window Open(string name) { return null;}
    public void Remove() {}
    public void ExpandView(){}
    public void Save(string filename){}
    public void Delete(){}
    public bool IsDirty {get;set;}
    public string get_FileNames(short index) {return "test";}
    public short FileCount {get;set;}
    public string Name{get;set;}
    public string Kind { get; set; }
    public EnvDTE.ProjectItems Collection {get;set;}
    public EnvDTE.Properties Properties {get;set;}
    public EnvDTE.DTE DTE{get;set;}
    public EnvDTE.ProjectItems ProjectItems { get; set; }
    public bool get_IsOpen(string s) { return false;}
    public object Object { get; set; }
    public object get_Extender(string s) {return null;}
    public object ExtenderNames { get; set; }
    public string ExtenderCATID { get; set; }
    public bool Saved { get; set; }
    public EnvDTE.ConfigurationManager ConfigurationManager { get; set; }
    public EnvDTE.FileCodeModel FileCodeModel { get; set; }
    public EnvDTE.Document Document { get; set; }
    public EnvDTE.Project SubProject { get; set; }
    public EnvDTE.Project ContainingProject { get; set; }
}

答案 1 :(得分:0)

我怀疑Greg是正确的,因为类似的方法适用于F#

这是一个似乎工作正常的整个界面实现。

let makeProjectItem name kind fileNames fcm = 
    let name = ref name
    let isDirty = ref  false
    let saved = ref false
    let empty = null
    let fileNames:string[] = fileNames
    { 
        new EnvDTE.ProjectItem
        with
            member this.FileNames with get(index:int16) = fileNames.[ int(index)]
            member this.Open(viewKind) = null
            member this.Remove() = ()
            member this.get_IsOpen s = false
            member this.Kind = kind
            member this.ProjectItems = null
            member this.ExpandView() = ()
            member this.DTE = null
            member this.Properties = null
            member this.Object = null
            member this.Collection = null
            member this.Saved with get() = !saved and set(value) = saved := value
            member this.ExtenderCATID = null
            member this.Name 
                with get() = !name
                and set(value) = name := value
            member this.get_Extender (s:string) : obj = null
            member this.FileCount = 1s
            member this.SaveAs nfn = false
            member this.ContainingProject = null
            member this.SubProject = null
            member this.Document = null
            member this.Save fn = ()
            member this.IsDirty with get() = !isDirty  and set(value) = isDirty := value
            member this.Delete () = ()
            member this.get_FileCodeModel():EnvDTE.FileCodeModel = fcm
            member this.get_ExtenderNames() = null
            member this.get_ConfigurationManager () = null
    }