我想用Java Frame创建一个Caterpillar游戏。它基本上有两个玩家试图占据一个正方形以增加他们的分数。我一直在使用两个班级:
毛毛虫课程
package caterpillar;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Point;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.Queue;
class Caterpillar {
private Color color;
private Point position;
private char direction;
private Queue<Point> body;
private Queue<Character> commands;
private int score;
public Caterpillar (Color c, Point p){
color = c;
direction = 'E';
body = new LinkedList<Point>();
score = 0;
commands = new LinkedList<Character>();
for (int i = 0; i < 10; i++){
position= new Point(p.x + i, p.y);
body.offer(position);
}
}
public void setDirection(char direction){
commands.offer(new Character(direction));
}
public void move(CaterpillarGame game){
if(commands.size()>0){
Character c = (Character)commands.peek();
commands.poll();
direction = c.charValue();
if(direction == 'Z')
return;
}
Point np = newPosition();
if(game.canMove(np)){
body.poll();
body.offer(np);
position = np;
}
score+=game.squareScore(np);
}
private Point newPosition(){
int x = position.x;
int y = position.y;
if(direction == 'E')
x++;
else if(direction == 'W')
x--;
else if(direction == 'N')
y--;
else if(direction == 'S')
y++;
return new Point(x, y);
}
public boolean inPosition(Point np){ //check if position has alredy been occupied
Iterator <Point>it = body.iterator();
while(it.hasNext()){
Point location = it.next();
if(np.equals(location))
return true;
}
return false;
}
public int getScore(){
return score;
}
public void paint(Graphics g){
g.setColor(color);
Iterator <Point>it = body.iterator();
while(it.hasNext()){
Point p = it.next();
g.fillOval(5 + CaterpillarGame.SegmentSize * p.x,
15 + CaterpillarGame.SegmentSize * p.y,
CaterpillarGame.SegmentSize,
CaterpillarGame.SegmentSize);
}
}
}
游戏类:
package caterpillar;
import java.awt.Color;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Point;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.util.Random;
import javax.swing.JLabel;
public class CaterpillarGame extends Frame{
final static int BoardWidth = 60;
final static int BoardHeight = 40;
final static int SegmentSize = 10;
private Caterpillar playerOne;
private Caterpillar playerTwo;
private Point square;
private int number; //points the players will get if occupy the square
private Random generator;
private JLabel score1, score2;// scores of two players
public static void main(String[] args){
CaterpillarGame game= new CaterpillarGame();
game.run();
}
public CaterpillarGame(){
setBackground(Color.GREEN);
setVisible(true);
setSize((BoardWidth+1)*SegmentSize, BoardHeight*SegmentSize + 30);
addKeyListener(new KeyReader());
playerOne = new Caterpillar(Color.blue, new Point(20, 10));
playerTwo = new Caterpillar(Color.red, new Point(20, 30));
addWindowListener(new CloseQuit());
generator = new Random();
number = 1;
score1 = new JLabel("Player One: "+playerOne.getScore());
score2 = new JLabel("Player Two: "+playerTwo.getScore());
this.add(score1);
this.add(score2);
square = new Point(newSquare());
}
public void run(){
while(true){
movePieces();
repaint();
try{
Thread.sleep(100);
}catch(Exception e){}
}
}
public void paint(Graphics g){
playerOne.paint(g);
playerTwo.paint(g);
g.setColor(Color.white);
g.fillRect(square.x, square.y, 10,10); //line 62, exception thrown
g.setColor(Color.BLACK);
g.drawString(Integer.toString(number), 10, 10);
}
public void movePieces(){
playerOne.move(this);
playerTwo.move(this);
}
public boolean canMove(Point np){
int x = np.x;
int y = np.y;
if((x<=0)||(y<=0))
return false;
if((x>=BoardWidth)||(y>=BoardHeight))
return false;
if(playerOne.inPosition(np))
return false;
if(playerTwo.inPosition(np))
return false;
return true;
}
private class KeyReader extends KeyAdapter{
public void keyPressed(KeyEvent e){
char c = e.getKeyChar();
switch(c){
case 'q': playerOne.setDirection('Z');
break;
case 'a': playerOne.setDirection('W');
break;
case 'd': playerOne.setDirection('E');
break;
case 'w': playerOne.setDirection('N');
break;
case 's': playerOne.setDirection('S');
break;
case 'p': playerTwo.setDirection('Z');
break;
case 'j': playerTwo.setDirection('W');
break;
case 'l': playerTwo.setDirection('E');
break;
case 'i': playerTwo.setDirection('N');
break;
case 'k': playerTwo.setDirection('S');
break;
}
}
}
public Point newSquare(){
Point p = new Point(generator.nextInt(51), generator.nextInt(31));
while(playerOne.inPosition(p)||playerTwo.inPosition(p)){
p = new Point(generator.nextInt(51), generator.nextInt(31));
}
number++;
return square = p;
}
public int squareScore(Point p){
if(p.equals(square)){
newSquare();
return number;
}
return 0;
}
private class CloseQuit extends WindowAdapter{
public void windowClosing(WindowEvent e){
System.exit(0);
}
}
}
这是我到目前为止所做的,但是当我运行程序时我遇到了几个问题:
提前致谢。
答案 0 :(得分:1)
JLabels,square和string没有显示
他们是,你只是如此严重地搞砸油漆过程,以至于你不能对它们进行涂漆。而且,我相信&#34; java.awt.Frame
使用BorderLayout
。
这是我们通常不鼓励人们压倒paint
的原因之一,它很容易打破油漆链
在执行任何自定义绘画之前,请先调用super.paint
。
@Override
public void paint(Graphics g) {
super.paint(g);
我更倾向于您使用基于paintComponent
的类中的JComponent
并将该对象添加到您的框架中,但您似乎有这样做的限制......
此外,将布局管理器更改为FlowLayout
,以在屏幕上显示两个标签。
有关详细信息,请参阅Painting in AWT and Swing和Laying Out Components Within a Container
它不断抛出java.lang.NullPointerException
这似乎是竞争条件。基本上,在您完成初始化UI要求之前,您正在框架上调用setVisible
,这导致在框架完全初始化之前调用paint
。
最后致电setVisible
。更好的是,不要在构造函数中调用setVisible
...
当一个玩家的得分达到一定数量时,如何让程序停止?
...在你的&#34;游戏循环中#34;你需要检查分数的状态并打破游戏循环&#34;当所需的状态满足时......
如何检查毛毛虫是否接触到正方形?
这是一个更复杂的问题。基本上,您可以使用interests
(或其他contains
对象的Rectangle
或Shape
方法。您知道Point
和&#34;段&#34;的square
位置。的Caterpillar
是。您知道square
和&#34;段&#34;。
您需要比较每个细分,看它们是否与square
的are相交。仔细查看java.awt.Rectangle
了解更多详情