我正在制作一个国际象棋游戏gui,通过在顶部设置一个带有jlabels的jpanel网格(片段图像)。我设置了每个正方形(jpanel)的板,其中空的jlabel w / visibility设置为false。然后我浏览每个jpanel并将jlabel图片设置为与我的一个部分相对应的图像。我知道是否要绘制一块因为我有一个变量_board [8] [8]告诉我该点是否被占用以及由谁占用。这就是我创建原始板的方式:
编辑:
我实际上改变了这一点,这样我每次都不需要重新加载图像:
public ChessGameGUI(Square[][] board) throws IOException
{
Dimension size = new Dimension(500, 400);
Dimension boardSize = new Dimension(400, 400);
layeredPane = new JLayeredPane();
getContentPane().add(layeredPane);
layeredPane.setPreferredSize(size);
theBoard = new JPanel();
layeredPane.add(theBoard, JLayeredPane.DEFAULT_LAYER);
layeredPane.addMouseListener(this);
GridLayout chessBoardLayout = new GridLayout(8,8);
theBoard.setLayout(chessBoardLayout);
theBoard.setPreferredSize(boardSize);
theBoard.setBounds(0, 0, boardSize.width, boardSize.height);
boolean drawWhite = true;
// setup initial squares
for(int y = 0; y < 8; y++)
{
for(int x = 0; x < 8; x++)
{
BorderLayout squareBorder = new BorderLayout();
JPanel aChessSquare = new JPanel(squareBorder);
if(drawWhite) aChessSquare.setBackground(Color.WHITE);
else aChessSquare.setBackground(Color.GRAY);
// load initial images
if(board[x][y]._isOccupied)
{
BufferedImage logo = null;
try{
// load the image
String path = findPieceImagePath(board, x, y);
logo = ImageIO.read(new File(path));
ImageIcon pieceImage = new ImageIcon(logo);
JLabel pieceJLabel = new JLabel();
pieceJLabel.setIcon(pieceImage); // new
pieceJLabel.setVisible(true); // new
aChessSquare.add(pieceJLabel);
}
catch (IOException e)
{
e.printStackTrace();
} // end try catch
}// end if
else
{
JLabel pieceJLabel = new JLabel();
pieceJLabel.setVisible(false);
aChessSquare.add(pieceJLabel);
}
theBoard.add(aChessSquare);
// alternate background colors
if(x == 7);
else drawWhite = !drawWhite;
}
}
System.out.println("the number of components = " + theBoard.getComponentCount());
}
这样可以很好地加载初始板,但是我似乎无法获得特定组件。当我点击其中一个棋子时,那个方格应该亮起来。唯一得到绿色轮廓的正方形是左上角的那个(0,0)。
public void mousePressed(MouseEvent e)
{
System.out.println("mouse press x = " + e.getX() + " y = " + e.getY());
// find which piece on the board is being clicked
int gameX, gameY;
gameX = e.getX() / 50;
gameY = e.getY() / 50;
System.out.println("gameX = " + gameX + " gameY = " + gameY);
// out of bounds
if(gameX < 0 || gameY < 0) return;
// true if selected a piece on this team
if(myGame._board[gameX][gameY]._isOccupied && !_pieceSelected && myGame._board[gameX][gameY]._team == myGame._turn)
{
System.out.println("selected new piece");
JPanel curSquare = (JPanel)theBoard.getComponentAt(gameX, gameY);
curSquare.setBorder(BorderFactory.createLineBorder(Color.green));
_pieceSelected = !_pieceSelected;
return;
}
我想这行有问题:JPanel curSquare =(JPanel)theBoard.getComponentAt(gameX,gameY);
但是,正确设置了gameX和gameY值。
由于
答案 0 :(得分:1)
我认为你缺少一条线来为每个面板添加标签。在“// setup initial squares”中:
curLabel.setVisible(false);
应该是:
curLabel.setVisible(false); aChessSquare.add(curLabel);