为什么我的电路板不会出现?用java创建游戏

时间:2015-03-08 14:46:55

标签: java swing

首先,我想说我明白我问了很多,所以任何帮助都会受到赞赏,我感谢你的时间。我非常感激。

无论如何,我正在为我的A2课程创建一个游戏,通常称为Checkers。我已经完成了我的代码,一切都按照我的计划进行,除了CheckerBoard本身以及checkerpieces似乎没有显示。

我的董事会应该出现的部分只是一个黑色的空间。虽然我的电路板似乎没有显示,但我在其上执行的所有操作(例如单击某个部分)都会产生计划的响应,虽然我已经检查了我的代码,但我无法确定我做了什么错。

无论如何,如果有人可能发现我的错误或者给我一些建议,我将非常感激。谢谢

因为我当然无法上传我的整个代码,所以我会做一些我认为问题可能存在或只是重要部分的片段。谢谢

CheckerBoard content = new CheckerBoard(); // Sets the CheckerBoard values into the content to be used in the next line
        application.setContentPane(content); // Container holds the values together, Content pane of the CheckerBoard
        application.pack();  // Use preferred size of content to set size of application.
        Dimension screensize = Toolkit.getDefaultToolkit().getScreenSize();
        application.setLocation( (screensize.width - application.getWidth())/2,
                (screensize.height - application.getHeight())/2 );
        application.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE ); // Sets so that the application can be exited when the application is closed
        application.setResizable(false);  // This makes it so that the user can't change the application's size.
        application.setVisible(true); // Sets it so that the application can actually be seen

上面的代码放在" public static void main(String [] args)"

然后,我有:

public CheckerBoard()  {
// This is going to be a constructor, this constructor will set the layout manager for the panel to be null, it will then add components to the panel
// and it will set their bounds.

    setLayout(null);  // So that it will match my requirement specification, I will do the layout myself
    setBackground(new Color(0,120,0));  // Dark Green Background colour.
    setPreferredSize(new Dimension(350,250)); // The size of the Panel

    BoardComplete checkerboardData = new BoardComplete();
    add(checkerboardData); // This will create the components and add them to the content pane
    add(NewGameButton);
    add(ResignButton);
    add(MessageDisplay);

 // I will now have to produce a method to set the position and size of each component by calling its setBounds() method
    checkerboardData.setBounds(20,20,164,164); // Sets the board dimensions
    NewGameButton.setBounds(210, 60, 120, 30); 
    ResignButton.setBounds(210, 120, 120, 30); 
    MessageDisplay.setBounds(20, 200, 350, 30); 
    }   

最后我还有另一个名为BoardComplete的公共类,其中包含涉及actionlistners等的所有相关代码。使用:

 BoardComplete() {
        setBackground(Color.BLACK);
        addMouseListener(this);
        ResignButton = new JButton("Resign");
        ResignButton.addActionListener(this);
        NewGameButton = new JButton("New Game");
        NewGameButton.addActionListener(this);
        MessageDisplay = new JLabel("",JLabel.CENTER);
        MessageDisplay.setFont(new  Font("Serif", Font.BOLD, 14));
        MessageDisplay.setForeground(Color.green);
        checkerboardData = new DataForCheckers();
        MakeaNewGame();
    }       

我知道这有很多要问,但任何帮助都会非常感激,我将非常感激。谢谢。

由于评论而编辑:这是我的Paint Class的代码:

    public void PaintCheckerBoard(Graphics g) {
        Graphics2D g2 = (Graphics2D)g;
        g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);

        // This will draw a two-pixel black border around the edges of the canvas. 

        g.setColor(Color.black);
        g.drawRect(0,0,getSize().width-1,getSize().height-1);
        g.drawRect(1,1,getSize().width-3,getSize().height-3);

        // Draw the squares of the checkerboard and the checkers.

        for (int row = 0; row < 8; row++) {
            for (int col = 0; col < 8; col++) {
                if ( row % 2 == col % 2 )
                    g.setColor(Color.LIGHT_GRAY);
                else
                    g.setColor(Color.GRAY);
                g.fillRect(2 + col*20, 2 + row*20, 20, 20);
                switch (checkerboardData.PieceLocation(row,col)) {
                case DataForCheckers.RED:
                    g.setColor(Color.RED);
                    g.fillOval(4 + col*20, 4 + row*20, 15, 15);
                    break;
                case DataForCheckers.BLACK:
                    g.setColor(Color.BLACK);
                    g.fillOval(4 + col*20, 4 + row*20, 15, 15);
                    break;
                case DataForCheckers.RED_KING:
                    g.setColor(Color.RED);
                    g.fillOval(4 + col*20, 4 + row*20, 15, 15);
                    g.setColor(Color.WHITE);
                    g.drawString("K", 7 + col*20, 16 + row*20);
                    break;
                case DataForCheckers.BLACK_KING:
                    g.setColor(Color.BLACK);
                    g.fillOval(4 + col*20, 4 + row*20, 15, 15);
                    g.setColor(Color.WHITE);
                    g.drawString("K", 7 + col*20, 16 + row*20);
                    break;
                }
            }
        }

        // If there is a game in progress, highlight the legal moves that the player can make.
        // It can be seen that in this process, LegalMoves is never null while a game is in progress     

        if (CheckerMatchInProgress) {
            /* First, draw a 2-pixel cyan border around the pieces that can be moved. */
            g.setColor(Color.cyan);
            for (int i = 0; i < LegalMoves.length; i++) {
                g.drawRect(2 + LegalMoves[i].fromCol*20, 2 + LegalMoves[i].fromRow*20, 19, 19);
                g.drawRect(3 + LegalMoves[i].fromCol*20, 3 + LegalMoves[i].fromRow*20, 17, 17);
            }
            // If a piece is selected to be moved, for example if ChosenRow>=0, then
            // draw a 2-pixel white border around that piece, and draw a green border
            // around each square that the piece can be legally moved to.

            if (ChosenRow >= 0) {
                g.setColor(Color.white);
                g.drawRect(2 + ChosenColumn*20, 2 + ChosenRow*20, 19, 19);
                g.drawRect(3 + ChosenColumn*20, 3 + ChosenRow*20, 17, 17);
                g.setColor(Color.green);
                for (int i = 0; i < LegalMoves.length; i++) {
                    if (LegalMoves[i].fromCol == ChosenColumn && LegalMoves[i].fromRow == ChosenRow) {
                        g.drawRect(2 + LegalMoves[i].toCol*20, 2 + LegalMoves[i].toRow*20, 19, 19);
                        g.drawRect(3 + LegalMoves[i].toCol*20, 3 + LegalMoves[i].toRow*20, 17, 17);
                    }
                }
            }
        }

    }  // end PaintCheckerBoard()

1 个答案:

答案 0 :(得分:0)

因此,在另一个网站上查看您的代码,您的自定义绘制方法似乎永远不会从任何地方调用。您应该从Component类重写paintComponent方法(JPanel是Component的子类)。只要swing认为,或者被告知要重绘某些东西,就会调用这个paintComponent方法。

因此,请将此代码添加到BoardComplete类:

@Override
public void paintComponent(Graphics g){
    super.paintComponent(g);
    PaintCheckerBoard(g);
} 

super.paintComponent将做任何摆动来绘制这个组件(此时只是绘制背景)。然后将Graphics对象传递给您自己的自定义绘制方法,该方法将在Graphics对象上绘制整个游戏,swing将显示为您绘制的任何内容。

所以现在你必须记住每次游戏中的某些内容发生变化时都要调用repaint()。 repaint()方法只会告诉swing他应该重新绘制一些东西(注意:这告诉awt线程它应该重新绘制组件,所以它从你调用repaint()的位置异步发生。)

如果您仍然感到困惑,您应该查看一些有关如何使用此方法绘制awt / swing的信息或教程。