我如何产生自定义怪物?

时间:2015-03-04 11:05:05

标签: java bukkit

我正在尝试从我的班级中生成一个自定义EntityZombie的实体。

World bukkit; // ...
CraftWorld craft = (CraftWorld)bukkit;
net.minecraft.server.v1_7_R3.World world = craft.getHandle();
Boss boss = new Boss(world);
Location spawn; // ...
boss.setLocation(spawn.getX(), spawn.getY(), spawn.getZ(), spawn.getYaw(), spawn.getPitch());
world.addEntity(boss);

public class Boss extends EntityZombie {
    public Boss(World world) {
        super(world);
    }
    // Empty right now, nothing more than the normal zombie
}

输出结果为:

  • 如果我通过远离操作上面的代码,当我回来时,我什么也看不见。
  • 如果我通过关闭来运行它,则客户端崩溃。

与控制台无关,这是完整的崩溃报告。

---- Minecraft Crash Report ----
// Who set us up the TNT?

Time: 06/03/15 14.57
Description: Ticking screen

java.lang.NullPointerException: Ticking screen
    at bjb.a(SourceFile:514)
    at fz.a(SourceFile:97)
    at fz.a(SourceFile:15)
    at ej.a(SourceFile:174)
    at bcx.e(SourceFile:78)
    at bao.p(SourceFile:1343)
    at bao.ak(SourceFile:774)
    at bao.f(SourceFile:728)
    at net.minecraft.client.main.Main.main(SourceFile:148)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
    at bjb.a(SourceFile:514)
    at fz.a(SourceFile:97)
    at fz.a(SourceFile:15)
    at ej.a(SourceFile:174)
    at bcx.e(SourceFile:78)

-- Affected screen --
Details:
    Screen name: ~~ERROR~~ NullPointerException: null

-- Affected level --
Details:
    Level name: MpServer
    All players: 1 total; [bjk['System_'/1, l='MpServer', x=-518,50, y=5,62, z=754,50]]
    Chunk stats: MultiplayerChunkCache: 10, 10
    Level seed: 0
    Level generator: ID 01 - flat, ver 0. Features enabled: false
    Level generator options: 
    Level spawn location: World: (-519,4,756), Chunk: (at 9,0,4 in -33,47; contains blocks -528,0,752 to -513,255,767), Region: (-2,1; contains chunks -64,32 to -33,63, blocks -1024,0,512 to -513,255,1023)
    Level time: 45 game time, 45 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
    Forced entities: 1 total; [bjk['System_'/1, l='MpServer', x=-518,50, y=5,62, z=754,50]]
    Retry entities: 0 total; []
    Server brand: Spigot
    Server type: Non-integrated multiplayer server
Stacktrace:
    at bjf.a(SourceFile:289)
    at bao.b(SourceFile:1972)
    at bao.f(SourceFile:737)
    at net.minecraft.client.main.Main.main(SourceFile:148)

-- System Details --
Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 136194320 bytes (129 MB) / 186380288 bytes (177 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    Launched Version: 1.7.10
    LWJGL: 2.9.1
    OpenGL: GeForce GT 440/PCIe/SSE2 GL version 4.4.0, NVIDIA Corporation
    GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Probably not. Jar signature remains and client brand is untouched.
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: On (2)

也许,我是否需要先为每个生物群系注册任何自定义暴徒?如果是,怎么样?

1 个答案:

答案 0 :(得分:0)

您可以从以下位置下载RemoteEntities Api: HERE

如果需要,您可以下载其他自定义mob api,但我建议您使用它。