做什么:"坏参数#-1到' newLine' (代理预期,没有)意味着

时间:2015-03-03 01:31:41

标签: proxy lua corona

我一直在做游戏。游戏涉及(一部分)获取触摸事件的x和y位置,并在移动时跟踪它并将x / y值添加到表中。我有点压力。但是,当我尝试从表中创建一行时,它会给我这个错误:

/Users/jordanmcbride/Desktop/Programing/Lua Projects/When Balls Drop/main.lua:21: bad argument #-1 to 'newLine' (Proxy expected, got nil)
stack traceback:
    [C]: in function 'newLine'
    /Users/jordanmcbride/Desktop/Programing/Lua Projects/When Balls Drop/main.lua:21: in function </Users/jordanmcbride/Desktop/Programing/Lua Projects/When Balls Drop/main.lua:8>
    ?: in function <?:221>

我不知道那是什么......

有问题的代码,注释了该行。

function drawLineTouchListener( event )
    if event.phase == "began" then
        currx = event.x
        curry = event.y
        table.insert( linePositions, currx)
        table.insert( linePositions, curry)
    elseif event.phase == "moved" then
        currx = event.x
        curry = event.y
        table.insert( linePositions, currx)
        table.insert( linePositions, curry)
    elseif event.phase == "ended" then
        -- This is where the code does't work.
        line = display.newLine( linePositions )
        test = {
        0, 0,
        20, 20,
        40, 40, 
        60, 60, 
        80, 80}

        line2 = display.newLine( test)
        line2:setStrokeColor( black )
    end
    print( "x: "..currx.."  y:"..curry)
end

这是我的所有代码:

    -- Hides the status bar at the top of the screen
display.setStatusBar(display.HiddenStatusBar)

print("App Starting!")

linePositions = {}

function drawLineTouchListener( event )

    if event.phase == "began" then
        currx = event.x
        curry = event.y
        table.insert( linePositions, currx)
        table.insert( linePositions, curry)
    elseif event.phase == "moved" then
        currx = event.x
        curry = event.y
        table.insert( linePositions, currx)
        table.insert( linePositions, curry)
    elseif event.phase == "ended" then
        line = display.newLine( linePositions )
        test = {
        0, 0,
        20, 20,
        40, 40, 
        60, 60, 
        80, 80}

        line2 = display.newLine( test)
        line2:setStrokeColor( black )
    end


    print( "x: "..currx.."  y:"..curry)

end

function playButtonTouch ( event )

    if ( event.phase == "ended" ) then

    end
end

function highScoreButtonTouch ( event )

    if ( event.phase == "ended" ) then

    end
end

function quitButtonTouch ( event )

    if ( event.phase == "ended" ) then
        os.exit(0)
    end
end


function displayMenu ()
    mainMenuGroup = display.newGroup()

    title = display.newImage(mainMenuGroup, "Title.png", display.contentCenterX, 20) 
    title:scale( .3, .3 )

    playButton = display.newImage(mainMenuGroup, "Play Button.png", display.contentCenterX, display.contentHeight - 300)
    playButton:scale( .3, .3 )

    quitButton = display.newImage(mainMenuGroup, "Quit Button.png", display.contentCenterX, display.contentHeight - 200)
    quitButton:scale( .3, .3 )

    highScoreButton = display.newImage(mainMenuGroup, "Highscore Button.png", display.contentCenterX, display.contentHeight - 100)
    highScoreButton:scale( .3, .3 )

    playButton:addEventListener( "touch", playButtonTouch )

    quitButton:addEventListener( "touch", quitButtonTouch )

    highScoreButton:addEventListener( "touch", highScoreButtonTouch )
end


--Creates a solid white background that doubles for a touch listner
background = display.newRect( display.contentCenterX, display.contentCenterY, display.contentWidth, display.contentHeight+100)
background:setFillColor(1, 1, 1 )

background:addEventListener( "touch", drawLineTouchListener )

displayMenu()

1 个答案:

答案 0 :(得分:0)

您的问题源于您在函数需要单个参数时传递的事实。

相反,请使用{&#34; 解包&#34;表中的所有内容(通过将其作为元组返回)。

注意 Lua 5.2 及更高版本中,它是table.unpack。