我尝试用鼠标绘制多边形,我在jsfiddle上找到了这个例子:http://jsfiddle.net/Kienz/ujefxh7w/。
问题在于,当我们完成绘制并尝试对对象进行切割时,边框位于形状之外。
我们可以解决这个问题吗?或者它是一个fabric.js错误?
正如我们在官方的fabricjs.com/页面上看到的那样,在首页的例子中,免费的手绘图也超出了边框。
// initialize fabric canvas and assign to global windows object for debug
var canvas = window._canvas = new fabric.Canvas('c');
// Do some initializing stuff
fabric.Object.prototype.set({
transparentCorners: false,
cornerColor: 'rgba(102,153,255,0.5)',
cornerSize: 12,
padding: 7
});
// ADD YOUR CODE HERE
var mode = "add",
currentShape;
canvas.observe("mouse:move", function (event) {
var pos = canvas.getPointer(event.e);
if (mode === "edit" && currentShape) {
var points = currentShape.get("points");
points[points.length - 1].x = pos.x - currentShape.get("left");
points[points.length - 1].y = pos.y - currentShape.get("top");
currentShape.set({
points: points
});
canvas.renderAll();
}
});
canvas.observe("mouse:down", function (event) {
var pos = canvas.getPointer(event.e);
if (mode === "add") {
var polygon = new fabric.Polygon([{
x: pos.x,
y: pos.y
}, {
x: pos.x + 0.5,
y: pos.y + 0.5
}], {
fill: 'blue',
opacity: 0.5,
selectable: false
});
currentShape = polygon;
canvas.add(currentShape);
mode = "edit";
} else if (mode === "edit" && currentShape && currentShape.type === "polygon") {
var points = currentShape.get("points");
points.push({
x: pos.x - currentShape.get("left"),
y: pos.y - currentShape.get("top")
});
currentShape.set({
points: points
});
canvas.renderAll();
}
});
fabric.util.addListener(window, 'keyup', function (e) {
if (e.keyCode === 27) {
if (mode === 'edit' || mode === 'add') {
mode = 'normal';
currentShape.set({
selectable: true
});
currentShape._calcDimensions(false);
currentShape.setCoords();
} else {
mode = 'add';
}
currentShape = null;
}
canvas.renderAll();
})
答案 0 :(得分:2)
问题
_calcDimensions()计算多边形的宽度,高度,minX和minY,因此您可以使用此小提琴http://jsfiddle.net/ujefxh7w/90/查看多边形的中心点(使用宽度和高度计算)将在调用后更改_calcDimensions()(在此之前,中心点的值等于左上角,因为宽度和高度为零)。
但是我们通过减去左上角位置将所有点插入到多边形中,但在调用_calcDimensions()之后,这些点将从“新”(正确)中心点开始渲染,正如您从中看到的那样小提琴。
此外,我们必须处理_calcDimensions()引入的minX和minY偏移。如果我们不这样做,你可以设法绘制一些带有边界区域的形状。 (例如用这些坐标绘制一个三角形[(100,100),(150,50),(200,200)],第二个点将超出界限。
解决方案
我们必须
http://jsfiddle.net/ujefxh7w/115/
fabric.util.addListener(window, 'keyup', function (e) {
if (e.keyCode === 27) {
if (mode === 'edit' || mode === 'add') {
mode = 'normal';
// remove last useless point
var points = currentShape.get("points");
points.pop();
currentShape.set({points: points});
// call helpers
currentShape._calcDimensions();
currentShape.setCoords();
// adjust shape position by using minX and minY offsets
var minx = currentShape.get("minX");
var miny = currentShape.get("minY");
currentShape.set({
left: currentShape.get("left") + minx,
top: currentShape.get("top") + miny
});
// adjust points coordinates by
// 1- subtracting the center point coords
// 2- adding the left-top coords
// 3- subtracting minX and minY offsets
var pCenter = currentShape.getCenterPoint();
var l = currentShape.get("left");
var t = currentShape.get("top");
var adjPoints = currentShape.get("points").map(function(p) {
return {
x: p.x - pCenter.x + l - minx,
y: p.y - pCenter.y + t - miny
};
});
currentShape.set({
points: adjPoints,
selectable: true
});
canvas.setActiveObject(currentShape);
canvas.renderAll();
} else {
mode = 'add';
}
currentShape = null;
}
});