可以告诉我如何在我的cocos2d-x游戏中的场景之间调用AdMob非页内广告吗?
我已经尝试了这个http://robwirving.com/2014/07/21/calling-c-methods-c-winrt-components/指南,但我不知道如何从cocos类中运行它。
还有其他方法或指南吗?
答案 0 :(得分:4)
我最近成功了。你必须做一些事情。首先创建帮助程序类,它将帮助您调用本机函数(我在所有3个平台上使用它,但这里只是Windows手机):
NativeHelper.h:
#ifndef __NATIVE_HELPER_H_
#define __NATIVE_HELPER_H_
#include <string>
#include <functional>
#include "cocos2d.h"
using namespace std;
USING_NS_CC;
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)
namespace cocos2d
{
public delegate void CSharpShowInterstitialDelegate();
public ref class WP8NativeEventHelper sealed
{
public:
void WP8NativeEventHelper::SetCSharpShowInterstitialDelegate(CSharpShowInterstitialDelegate^ delegate){
m_CSharpShowInterstitialDelegate = delegate;
}
void CallShowInterstitial();
private:
property static CSharpShowInterstitialDelegate^ m_CSharpShowInterstitialDelegate;
};
}
#endif
class NativeHelper
{
public:
static void showInterstitial(string adSdk);
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)
WP8NativeEventHelper^ wp8helper;
#endif
//instance required only for setting callback
static NativeHelper* getInstance();
~NativeHelper()
{
instanceFlag = false;
}
private:
static bool instanceFlag;
static NativeHelper* instance;
NativeHelper() {};
};
#endif // __NATIVE_HELPER_H_
因此。我们有特殊的C ++ / CX类Wp8NativeEventHelper,可以&#34; talk&#34;用C#。这里我们存储一个代表。
工作原理:
现在NativeHelperWP.cpp:
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)
#ifndef __NATIVE_HELPER_WP_H_
#define __NATIVE_HELPER_WP_H_
#include "NativeHelper.h"
void WP8NativeEventHelper::CallShowInterstitial(){
if (m_CSharpShowInterstitialDelegate)
{
m_CSharpShowInterstitialDelegate->Invoke();
}
}
bool NativeHelper::instanceFlag = false;
NativeHelper* NativeHelper::instance = NULL;
NativeHelper* NativeHelper::getInstance()
{
if(!instanceFlag){
instance = new NativeHelper();
instanceFlag = true;
instance->wp8helper = ref new WP8NativeEventHelper();
}
return instance;
}
void NativeHelper::showInterstitial(){
NativeHelper::getInstance()->wp8helper->CallShowInterstitial();
}
#endif
#endif
这里只是CallShowInterstitial的一个实现。同样在NativeHelper :: showInterstitial中,我们调用C ++ / CX,稍后调用c#。
现在c#代码(MainPage.xaml.cs):
外部命名空间:
using GoogleAds;
内课:
private InterstitialAd interstitialAd;
在构造函数中:
WP8NativeEventHelper helper = new WP8NativeEventHelper();
helper.SetCSharpShowInterstitialDelegate(showInterstitial);
并创建showInterstitial函数:
public void showInterstitial() //we recreate interstitial each time, because otherwise it'll show only once, only new requests won't work
{
interstitialAd = new InterstitialAd("MY_AD_UNIT_ID");
AdRequest adRequest = new AdRequest();
#if DEBUG
// Enable test ads.
adRequest.ForceTesting = true;
#endif
interstitialAd.ReceivedAd += OnAdReceived;
interstitialAd.LoadAd(adRequest);
}
最后是OnAdReceived:
private void OnAdReceived(object sender, AdEventArgs e)
{
System.Diagnostics.Debug.WriteLine("Ad received successfully");
interstitialAd.ShowAd();
}
按照本指南设置admob:https://developers.google.com/mobile-ads-sdk/docs/admob/wp/quick-start
现在让我们使用它。
在HelloWorldScene.h中添加:
#include "NativeHelper.h"
在HelloWorldScene.cpp中:
NativeHelper::showInterstitial();
例如,您可以以相同的方式显示/隐藏/更改admob横幅的位置(但是它有问题,因此我使用广告调解)。