我现在正在编写一个脚本,用于检测像素是否在指定像素数组(形状边界)内,如图所示。
var shape=[
{x:3,y:1},
{x:4,y:1},
{x:5,y:1},
{x:6,y:1},
{x:7,y:1},
{x:7,y:2},
{x:6,y:3},
{x:5,y:4},
{x:6,y:5},
{x:7,y:6},
{x:8,y:6},
{x:8,y:5},
{x:8,y:4},
{x:8,y:3},
{x:9,y:2},
{x:9,y:1}
];
var pixel={x:3,y:3}; //dynamic coordinate value from mouse event
for(var i in shape){
//check pixel whether within shape or outside
}
我认为在javaScript中可能会有更简单的实现,如果有的话请告诉我。
非常感谢。
答案 0 :(得分:1)
这个功能似乎可以解决问题:
function isPointInPoly(poly, pt){
for(var c = false, i = -1, l = poly.length, j = l - 1; ++i < l; j = i)
((poly[i].y <= pt.y && pt.y < poly[j].y) || (poly[j].y <= pt.y && pt.y < poly[i].y))
&& (pt.x < (poly[j].x - poly[i].x) * (pt.y - poly[i].y) / (poly[j].y - poly[i].y) + poly[i].x)
&& (c = !c);
return c;
}
来自:http://jsfromhell.com/math/is-point-in-poly
示例:
var shape=[
{x:3,y:1},
{x:4,y:1},
{x:5,y:1},
{x:6,y:1},
{x:7,y:1},
{x:7,y:2},
{x:6,y:3},
{x:5,y:4},
{x:6,y:5},
{x:7,y:6},
{x:8,y:6},
{x:8,y:5},
{x:8,y:4},
{x:8,y:3},
{x:9,y:2},
{x:9,y:1}
];
var p1 = {x:1, y:2};
var p2 = {x:6, y:3};
var p1in = isPointInPoly(shape, p1);
var p2in = isPointInPoly(shape, p2);
alert(p1in + ', ' + p2in);
function isPointInPoly(poly, pt){
for(var c = false, i = -1, l = poly.length, j = l - 1; ++i < l; j = i)
((poly[i].y <= pt.y && pt.y < poly[j].y) || (poly[j].y <= pt.y && pt.y < poly[i].y))
&& (pt.x < (poly[j].x - poly[i].x) * (pt.y - poly[i].y) / (poly[j].y - poly[i].y) + poly[i].x)
&& (c = !c);
return c;
}