我的Html5画布有问题
我画了一张图片,但质量却很差
用画布绘制之后就变成了这个
我的代码在这里
<script type="text/javascript">
$canvasWidth = $('#canvas').width;
$canvasHeight = $('#canvas').height;
var alpha = 0.0;
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
function draw(){
var delta = 0.05;
ctx.clearRect(0,0,$canvasWidth, $canvasHeight);
ctx.globalAlpha = alpha;
var logo= new Image();
WandioLight.onload = function(){
ctx.drawImage(logo, 0, 0, 250, 167);
};
logo.src = "logo.png";
alpha += delta;
if(alpha > 1.0){
return false;
}
setTimeout(draw, 50);
}
答案 0 :(得分:8)
您可以逐步缩小图像以获得更好的效果。
由于您的最终尺寸是原始尺寸的1/4,您可以:
将1000x669图像的一半缩放为500x334到临时画布上
将500x335画布的一半缩放为250x167到主画布上
以下是示例代码和演示:
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var cw=canvas.width;
var ch=canvas.height;
var img=new Image();
img.onload=start;
img.src="https://dl.dropboxusercontent.com/u/139992952/multple/wandio.png";
function start(){
// scale the 1000x669 image in half to 500x334 onto a temp canvas
var c1=scaleIt(img,0.50);
// scale the 500x335 canvas in half to 250x167 onto the main canvas
canvas.width=c1.width/2;
canvas.height=c1.height/2;
ctx.drawImage(c1,0,0,250,167);
}
function scaleIt(source,scaleFactor){
var c=document.createElement('canvas');
var ctx=c.getContext('2d');
var w=source.width*scaleFactor;
var h=source.height*scaleFactor;
c.width=w;
c.height=h;
ctx.drawImage(source,0,0,w,h);
return(c);
}
&#13;
body{ background-color: ivory; padding:10px; }
canvas{border:1px solid red;}
&#13;
<canvas id="canvas" width=300 height=300></canvas>
&#13;