我非常擅长使用XCode和Objective-C开发应用程序。我正在尝试创建一个简单的iOS应用程序,当您点击屏幕时,在手指的位置创建一个矩形。我有一个问题,矩形(类称为Ball)未正确定位。点击时,它位于屏幕左侧,略高于您的手指。我不知道如何解决这个问题,但我觉得我的init函数存在问题。有人可以帮忙吗?
感谢。
GameScene.m
#import "GameScene.h"
#import "Ball.h"
@implementation GameScene
double SCREEN_WIDTH, SCREEN_HEIGHT;
NSMutableArray *screenObjects;
SKView *mainView;
- (void) didMoveToView:(SKView*)view {
mainView = view;
SCREEN_WIDTH = self.view.frame.size.width;
SCREEN_HEIGHT = self.view.frame.size.height;
screenObjects = [[NSMutableArray alloc] init];
[Ball setDefaultView: self];
[Ball setRightBounds: SCREEN_WIDTH];
[Ball setLeftBounds: 0];
[Ball setBottomBounds: SCREEN_HEIGHT];
[Ball setTopBounds: 0];
}
- (void) touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event {
for (UITouch *touch in touches) {
double x = [touch locationInView: mainView].x;
double y = [touch locationInView: mainView].y;
Ball *object = [[Ball alloc] init];
[object setPosition: CGPointMake(x, y)];
[screenObjects addObject: object];
NSLog(@"%f %f", x, y);
}
}
- (void) update:(CFTimeInterval)currentTime {
for (int i = 0; i < screenObjects.count; i++) {
[screenObjects[i] applyVelocity];
[screenObjects[i] dealWithWallCollisions];
}
}
@end
Ball.h
#ifndef IndependentStudyPrototype_Ball_h
#define IndependentStudyPrototype_Ball_h
#import "GameScene.h"
@interface Ball : NSObject
@property double width;
@property double height;
@property double x;
@property double y;
@property double velocity;
+ (void) setDefaultView:(GameScene*)view;
+ (void) setTopBounds:(double)bounds;
+ (void) setBottomBounds:(double)bounds;
+ (void) setLeftBounds:(double)bounds;
+ (void) setRightBounds:(double)bounds;
- (void) setPosition:(CGPoint)point;
- (void) updatePosition;
- (void) dealWithWallCollisions;
- (void) applyVelocity;
@end
#endif
Ball.m
#import <Foundation/Foundation.h>
#import "Ball.h"
#import "GameScene.h"
static GameScene *defaultView;
static double leftBound, rightBound, topBound, bottomBound;
@implementation Ball {
SKSpriteNode *rectangle;
double stepX, stepY;
}
+ (void) setDefaultView:(GameScene*)view {
defaultView = view;
}
+ (void) setBottomBounds:(double)bounds {
bottomBound = bounds;
}
+ (void) setTopBounds:(double)bounds {
topBound = bounds;
}
+ (void) setLeftBounds:(double)bounds {
leftBound = bounds;
}
+ (void) setRightBounds:(double)bounds {
rightBound = bounds;
}
- (void) updatePosition {
self->rectangle.position = CGPointMake(self.x, self.y);
}
- (void) setPosition:(CGPoint)point {
self.x = point.x;
self.y = point.y;
[self updatePosition];
}
- (void) applyVelocity {
self.x += self->stepX;
self.y += self->stepY;
[self updatePosition];
}
- (void) dealWithWallCollisions {
if (self.x > leftBound) {
self->stepX = -self.velocity;
} else if (self.x < rightBound) {
self->stepX = self.velocity;
}
if (self.y > bottomBound) {
self->stepY = -self.velocity;
} else if (self.y < topBound) {
self->stepY = self.velocity;
}
}
- (id)init {
self = [super init];
self->rectangle = [[SKSpriteNode alloc] initWithColor: [UIColor blueColor] size: CGSizeMake(50, 50)];
self.velocity = 1;
self->stepX = self.velocity;
self->stepY = self.velocity;
[defaultView addChild: self->rectangle];
return self;
}
@end
答案 0 :(得分:0)
如果您只是想调整位置,可以这样做:
[object setPosition: CGPointMake(x+20, y-10)];
答案 1 :(得分:0)
在touchesBegan
内使用locationInNode
代替locationInView
来获取您的接触点。
应使用touch location
而不是SKScene
来计算locationInNode
中的locationInView
。这是因为origin
的{{1}}位于左下角,SKScene
的原点位于左上角。
UIView