堆叠变量'数据'被腐败了

时间:2015-02-11 19:10:26

标签: c++ text fonts stack sfml

我正在使用SFML。我试图在屏幕上写一些文字。每当我关闭应用程序时,我都会得到"堆叠变量'数据'被腐蚀了#34;错误,但我没有看到代码有任何问题。

#include <SFML\Graphics.hpp>

using namespace sf;

int main() {
    RenderWindow win(VideoMode(640, 480), "", Style::None);

    Font lucida;
    lucida.loadFromFile("lucon.ttf");
    Text data;
    data.setCharacterSize(12);
    data.setColor(Color(180, 180, 180));
    data.setFont(lucida);
    data.setPosition(Vector2f(10, 10));
    data.setStyle(Text::Bold);
    data.setString("test");

    Event evt;

    double dt = 0.f;
    Clock clock;
    double dwticks = clock.getElapsedTime().asSeconds();
    double dwnewticks = 0.f;

    while (win.isOpen()) {
        if (win.pollEvent(evt)) {
            if (Keyboard::isKeyPressed(Keyboard::Key::Escape)) win.close();
        }
        else {
            dwnewticks = clock.getElapsedTime().asSeconds();
            dt = dwnewticks > dwticks ? (dwnewticks - dwticks) / 4000.f : 0.f;
            dwticks = dwnewticks;

            win.clear(Color(0, 0, 0));
            win.draw(data);
            win.display();
        }
    }

    return 0;
}

1 个答案:

答案 0 :(得分:0)

更改此行:

if (Keyboard::isKeyPressed(Keyboard::Key::Escape)) win.close();

要:

if (Keyboard::isKeyPressed(Keyboard::Key::Escape)){
   win.close();
   break;
}