所以我有这个班级,这是我的主要小组:
public class Frogger extends JPanel {
private static final int WINDOW_WIDTH = 640;
private static final int WINDOW_HEIGHT = 480;
private static final Entity frog;
private static final Entity car;
static {
frog = new Entity("sprites/frog.png", WINDOW_WIDTH / 2 - 75, WINDOW_HEIGHT - 190);
car = new Entity("sprites/car.png", 0, WINDOW_HEIGHT / 2);
}
private static KeyListener genGameListener() {
return new KeyListener() {
@Override
public void keyPressed(KeyEvent e) {}
@Override
public void keyReleased(KeyEvent e) {
switch (e.getKeyCode()) {
case KeyEvent.VK_LEFT:
frog.move(-50, 0);
System.out.println("lol");
break;
}
}
@Override
public void keyTyped(KeyEvent e) {}
};
}
@Override
public void paint(Graphics g) {
Graphics2D g2d = (Graphics2D) g;
g2d.setColor(Color.WHITE);
frog.draw(g2d);
car.draw(g2d);
}
public static void main(String[] args) {
JFrame frame = new JFrame("Frogger!");
Frogger frogger = new Frogger();
frogger.addKeyListener(genGameListener());
frogger.setFocusable(true);
frame.add(frogger);
frame.setSize(WINDOW_WIDTH, WINDOW_HEIGHT);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Timer timer = new Timer(100, (ActionEvent e) -> {
car.move(50, WIDTH);
frogger.repaint();
});
}
}
使用Entity类:
public class Entity {
private BufferedImage sprite;
private final AffineTransform at;
private final int width;
private final int height;
private int x;
private int y;
public Entity(String imageFileName, int x, int y) {
sprite = null;
try {
this.sprite = ImageIO.read(new File(imageFileName));
} catch (IOException ex) {
System.out.println(ex.getMessage());
}
width = sprite.getWidth();
height = sprite.getHeight();
this.x = x;
this.y = y;
at = new AffineTransform();
at.translate(x, y);
}
public void draw(Graphics2D g) {
g.drawImage(sprite, at, null);
}
public void rotate(int radians) {
at.rotate(radians);
}
public void move(int dx, int dy) {
x += dx;
y += dy;
at.translate(dx, dy);
}
...
但是,我的关键操作不是更新精灵,而且汽车没有像计划定时那样在屏幕上移动。为什么框架没有被重新绘制?
答案 0 :(得分:3)
您永远不会在Timer对象上调用start()
。