我正在尝试使用KeyListener在JFrame中移动我创建的矩形(实际上,我正在更改我创建的X和Y变量)。我想声明我不希望使用键绑定。我想使用KeyListener。话虽如此,我似乎无法在这里找到任何错误。
Frame(Main)类:
import java.awt.Color;
import javax.swing.JFrame;
@SuppressWarnings ("serial")
public class GameFrame extends JFrame
{
public static void main (String[] args)
{
JFrame frame = new JFrame ("Java Game");
frame.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE);
frame.setSize (1000, 600);
frame.getContentPane().setBackground (Color.WHITE);
frame.getContentPane().add (new GamePaint());
frame.addKeyListener (new GameController());
frame.setVisible (true);
}
}
Paint类:
import java.awt.Color;
import java.awt.Graphics;
import javax.swing.JComponent;
@SuppressWarnings ("serial")
public class GamePaint extends JComponent
{
public int x;
public int y;
public void paintComponent (Graphics graphics)
{
super.paintComponent (graphics);
graphics.setColor (Color.BLACK);
graphics.fillRect (x, y, 100, 100);
}
}
控制器类:
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
public class GameController implements KeyListener
{
GamePaint paint = new GamePaint();
public void keyPressed (KeyEvent event)
{
if (event.getKeyCode() == KeyEvent.VK_LEFT)
{
paint.x--;
paint.repaint();
}
else if (event.getKeyCode() == KeyEvent.VK_RIGHT)
{
paint.x++;
paint.repaint();
}
}
public void keyReleased (KeyEvent event) {}
public void keyTyped (KeyEvent event) {}
}
答案 0 :(得分:2)
您正在创建GamePaint
...
frame.getContentPane().add (new GamePaint());
和
public class GameController implements KeyListener
{
GamePaint paint = new GamePaint();
因此当GameController
控制器尝试更改矩形的x
/ y
位置时,它不会与GamePaint
的实例交互实际上在屏幕上......
而是创建GamePaint
的单个实例,将其添加到框架并将引用传递给GameController
GamePaint gp = new GamePaint();
frame.getContentPane().add (gp);
frame.addKeyListener (new GameController(gp));
并更新GameController
...
public class GameController implements KeyListener
{
private GamePaint paint;
public GameController(GamePaint paint) {
this.paint = paint;
但是这种方法很奇怪......不是GamePaint
假设接收键盘输入而不是帧?
相反,考虑使用密钥绑定API,它解决了与KeyListener
相关的许多其他问题。有关详细信息,请参阅How to Use Key Bindings
而不是控制器直接修改x
/ y
属性,它应该调用GamePaint
类上的方法(类似于moveLeft
,{{1等等......),这种方式moveRight
可以做出关于这意味着什么的决定......
但是,就个人而言,我在那里注入了一个模型,它控制了实体的位置,而GamePaint
只是简单地绘制了,而控制器控制了...但那就是我......