我正在尝试绘制一个箭头,所以我只是参考了我们可以绘制箭头的示例代码:
http://doc.qt.io/qt-5/qtwidgets-graphicsview-elasticnodes-edge-cpp.html
我决定使用相同的公式进行绘制并尝试:
theCurrentLine->setP1(QPointF(0, 0) );
theCurrentLine->setP2((theLineVector));
p->drawLine(*theCurrentLine);
double angle = ::acos(theCurrentLine->dx() / theCurrentLine->length());
if (theCurrentLine->dy() >= 0)
angle = TwoPi - angle;
QPointF sourcePoint = QPointF(0,0);
QPointF sourceArrowP1 = sourcePoint + QPointF(sin(angle + Pi / 3) * theArrowSize,
cos(angle + Pi / 3) * theArrowSize);
QPointF sourceArrowP2 = sourcePoint + QPointF(sin(angle + Pi - Pi / 3) * theArrowSize,
cos(angle + Pi - Pi / 3) * theArrowSize);
p->drawPolygon(QPolygonF() << theCurrentLine->p1() << sourceArrowP1 << sourceArrowP2);
但现在我想在绘制箭头头部多边形后绘制线条。
如何更改P1()
的{{1}}值,该theCurrentLine
值可以在多边形之后开始,因为当前为polygon(arrowHead)
并且行在同一点开始?我需要在绘制箭头后开始这条线。原因有时如果笔宽增加,箭头看起来比线条小。
答案 0 :(得分:1)
您可以在QPolygon中获得索引点。
QPoint QPolygon::point ( int index ) const
当你知道有多少积分时会很容易。 Qt文档是你的朋友。
你可以使用count(),例如:
QPoint lastPoint = myPolygon.point(myPolygon.count() - 1);
只要给你的多边形命名,你就可以了。
修改:这些代码的最新版本可以解决您的问题。我想我需要举个例子。 您需要按此顺序添加点:
QPolygon myPolygon;
myPolygon.setPoint(0, sourceArrowP1);
myPolygon.setPoint(1, theCurrentLine->p1());
myPolygon.setPoint(2, sourceArrowP2);
p->drawPolygon(myPolygon);
QPoint lastPoint;
lastPoint = myPolygon.point(myPolygon.count() - 1);
您需要在最后和第一个点之间画线。这里:
p->drawLine(myPolygon.point(0, myPolygon.point(myPolygon.count() - 1));
如果您希望箭头填充颜色,则需要使用QPainterPath而不是QPolygon:
QPen pen(Qt::black); //Or whatever color you want
pen.setWidthF(10); //Or whatever size you want your lines to be
QBrush brush(Qt::red); //Or whatever color you want to fill the arrow head
p->setPen(pen);
p->setBrush(brush);
QPainterPath arrow(sourceArrowP1);
arrow.lineTo(theCurrentLine->p1());
arrow.lineTo(sourceArrowP2);
arrow.lineTo(sourceArrowP1); //This returns to the first point. You might eliminate this line if you want to.
p->drawPath(arrow);
答案 1 :(得分:0)
我的实际实施:
theCurrentLine->setP1(QPointF(0, 0) ); // arrow line coordinates
theCurrentLine->setP2((theLineVector));
double angle = ::acos(theCurrentLine->dx() / theCurrentLine->length()); // angle of the current Line
if (theCurrentLine->dy() >= 0)
angle = TwoPi - angle;
// getting arrow head points to be drawn
QPointF sourcePoint = QPointF(0,0);
QPointF sourceArrowP1 = sourcePoint + QPointF(sin(angle + Pi / 3) * theArrowSize,
cos(angle + Pi / 3) * theArrowSize);
QPointF sourceArrowP2 = sourcePoint + QPointF(sin(angle + Pi - Pi / 3) * theArrowSize,
cos(angle + Pi - Pi / 3) * theArrowSize);
p->drawPolygon(QPolygonF() << theCurrentLine->p1() << sourceArrowP1 << sourceArrowP2);
// to find the center point in the arrow head right
QLineF perpLine = QLineF(theCurrentLine->p1(), theCurrentLine->p2());
QLineF arrowheadWidth = QLineF(sourceArrowP1, sourceArrowP2);
QPointF originPoint;
QLineF::IntersectType res = perpLine.intersect(arrowheadWidth, &originPoint);
theCurrentLine->setP1(originPoint);
p->drawLine(*theCurrentLine);
如果有人知道更好的方法来实现这一点(我确定会有),请纠正我。