我有JFrame
个子类Paint_Panel
。 Paint_Panel
扩展JPanel
并实施MouseListener
。
我需要点击鼠标放置三个圆圈。没问题。我有一个按钮(绘图),应该从每个圆的中心到另一个中心画线(因此 - 三角形)。我可以将坐标保持在ArrayList
范围内 - 没问题。但是,当我尝试通过单击按钮引用ArrayList
时,列表将返回空。在绘制线条时,数组不在内存中。思考?
注意 - 圈子在40处被硬编码。
代码:
public class Paint_Panel extends JPanel implements MouseListener {
public static int flag = 0;
boolean drawCircles = false;
boolean drawLines = false;
private final ArrayList<Point> points = new ArrayList<>();
public Paint_Panel() {
addMouseListener(this);
}
//Method to draw lines from point to point
public void drawLines() {
Graphics g = getGraphics();
drawLines = true;
paintComponent(g);
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
if (drawCircles) {
for (int i = 0; i < points.size(); i++) {
//Circle number 1
g.setColor(Color.RED);
g.fillOval(points.get(0).x - 20, points.get(0).y - 20, 40, 40);
//Circle number 2
if (points.size() >= 2) {
g.setColor(Color.GREEN);
g.fillOval(points.get(1).x - 20, points.get(1).y - 20, 40, 40);
}
//Circle number 3
if (points.size() >= 3) {
g.setColor(Color.BLUE);
g.fillOval(points.get(2).x - 20, points.get(2).y - 20, 40, 40);
}
}
} else if (drawLines) {
g.setColor(Color.BLACK); //Set line color
g.drawLine(points.get(0).x, points.get(0).y, points.get(1).x, points.get(1).y);
g.drawLine(points.get(1).x, points.get(1).y, points.get(2).x, points.get(2).y);
g.drawLine(points.get(2).x, points.get(2).y, points.get(0).x, points.get(0).y);
}
}
public void mouseClicked(MouseEvent evt) { //Place circles for click event
Graphics g = getGraphics();
if (!drawCircles) {
prevX = evt.getX() - 20; //Allows placement at center. Size - radius
prevY = evt.getY() - 20;
points.add(evt.getPoint()); //Add point to ArrayList
if (flag < 3) { //Keep track of how many circles are placed
flag += 1;
drawCircles = true;
paintComponent(g);
} else if (flag == 3) { //If additional circles attempted, inform user
flag = 4;
System.out.println("Only 3 circles allowed."); //Debug
drawCircles = false;
}
}
drawCircles = false;
}
@Override
public void mousePressed(MouseEvent evt) { //Unused
}
@Override
public void mouseReleased(MouseEvent evt) { //Unused
}
@Override
public void mouseEntered(MouseEvent evt) { //Unused
}
@Override
public void mouseExited(MouseEvent evt) { //Unused
}
}
答案 0 :(得分:4)
这是绘制3个圆圈和3个线条的一种方法。编辑首先绘制圆圈,然后绘制线条。再次编辑以检查按下无效按钮。
我分离了视图和控制器逻辑。
这是可运行的代码。
package com.ggl.testing;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Point;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class CirclePaintTest implements Runnable {
private JFrame frame;
private PaintPanel paintPanel;
@Override
public void run() {
frame = new JFrame("Circle Paint Test");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JPanel mainPanel = new JPanel();
mainPanel.setLayout(new BorderLayout());
paintPanel = new PaintPanel();
mainPanel.add(paintPanel, BorderLayout.CENTER);
JPanel buttonPanel = new JPanel();
JButton lineButton = new JButton("Draw Lines");
lineButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent event) {
if (paintPanel.isComplete()) {
paintPanel.setDrawLines(true);
paintPanel.repaint();
}
}
});
buttonPanel.add(lineButton);
mainPanel.add(buttonPanel, BorderLayout.SOUTH);
frame.add(mainPanel);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new CirclePaintTest());
}
public class PaintPanel extends JPanel {
private static final long serialVersionUID = 6481890334304291711L;
private final Color[] colors = { Color.RED, Color.GREEN, Color.BLUE,
Color.ORANGE, Color.CYAN, Color.YELLOW };
private boolean drawLines;
private final int pointLimit;
private final List<Point> points;
public PaintPanel() {
this.points = new ArrayList<Point>();
this.pointLimit = 3;
this.drawLines = false;
this.addMouseListener(new CircleMouseListener());
this.setPreferredSize(new Dimension(400, 400));
}
public void setDrawLines(boolean drawLines) {
this.drawLines = drawLines;
}
public boolean isComplete() {
return points.size() >= pointLimit;
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Point pp = null;
Point p0 = null;
for (int i = 0; i < points.size(); i++) {
g.setColor(colors[i]);
Point p = points.get(i);
g.fillOval(p.x - 20, p.y - 20, 40, 40);
pp = p;
}
if (drawLines && (points.size() > 1)) {
p0 = points.get(0);
pp = p0;
g.setColor(Color.BLACK);
for (int i = 1; i < points.size(); i++) {
Point p = points.get(i);
g.drawLine(pp.x, pp.y, p.x, p.y);
pp = p;
}
g.drawLine(pp.x, pp.y, p0.x, p0.y);
}
}
public class CircleMouseListener extends MouseAdapter {
@Override
public void mousePressed(MouseEvent event) {
if (points.size() < pointLimit) {
points.add(event.getPoint());
PaintPanel.this.repaint();
}
}
}
}
}
答案 1 :(得分:0)
当标记等于3时,您不会调用repaint
,因此没有调用具有正确条件的paintComponent
方法drawCircles
false
和{ {1}} drawLines
)。
我建议您在true
等于3或repaint
结束时致电flag
。