我在Unity JS中有以下代码。我需要的是当调用函数Count1时,函数CountTime停止并再次启动。与功能Count2和Count3类似。但是当调用函数Count4时,CountTime应该停止而不能再次恢复。
#pragma strict
import UnityEngine.UI;
private var textfield:Text;
private var textfield0:Text;
private var textfield1:Text;
private var textfield2:Text;
private var textfield3:Text;
var timer : float = 0;
function Start () {
textfield = GameObject.Find("TimerMain").GetComponent(Text);
textfield0 = GameObject.Find("Timer").GetComponent(Text);
textfield1 = GameObject.Find("Timer1").GetComponent(Text);
textfield2 = GameObject.Find("Timer2").GetComponent(Text);
textfield3 = GameObject.Find("Timer3").GetComponent(Text);
}
function Update(){
CountTime();
}
function CountTime()
{
timer += Time.deltaTime*10;
textfield.text = timer.ToString("0000");
}
function Count1(){
textfield0.text = textfield.text;
}
function Count2(){
textfield1.text = textfield.text;
}
function Count3(){
textfield2.text = textfield.text;
}
function Count4(){
textfield3.text = textfield.text;
}
答案 0 :(得分:1)
请提供有关程序逻辑的更多详细信息。
如果要在button1-2-3功能中设置定时器0,可以设置timer = 0f;
也许您可以在Count4按钮事件中添加标记。并在Update上检查它的值。 我假设您要重置计时器Count1,Count2,Count3方法。
var timer : float = 0;
var count4IsPressed = false;
function Start () {
textfield = GameObject.Find("TimerMain").GetComponent(Text);
textfield0 = GameObject.Find("Timer").GetComponent(Text);
textfield1 = GameObject.Find("Timer1").GetComponent(Text);
textfield2 = GameObject.Find("Timer2").GetComponent(Text);
textfield3 = GameObject.Find("Timer3").GetComponent(Text);
}
function Update(){
if(!count4IsPressed){
CountTime();
}
}
function CountTime()
{
timer += Time.deltaTime*10;
textfield.text = timer.ToString("0000");
}
function Count1(){
textfield0.text = textfield.text;
timer = 0;
}
function Count2(){
textfield1.text = textfield.text;
}
function Count3(){
textfield2.text = textfield.text;
timer = 0;
}
function Count4(){
count4IsPressed = true;
textfield3.text = textfield.text;
}
答案 1 :(得分:1)
你能不能做一个简单的选择,比如添加一个布尔检查来查看时间是开启还是关闭?然后,您可以在需要时暂停它或将其设置为false
并且永不重启。如果错误,请原谅我的语法,我只使用c#。
var timer : float = 0;
var isCounting : boolean = true;
function Update(){
if (isCounting)
{
CountTime();
}
}
function Count1(){
isCounting = false;
// Do some stuff...
textfield0.text = textfield.text;
isCounting = false;
}
// Other methods/functions...
function Count4(){
isCounting = false;
textfield3.text = textfield.text;
}
或者,如果您需要时间回到这些功能的0.0f
,只需在您想要重新开始时间的地方插入语句timer = 0.0f;
。