通过这个程序,我按下'运行'按钮和for循环循环100次(延迟100ms) 并在txt字段中打印循环计数
我已经使用从QThread派生的MyThread对象成功完成了它。有用。我可以 通过“停止”来中断循环。按钮。
然而,严厉警告从QThread派生对象非常糟糕。所以我做到了 他们建议的另一种方式是"对"方式。
它不起作用。我可以在控制台上输出循环周期数,但不能在文本框中输出
'''按钮下降,直到100个循环完成后才会再次出现。 文本字段显示99.
这是代码,我做错了什么?
// MyWidget.h SF022
#ifndef MYWIDGET_H_
#define MYWIDGET_H_
#include <QtWidgets/QWidget>
#include <QtWidgets/QLineEdit>
#include <QtWidgets/QPushButton>
#include "../MyThread.h"
#include "../MyObject.h"
#include <QThread>
class MyWidget : public QWidget {
Q_OBJECT
public:
MyWidget(QWidget* parent = 0);
~MyWidget();
QPushButton* pbRun;
QPushButton* pbStop;
QPushButton* pbExit;
QLineEdit* txtCount;
QThread* cThread;
MyObject* myObject;
public slots:
void onNumberChanged(int);
private slots:
void pbRun_Slot();
void pbStop_Slot();
void pbExit_Slot();
};
#endif /* MYWIDGET_H_ */
------------------------------------------------
// MyWidget.cpp
#include "MyWidget.h"
#include "../K.h"
#include <iostream>
MyWidget::MyWidget(QWidget* parent) : QWidget(parent) {
pbRun = new QPushButton(this);
pbRun->setObjectName(QStringLiteral("pbRun"));
pbRun->setGeometry(QRect(20, 20, 80, 40));
pbRun->setText("Run");
connect(pbRun, SIGNAL(clicked()), this, SLOT(pbRun_Slot()));
pbStop = new QPushButton(this);
pbStop->setObjectName(QStringLiteral("pbStop"));
pbStop->setGeometry(QRect(20, 80, 80, 40));
pbStop->setText("Stop");
connect(pbStop, SIGNAL(clicked()), this, SLOT(pbStop_Slot()));
pbExit = new QPushButton(this);
pbExit->setObjectName(QStringLiteral("pbExit"));
pbExit->setGeometry(QRect(20, 140, 80, 40));
pbExit->setText("Exit");
connect(pbExit, SIGNAL(clicked()), this, SLOT(pbExit_Slot()));
txtCount = new QLineEdit(this);
txtCount->setGeometry(QRect(20, 200, 80, 40));
txtCount->setStyleSheet("QLineEdit{background: white;}");
// myObject holds the cycling mechanism
myObject = new MyObject(this);
// the myObject sends each new cycle number out here
connect(myObject, SIGNAL(numberChanged(int)), this, SLOT(onNumberChanged(int)));
}
MyWidget::~MyWidget() {
}
void MyWidget::pbRun_Slot() {
// start thread
cThread = new QThread(this);
myObject->doSetup(*cThread);
myObject->moveToThread(cThread);
cThread->start();
}
void MyWidget::pbStop_Slot() {
// stop the thread
myObject->Stop = true;
}
void MyWidget::pbExit_Slot() {
// a static pointer to the main window
(K::SfMainWin)->close();
}
// a slot
void MyWidget::onNumberChanged(int j) {
// output the cycle count to a text field
txtCount->setText(QString::number(j));
}
----------------------------------------------------------
// MyObject.h
#ifndef MYOBJECT_H_
#define MYOBJECT_H_
#include <QObject>
#include <QThread>
class MyObject : public QObject {
Q_OBJECT
public:
explicit MyObject(QObject* parent = 0);
~MyObject();
void doSetup(QThread&);
bool Stop;
signals:
void numberChanged(int);
public slots:
void doWork();
};
#endif /* MYOBJECT_H_ */
----------------------------------------------------------
// MyObject.cpp
#include "MyObject.h"
#include <QMutex>
#include <iostream>
#include "string.h"
MyObject::MyObject(QObject* parent) : QObject(parent) {
Stop = false;
}
MyObject::~MyObject() {
}
void MyObject::doSetup(QThread& cThread) {
Stop = false;
connect(&cThread, SIGNAL(started()), this, SLOT(doWork()));
}
void MyObject::doWork() {
for (int i = 0; i < 100; i++) {
QMutex mutex;
mutex.lock();
if (this->Stop) {
break;
}
// output into a text field
emit numberChanged(i);
// output on the console
std::cout << "running " << (QString::number(i)).toStdString() << std::endl;
mutex.unlock();
QThread::msleep(100);
}
}
答案 0 :(得分:1)
myObject 从未移动到您创建的主题 。一切都在主线程中执行。因为
myObject = new MyObject(this);
将QObject移动到另一个线程he should not have a parent。如果它确实Qt将 静默 告诉你出错(通过在输出上打印,同样连接不正确)。框架设计不要对此类警告感到恐慌......
应该是
myObject = new MyObject(0);
现在已经清除,代码中还有其他缺陷。
QMutex mutex;
是本地的,并且将始终由同一个线程获取。这意味着他没有目的。相反,它应该是MyObject
MyWidget::pbStop_Slot
应该是MyObject
的方法,否则您在访问Stop
成员时会遇到竞争条件。还记得上面的互斥锁吗?现在是时候使用它了。顺便说一句,你的实现直接调用方法,因为cThread
的偶数循环只执行doWork
MyObject::pbStop_Slot()
{
mutex.lock()
Stop = true;
mutex.unlock()
}
现在你的程序在技术上应该是正确的。但很糟糕,你不能使用信号和插槽,因为你的线程被阻止执行doWork
。此外,我们可以做一些锁定。事实上,是的。我将采用的方式是使用Qtimer作为100ms的心跳,而不是让线程睡觉。但是为了不改变您的代码,您可以直接使用QAbstractEventDispatcher * QAbstractEventDispatcher::instance ( QThread * thread = 0 )
MyObject::pbStop_Slot() //becomes a real slot again
{
// no more mutex
Stop = true;
}
....
//this connection is changed
connect(pbStop, SIGNAL(clicked()), myObject, SLOT(pbStop_Slot()));
....
void MyObject::doWork() {
for (int i = 0; i < 100; i++) {
//no mutex
if (this->Stop) {
break;
}
// output into a text field
emit numberChanged(i);
// output on the console
std::cout << "running " << (QString::number(i)).toStdString() << std::endl;
//process events, to allow stop to be processed using signals and slots
QAbstractEventDispatcher::instance(cThread)->processEvents();
QThread::msleep(100);
}
}
关于processEvents
的警告。就像现在一样,如果用户在执行dowork时按下run
,则会在其内部调用 。你现在有一个讨厌的代码。避免这种情况的一种简单方法是放置一个布尔值,该布尔值在dowork开头检查并设置。
dowork(){
if(isdoingwork)
return;
isdoingwork = true
for(...
这是实现reentrancy的穷人方式。在Qt文档中,您会经常看到reentrant这个词。
祝你多线程之旅好运。
答案 1 :(得分:0)
非常好的UmNyobe!
作为参考,我在这里添加了更正后的代码。
// MyWidget.h
#ifndef MYWIDGET_H_
#define MYWIDGET_H_
#include <QtWidgets/QWidget>
#include <QtWidgets/QLineEdit>
#include <QtWidgets/QPushButton>
#include "../MyObject.h"
#include <QThread>
class MyWidget : public QWidget {
Q_OBJECT
public:
MyWidget(QWidget* parent = 0);
~MyWidget();
QPushButton* pbRun;
QPushButton* pbStop;
QPushButton* pbExit;
QLineEdit* txtCount;
QThread* wThread;
MyObject* myObject;
public slots:
void onNumberChanged(int);
private slots:
void pbRun_Slot();
// void pbStop_Slot();
void pbExit_Slot();
};
#endif /* MYWIDGET_H_ */
-----------------------------------------
// MyWidget.cpp
#include "MyWidget.h"
#include "../K.h"
#include <iostream>
MyWidget::MyWidget(QWidget* parent) : QWidget(parent) {
pbRun = new QPushButton(this);
pbRun->setObjectName(QStringLiteral("pbRun"));
pbRun->setGeometry(QRect(20, 20, 80, 40));
pbRun->setText("Run");
connect(pbRun, SIGNAL(clicked()), this, SLOT(pbRun_Slot()));
pbStop = new QPushButton(this);
pbStop->setObjectName(QStringLiteral("pbStop"));
pbStop->setGeometry(QRect(20, 80, 80, 40));
pbStop->setText("Stop");
pbExit = new QPushButton(this);
pbExit->setObjectName(QStringLiteral("pbExit"));
pbExit->setGeometry(QRect(20, 140, 80, 40));
pbExit->setText("Exit");
connect(pbExit, SIGNAL(clicked()), this, SLOT(pbExit_Slot()));
txtCount = new QLineEdit(this);
txtCount->setGeometry(QRect(20, 200, 80, 40));
txtCount->setStyleSheet("QLineEdit{background: white;}");
myObject = new MyObject(0);
connect(myObject, SIGNAL(numberChanged(int)), this, SLOT(onNumberChanged(int)));
connect(pbStop, SIGNAL(clicked()), myObject, SLOT(pbStop_Slot()));
}
MyWidget::~MyWidget() {
delete myObject;
delete wThread;
}
void MyWidget::pbRun_Slot() {
// start QThread*, wThread in the MyWidget class
wThread = new QThread(this);
myObject->doSetup(wThread);
myObject->moveToThread(wThread);
wThread->start();
}
void MyWidget::pbExit_Slot() {
// a static pointer of the main window
(K::SfMainWin)->close();
}
void MyWidget::onNumberChanged(int j) {
txtCount->setText(QString::number(j));
}
---------------------------------------------------------
// MyObject.h
#ifndef MYOBJECT_H_
#define MYOBJECT_H_
#include <QObject>
#include <QThread>
#include <QMutex>
class MyObject : public QObject {
Q_OBJECT
public:
explicit MyObject(QObject* parent = 0);
~MyObject();
void doSetup(QThread*);
int hold;
bool Stop;
int inx;
int lastUsedInx;
signals:
void numberChanged(int);
public slots:
void doWork();
void pbStop_Slot();
private:
bool isdoingwork;
QThread* pThread;
QMutex mutex;
};
#endif /* MYOBJECT_H_ */
----------------------------------------------------
// MyObject.cpp SF022
#include "MyObject.h"
#include <iostream>
#include <QAbstractEventDispatcher>
MyObject::MyObject(QObject* parent) : QObject(parent) {
Stop = false;
isdoingwork = false;
inx = 0;
lastUsedInx = 0;
}
MyObject::~MyObject() {
}
void MyObject::doSetup(QThread* thread) {
pThread = thread;
Stop = false;
isdoingwork = false;
connect(pThread, SIGNAL(started()), this, SLOT(doWork()));
}
void MyObject::pbStop_Slot() {
mutex.lock();
Stop = true;
isdoingwork = false;
mutex.unlock();
}
void MyObject::doWork() {
if(isdoingwork) {
return;
}
isdoingwork = true;
for (inx = lastUsedInx + 1; inx < 100; inx++) {
if (this->Stop) {
break;
}
// output into a text box
emit numberChanged(inx);
lastUsedInx = inx;
// process events, to allow stop to be processed using signals and slots
(QAbstractEventDispatcher::instance(pThread))->processEvents(QEventLoop::AllEvents);
QThread::msleep(800);
}
isdoingwork = false;
}