我正在尝试在控制台中使用双缓冲。我已编写此代码,它编译,但在创建的控制台中,几行最下面的行填充了随机字符。改变CHAR_INFO cur[Width*Height];
成
CHAR_INFO cur[Width*Height+200];
会有所帮助,但我不明白为什么Width * Height的记忆力不够。
#include <windows.h>
#include <ctime>
#define xMax 80
#define yMax 25
#define fPS 250
#define Delay 60
class dbconsole
{
private:
int width, height, FPS, delay;
HANDLE h0, h1;
CHAR_INFO *chiBuffer;
bool curBuffer;
int drawingTimer;
public:
dbconsole(int Width, int Height, int fps)
{
CHAR_INFO cur[Width*Height];
width = Width;
height = Height;
FPS = fps;
preparebuffer(h0);
preparebuffer(h1);
chiBuffer = cur;
curBuffer = 0;
drawingTimer = clock();
}
void preparebuffer(HANDLE &h)
{
CONSOLE_CURSOR_INFO cursor;
cursor.bVisible = false;
cursor.dwSize = 1;
h = CreateConsoleScreenBuffer(
GENERIC_READ | GENERIC_WRITE,
FILE_SHARE_READ | FILE_SHARE_WRITE,
NULL,
CONSOLE_TEXTMODE_BUFFER,
NULL);
SetConsoleCursorInfo(h, &cursor);
}
void putpixel(int x, int y, CHAR_INFO input)
{
chiBuffer[x+width*y]=input;
}
void depict()
{
SMALL_RECT srctWriteRect;
srctWriteRect.Top = 0;
srctWriteRect.Left = 0;
srctWriteRect.Bottom = yMax-1;
srctWriteRect.Right = xMax-1;
if ((clock()-drawingTimer)*FPS>CLOCKS_PER_SEC)
{
if (curBuffer)
{
WriteConsoleOutput(h0, chiBuffer, {xMax,yMax}, {0,0}, &srctWriteRect);
SetConsoleActiveScreenBuffer(h0);
}
else
{
WriteConsoleOutput(h1, chiBuffer, {xMax,yMax}, {0,0}, &srctWriteRect);
SetConsoleActiveScreenBuffer(h1);
}
curBuffer=!curBuffer;
drawingTimer = clock();
}
}
};
int main(void)
{
dbconsole myConsole = dbconsole(xMax,yMax,fPS);
SetConsoleTitle("Use arrow keys to control character");
long long movetimer = clock();
int x = 0, y = 0;
while (true)
{
for (int i = 0; i < xMax; i++) for (int j = 0; j < yMax; j++) myConsole.putpixel(i,j, {' ',16});
if ((clock()-movetimer)*Delay>CLOCKS_PER_SEC)
{
if (GetAsyncKeyState(VK_RIGHT))
{
movetimer = clock();
if (x < xMax-1) x++;
}
if (GetAsyncKeyState(VK_LEFT))
{
movetimer = clock();
if (x > 0) x--;
}
if (GetAsyncKeyState(VK_DOWN))
{
movetimer = clock();
if (y < yMax-1) y++;
}
if (GetAsyncKeyState(VK_UP))
{
movetimer = clock();
if (y > 0) y--;
}
if (GetAsyncKeyState(VK_ESCAPE)) return 0;
}
myConsole.putpixel(x,y,{1,15|16});
myConsole.depict();
}
}
我认为问题是由于与chiBuffer相对应的一些内存不是为它保留的,但我不明白为什么。那么,问题是什么?
答案 0 :(得分:3)
下面:
dbconsole(int Width, int Height, int fps)
{
CHAR_INFO cur[Width*Height];
....
chiBuffer = cur;
cur
是一个局部变量,一旦构造函数离开,它就不再存在了。此时,chiBuffer
不再是有效指针,任何使用它都会导致未定义的行为。
一个简单的解决方案是让chiBuffer
成为std::vector
:
// also: #include <vector> at the top
std::vector<CHAR_INFO> chiBuffer;
并在构造函数中初始化它,如下所示:
dbconsole(int Width, int Height, int fps)
: chiBuffer(Width * Height)
{
// cur no longer necessary.
这需要的唯一额外更改是
// v----------v--- here
WriteConsoleOutput(h0, &chiBuffer[0], {xMax,yMax}, {0,0}, &srctWriteRect);
从C函数WriteConsoleOutput
可以理解的向量中提取指针。这是有效的,因为std::vector
保证它将元素连续存储在内存中(如数组)。