如何在C ++中使用“new”作为多边形

时间:2015-01-14 15:49:41

标签: c++ visual-c++

Graph.h graph.cpp CirclePolygon的定义为here

对于某些练习,我需要使用shapes关键字创建一些未命名的newCirclepolygon都是Shape种。

例如,如果我有vector_ref<Circle> vc;我可以使用此语句在该向量中添加一个未命名的Circlevc.push_back(new Circle (Point (p), 50));因为我可以提供参数(这是点<定义它时,{em>和半径circle

但对于polygons,主题是不同的。 要获得polygon,我必须首先声明它,例如Polygon poly;,然后以这种方式poly.add(Point(p));添加点数。现在它给我带来了一个问题。

考虑我有polygons向量Vector_ref<Polygon> vp;现在如何添加(即推回polygon使用new关键字就像我对circle所做的那样好吗? 我的代码是这样的:

#include <GUI.h>
using namespace Graph_lib;

//---------------------------------

class Math_shapes : public Window {

public:
    Math_shapes(Point, int, int, const string&);

private:
    //Widgets
    Menu menu;
    Button quit_button;
    In_box x_coor;
    In_box y_coor;

    Vector_ref<Circle> vc;
    Vector_ref<Graph_lib::Rectangle> vr;
    Vector_ref<Graph_lib::Polygon> vt;
    Vector_ref<Graph_lib::Polygon> vh;

    //Action fucntions
    void circle_pressed()     { 
        int x = x_coor.get_int();
        int y = y_coor.get_int();
        vc.push_back(new Circle (Point(x,y), 50));
        attach(vc[vc.size()-1]);
        redraw();
    }
    void square_pressed()     { 
        int x = x_coor.get_int();
        int y = y_coor.get_int();
        vr.push_back(new Graph_lib::Rectangle (Point(x,y), Point(x+100,y+100)));
        attach(vr[vr.size()-1]);
        redraw();
    }
    void triangle_pressed()     { 
        int x = x_coor.get_int();
        int y = y_coor.get_int();
        vt.push_back(new Graph_lib::Polygon); // Problem is here!!
        attach(vt[vt.size()-1]);
        redraw();

    }
    void hexagon_pressed()     { 
        int x = x_coor.get_int();
        int y = y_coor.get_int();
        Graph_lib::Polygon h;
        h.add(Point(x,y)); h.add(Point(x+50,y+50)); h.add(Point(x+50,y+80));
        h.add(Point(x,y+100)); h.add(Point(x-50,y+80)); h.add(Point(x-50,y+50));
        vh.push_back(h);
        attach(vh[vh.size()-1]);
        redraw();
    }

    void quit()               { hide(); }

    // Call-back functions
    static void cb_circle   (Address, Address pw)  { reference_to<Math_shapes>(pw).circle_pressed(); }
    static void cb_square    (Address, Address pw)  { reference_to<Math_shapes>(pw).square_pressed(); }
    static void cb_triangle  (Address, Address pw)  { reference_to<Math_shapes>(pw).triangle_pressed(); }
    static void cb_hexagon   (Address, Address pw)  { reference_to<Math_shapes>(pw).hexagon_pressed(); }
    static void cb_quit     (Address, Address pw)  { reference_to<Math_shapes>(pw).quit(); } 
};

//----------------------------------------------------------------------------------

Math_shapes::Math_shapes(Point xy, int w, int h, const string& title):
    Window(xy, w, h, title),
    menu (Point(x_max()-150,70),120,30,Menu::vertical, "MathShapes"),
    quit_button (Point(x_max()-100, 20), 70,20, "Quit", cb_quit),
    x_coor(Point(x_max()-450,30),50,20,"x coordinate: "),
    y_coor(Point(x_max()-250,30),50,20,"y coordinate: ")
{

    attach(x_coor);
    attach(y_coor);
    attach(quit_button);
    menu.attach(new Button(Point(0,0),0,0,"Circle",cb_circle));
    menu.attach(new Button(Point(0,0),0,0,"Square",cb_square));
    menu.attach(new Button(Point(0,0),0,0,"Equilateral triangle",cb_triangle));
    menu.attach(new Button(Point(0,0),0,0,"Hexagon",cb_hexagon));
    attach(menu);
}

//-------------------------------------------

int main() 
    try {
        Math_shapes M_s(Point(100,100), 800, 600, "Math Shapes");
        return gui_main();
}

catch(...) 
{
    return 0;
}

3 个答案:

答案 0 :(得分:2)

你需要握住指向多边形的指针,直到你把它放在conatiner中:

Circle* pPoly = new Polygon();
// ...
pPoly->add(Point(p1));
// ...
pPoly->add(Point(p2));
// ...
vc.push_back(pPoly);

你可能想要使用智能指针而不是上面的原始指针,但这是你可以开始的地方。

答案 1 :(得分:0)

你试过这个吗?

 void triangle_pressed()     { 
        int x = x_coor.get_int();
        int y = y_coor.get_int();
        Polygon *poly =  new Polygon(); 
        poly.add(Point(x));// add your points, I don't know if these are the right points
        poly.add(Point(y));// but have you tried this way? creating it, adding, then calling
        vt.push_back(poly); // push back without the move
        attach(vt[vt.size()-1]);
        redraw();

答案 2 :(得分:0)

好吧,为了使用new运算符,您需要创建一个以vector<Point>initializer_list<Point>为参数的Polygon构造函数。

另一种方法是创建辅助函数,例如
- 请注意,这确实不是最理想的,使用移动语义等可能有更好的解决方案(甚至可变参数的模板函数)

Polygon* make_polygon(initializer_list<Point>& points)
{
    Polygon* poly = new Polygon();
    for (auto point : points)
        poly->Add(point);

    return poly;
}

然后只需致电vp.push_back(make_polygon({p1, p2, ...});

显然,您可以将功能更改为无指针,只需将其与新的操作员调用一起删除即可,但是它不会与您的vector_ref<Polygon>类型一起使用。您需要使用vector<Polygon>,因为我认为vector_ref<T>只是vector<T*>

的typedef