当尝试使用CanvasRenderer绘制3D对象以使其在IE9中兼容时,我收到错误float32array错误,场景错误。
我的代码在这里 -
var renderer = new THREE.CanvasRenderer(); // Fallback to canvas renderer, if necessary.
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
var geometry = new THREE.CubeGeometry(20, 20, 20);
var material = new THREE.MeshBasicMaterial({ color: 0x0000FF });
var cube = new THREE.Mesh(geometry, material);
scene.add(cube);
camera.position.z = 50;
var render = function () {
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
requestAnimationFrame(render);
};
render(); // Start the rendering of the animation frames.
有什么建议吗?