我试图找出cocos2d Javascript环境。我使用Cocos Studio v2.1 beta生成场景。现在这个场景只有一个标签,所以我可以知道它是否有效。我将它发布到Cocos Studio创建的Cocos Code IDE项目中。经过一些搜索后,您似乎可以使用以下命令将任何CSB作为节点加载:
var imported = ccs.csLoader.createNode("res/MainScene.csb");
Node seems to be the root object for a lot of different things.我正在寻找一种方法来获取此节点并将其传递给cc.director.runScene(imported);
我试着打电话给getScene()
,但这似乎是一个延伸。 imported
不应该有一个父母是一个场景,它是一个场景。我有一个看起来像这样的main.js:
cc.game.onStart = function(){
cc.view.adjustViewPort(true);
cc.view.setDesignResolutionSize(800, 450, cc.ResolutionPolicy.SHOW_ALL);
cc.view.resizeWithBrowserSize(true);
//load resources
cc.LoaderScene.preload(g_resources, function () {
var imported = ccs.csLoader.createNode("res/MainScene.csb");
cc.director.runScene(imported);
}, this);
};
cc.game.run();
当我运行游戏时,它会在我运行时立即崩溃。这是控制台输出:
Console: listening on 0.0.0.0 : 6050
Console: listening on 0.0.0.0 : 6060
Ready for GLSL
Ready for OpenGL 2.0
{
gl.version: 2.1.0 - Build 8.15.10.2622
gl.supports_NPOT: true
cocos2d.x.version: cocos2d-x 3.3
cocos2d.x.compiled_with_profiler: false
cocos2d.x.build_type: DEBUG
cocos2d.x.compiled_with_gl_state_cache: true
gl.max_texture_size: 8192
gl.vendor: Intel
gl.renderer: Intel(R) HD Graphics
gl.max_texture_units: 16
gl.supports_ETC1: false
gl.supports_S3TC: true
gl.supports_ATITC: false
gl.supports_PVRTC: false
gl.supports_BGRA8888: false
gl.supports_discard_framebuffer: false
gl.supports_vertex_array_object: true
}
cocos2d: fullPathForFilename: No file found at script/jsb_debugger.jsc. Possible missing file.
cocos2d: fullPathForFilename: No file found at script/debugger/DevToolsUtils.jsc. Possible missing file.
cocos2d: fullPathForFilename: No file found at script/debugger/core/promise.jsc. Possible missing file.
cocos2d: fullPathForFilename: No file found at script/debugger/transport.jsc. Possible missing file.
cocos2d: fullPathForFilename: No file found at script/debugger/actors/root.jsc. Possible missing file.
cocos2d: fullPathForFilename: No file found at script/debugger/actors/script.jsc. Possible missing file.
cocos2d: fullPathForFilename: No file found at script/debugger/main.jsc. Possible missing file.
cocos2d: fullPathForFilename: No file found at script/jsb_boot.jsc. Possible missing file.
suffix = csb
textureSize = 0
classname = Node
size = 1
classname = Text
callBackName cannot be found
size = 0
child = 0882F950
列为缺失的文件似乎被错误命名。这些文件都存在,除了.js扩展名而不是.jsc。
当main.js有cc.director.runScene(new HelloWorldScene());
时项目运行正常,所以看起来项目大部分配置正确。
我必须正确加载场景。我做错了什么?
答案 0 :(得分:1)
试试这个:
jsb.fileUtils.addSearchPath("res");
var node = ccs.csLoader.createNode("res/MainScene.csb");
this.addChild(node);
我必须为res目录添加搜索路径,否则它无法正常工作。
答案 1 :(得分:0)
保持默认 main.js
并将以下代码添加到 app.js
:
var node=ccs.csLoader.createNode("res/cat_queen.csb");
var node_action=ccs.actionTimelineCache.createAction("res/cat_queen.csb");
node.runAction(node_action);
node.attr({scale:1.5,x:size.width/2,y:size.height/3,});
node_action.gotoFrameAndPlay(0,60, true);
this.addChild(node);
然后复制包含 res
文件夹中图像的文件夹并将其粘贴到 res
文件夹附近
好。现在,您可以调试以查看如何运行动画。
请通过skype koibito10101与我联系,我会告诉您详细信息,我无法添加图片以便您查看@@