为Mac构建libunwind

时间:2015-01-08 14:24:22

标签: ios macos ios5 libunwind

我正在尝试在Mac上为iOS和Mac构建libunwind,我能够解决一些编译问题。

在Mac上构建

我使用

配置了项目
./configure CC="cc -Ae -D_XOPEN_SOURCE=500"

并从google的breakpad项目中复制了elf.h

https://google-breakpad.googlecode.com/svn-history/r1017/trunk/src/common/android/include/elf.h

我现在收到以下错误:

/usr/include/elf.h:58:15: fatal error: 'elf.h' file not found
#include_next <elf.h>

任何人都可以帮我解决这个问题吗?或者还有其他一些构建libunwind的程序吗?

我还想知道是否还需要做其他事情来为iOS构建libunwind。

2 个答案:

答案 0 :(得分:1)

我从libunwind开发者论坛得到了答案。

I don't think it will work. There's no OS X support in libunwind at the moment, 
and the platform is quite different.

There is a sort of a libunwind (which has little or nothing to do with this one) in the  
OS itself though. See http://opensource.apple.com/source/libunwind/

There's also some sort of symbolization library for post-processing. IIRC 
you more or less want to use the tools that ship with base OS or at least Xcode, 
otherwise you are up against writing quite a lot of tooling yourself.

简而言之,Mac OS X不支持libunwind。

答案 1 :(得分:0)