在使用Autofixture构建父级时,是否可以为子实例上的属性分配固定值?它会将默认值添加到子实例上的所有属性(如charm),但我想覆盖并为子实例上的某个属性指定特定值。
鉴于此父/子关系:
public class Person
{
public string FirstName { get; set; }
public string LastName { get; set; }
public Address Address { get; set; }
}
public class Address
{
public string Street { get; set; }
public int Number { get; set; }
public string City { get; set; }
public string PostalCode { get; set; }
}
我想在地址实例上为City属性指定一个特定值。我正在考虑这个测试代码:
var fixture = new Fixture();
var expectedCity = "foo";
var person = fixture
.Build<Person>()
.With(x => x.Address.City, expectedCity)
.Create();
Assert.AreEqual(expectedCity, person.Address.City);
这是不可能的。我想,通过反射异常
System.Reflection.TargetException : Object does not match target type.
... Autofixture尝试将值分配给Person实例上的City属性而不是Address实例。
有什么建议吗?
是的,我知道我可以添加一个额外的步骤,如下所示:
var fixture = new Fixture();
var expectedCity = "foo";
// extra step begin
var address = fixture
.Build<Address>()
.With(x => x.City, expectedCity)
.Create();
// extra step end
var person = fixture
.Build<Person>()
.With(x => x.Address, address)
.Create();
Assert.AreEqual(expectedCity, person.Address.City);
...但希望第一个版本或类似的东西(更少的步骤,更简洁)。
注意:我正在使用Autofixture v3.22.0
答案 0 :(得分:16)
为了完整起见,这是另一种方法:
fixture.Customize<Address>(c =>
c.With(addr => addr.City, "foo"));
var person = fixture.Create<Person>();
这将自定义Address
如果你最终经常使用它,可能值得将它包装在ICustomization
内:
public class AddressConventions : ICustomization
{
public void Customize(IFixture fixture)
{
fixture.Customize<Address>(c =>
c.With(addr => addr.City, "foo"));
}
}
fixture.Customize(new AddressConventions());
答案 1 :(得分:8)
不要轻视这个问题,但最简单的解决方案实际上可能就是这样:
[Fact]
public void SimplestThingThatCouldPossiblyWork()
{
var fixture = new Fixture();
var expectedCity = "foo";
var person = fixture.Create<Person>();
person.Address.City = expectedCity;
Assert.Equal(expectedCity, person.Address.City);
}
为属性分配显式值是大多数语言已经擅长的(C#当然可以),所以我不认为AutoFixture需要复杂的DSL来重现一半的功能。
答案 2 :(得分:-1)
您可以在构建器上使用 Do 方法:
var person = this.fixture
.Build<Person>()
.Do( x => x.Address.City = expectedCity )
.Create();
您还可以将实例注入并冻结到灯具:
this.fixture.Inject( expectedCity );