我想知道在我的iPhone应用程序中实现基于旋转的拖动动作的最佳方法是什么。
我有一个UIView,我希望围绕它的中心旋转,当用户的手指触摸视图并移动它时。可以把它想象成需要用手指调节的表盘。
基本问题归结为:
1)我应该记住调用touchesBegan时的初始角度和变换,然后每次调用touchesMoved时,都会根据手指的当前位置对视图应用新的变换,例如:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
CGPoint currentPoint = [touch locationInView:self]; //current position of touch
if (([touch view] == self)
&& [Utility getDistance:currentPoint toPoint:self.middle] <= ROTATE_RADIUS //middle is centre of view
&& [Utility getDistance:currentPoint toPoint:self.middle] >= MOVE_RADIUS) { //will be rotation gesture
//remember state of view at beginning of touch
CGPoint top = CGPointMake(self.middle.x, 0);
self.initialTouch = currentPoint;
self.initialAngle = angleBetweenLines(self.middle, top, self.middle, currentPoint);
self.initialTransform = self.transform;
}
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{
UITouch *touch = [touches anyObject];
CGPoint currentPoint = [touch locationInView:self]; //current position of touch
if (([touch view] == self)
&& [Utility getDistance:currentPoint toPoint:self.middle] <= ROTATE_RADIUS
&& [Utility getDistance:currentPoint toPoint:self.middle] >= MOVE_RADIUS) { //a rotation gesture
//rotate tile
float newAngle = angleBetweenLines(self.middle, CGPointMake(self.middle.x, 0), self.middle, currentPoint); //touch angle
float angleDif = newAngle - self.initialAngle; //work out dif between angle at beginning of touch and now.
CGAffineTransform newTransform = CGAffineTransformRotate(self.initialTransform, angleDif); //create new transform
self.transform = newTransform; //apply transform.
}
OR
2)我应该简单地记住最后已知的位置/角度,并根据现在和现在之间的角度差异来旋转视图,例如:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
CGPoint currentPoint = [touch locationInView:self]; //current position of touch
if (([touch view] == self)
&& [Utility getDistance:currentPoint toPoint:self.middle] <= ROTATE_RADIUS
&& [Utility getDistance:currentPoint toPoint:self.middle] >= MOVE_RADIUS) { //will be rotation gesture
//remember state of view at beginning of touch
CGPoint top = CGPointMake(self.middle.x, 0);
self.lastTouch = currentPoint;
self.lastAngle = angleBetweenLines(self.middle, top, self.middle, currentPoint);
}
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{
UITouch *touch = [touches anyObject];
CGPoint currentPoint = [touch locationInView:self]; //current position of touch
if (([touch view] == self)
&& [Utility getDistance:currentPoint toPoint:middle] <= ROTATE_RADIUS
&& [Utility getDistance:currentPoint toPoint:middle] >= MOVE_RADIUS) { //a rotation gesture
//rotate tile
float newAngle = angleBetweenLines(self.middle, CGPointMake(self.middle.x, 0), self.middle, currentPoint); //touch angle
float angleDif = newAngle - self.lastAngle; //work out dif between angle at beginning of touch and now.
CGAffineTransform newTransform = CGAffineTransformRotate(self.transform, angleDif); //create new transform
self.transform = newTransform; //apply transform.
self.lastTouch = currentPoint;
self.lastAngle = newAngle;
}
第二个选项对我来说更有意义,但它没有给出非常令人满意的结果(锯齿状更新和非平滑旋转)。在性能方面哪种方式最好(如果有的话)?
干杯!
答案 0 :(得分:3)
它实际上比你尝试的要简单得多。
您需要三个数据点:
传递给您的Touch对象实际上包含最后一个触摸位置。所以你不需要跟踪它。
您所要做的就是计算两条线之间的角度:
然后将其转换为弧度并在CGAffineTransformRotate()中使用它。在你的touchesMoved处理程序中完成所有操作。
这是一个计算你需要的功能:
static inline CGFloat angleBetweenLinesInRadians(CGPoint line1Start, CGPoint line1End, CGPoint line2Start, CGPoint line2End) {
CGFloat a = line1End.x - line1Start.x;
CGFloat b = line1End.y - line1Start.y;
CGFloat c = line2End.x - line2Start.x;
CGFloat d = line2End.y - line2Start.y;
CGFloat line1Slope = (line1End.y - line1Start.y) / (line1End.x - line1Start.x);
CGFloat line2Slope = (line2End.y - line2Start.y) / (line2End.x - line2Start.x);
CGFloat degs = acosf(((a*c) + (b*d)) / ((sqrt(a*a + b*b)) * (sqrt(c*c + d*d))));
return (line2Slope > line1Slope) ? degs : -degs;
}
由Jeff LaMarche提供:
http://iphonedevelopment.blogspot.com/2009/12/better-two-finger-rotate-gesture.html
示例:
UITouch *touch = [touches anyObject];
CGPoint origin = [view center];
CGFloat angle = angleBetweenLinesInRadians(origin, [touch previousLocationInView:self.superview.superview], origin, [touch locationInView:self.superview.superview]);
答案 1 :(得分:0)
您是否考虑过使用UIRotationGestureRecognizer
?似乎已经有了逻辑,并且可能会使事情更简单。